over 5 years ago - HeroicLeapJNash - Direct link

General
  • New Content
    • Battle Pass 2: Steel and Shadow is now available, featuring 80 levels of unlockable content bearing an age-old rivalry: Pirates vs. Ninjas!
      • Realm Royale’s second Battle Pass is now available for 950 Crowns.
      • Players can also unlock the Steel and Shadow Battle Bundle for 2750, which includes enough XP to allow players to reach level 35.
      • See the full breakdown of the Battle Pass here[www.realmroyale.com].
    • Rainbow Bundle
      • The Rainbow Bundle is now available in the Shop, featuring 4 colorful cosmetics at the discounted cost of 3000 Crowns!
        • Starburst Sorceress Mage Skin
        • Sparkling Stallion Mount
        • Gummy Bok Chicken Skin
        • Chasing Rainbow Skydive Effect
    • Breakdance
      • New Emote for 450 Crowns
  • Mastery System
    • Each class now has access to a Mastery loadout.
      • Players will start with the first 10 talents unlocked.
      • As one gains Mastery Experience with a Class, more talents will be unlocked and become available for use.
    • A mastery loadout consists of three categories of talents:
      • Three major talents consisting of weapons, abilities, and movement.
      • Three forge talents consisting of weapons, abilities, and movement.
      • Four general talents consisting of healing, shards, chickens, and speed.
    • There are a total of four talent options for each of the ten talent slots.
    • The previous system of class bonuses has been removed and many of those bonuses have become talents.
  • Chicken Nugget Removal
    • "We introduced the Chicken Nugget currency system as an experiment to test collecting a new type of currency in-match. We appreciate everyone who gave us feedback on this system! Now that we are moving into the Beta phase with a strong content pipeline on the horizon, we are discontinuing the use of Chicken Nuggets as a currency in Realm Royale in the Steel and Shadow Patch. For players that currently have the currency when the game is updated, Chicken Nuggets will be converted to Crowns at a conversion rate of 10% when the new patch releases.”

Gameplay
  • The following weapons have been added to the game and will drop at all rarities.
    • Assault Rifle
    • SMG
    • Automatic weapons are now in the Realm!
  • The following weapons will no longer drop at common or rare rarities.
    • Longsword
    • Longbow
    • Rifle
    • Bolt Staff
  • The following weapons and abilities will now only drop from Legendary Chests and Loot Goblins.
    • Plasma Launcher
    • Barricade
    • Shielding Potion
  • The following ability has been added to the game but will only drop from Legendary Chests and Loot Goblins
    • Deploy Turret
  • Slug Rifle
    • Refire rate increased by 30%.
    • Damage reduced by 20%.
  • Longbow
    • Refire rate increased by 35%.
    • Damage reduced by 10%.
  • Throwing Axe
    • Refire rate increased by 20%.
    • Damage reduced by 10%.
  • Venom Pistol
    • Refire rate increased by 15%.
    • Damage reduced by 5%.
    • Fixed a bug where Legendary Venom Pistols did 200% damage on headshots instead of 150% damage.
  • The cooldowns of all abilities have been increased across the board, primarily affecting lower rarity abilities.
    • "The introduction of the talent system allows players to make adjustments to their abilities in powerful ways. Our goal in future patches is to ensure that abilities become more impactful instead of being more frequent."
    • Barricade
      • Legendary: Cooldown has been increased from 12s to 24s
    • Blast Arrow
      • Common: Cooldown increased from 12s to 32s
      • Rare: Cooldown has been increased from 10s to 28s
      • Epic: Cooldown has been increased from 8s to 24s
      • Legendary: Cooldown has been increased from 6s to 20s
    • Concussion Grenade
      • Common: Cooldown has been increased from 16s to 32s
      • Rare: Cooldown has been increased from 14s to 28s
      • Epic: Cooldown has been increased from 12s to 24s
      • Legendary: Cooldown has been increased from 10s to 20s
    • Fire Bomb
      • Common: Cooldown has been increased from 16s to 32s
      • Rare: Cooldown has been increased from 14s to 28s
      • Epic: Cooldown has been increased from 12s to 24s
      • Legendary: Cooldown has been increased from 10s to 20s
    • Flare
      • Common: Cooldown has been increased from 14s to 32s
      • Rare: Cooldown has been increased from 12s to 28s
      • Epic: Cooldown has been increased from 10s to 24s
      • Legendary: Cooldown has been increased from 8s to 20s
    • Flask of Healing
      • Common: Cooldown has been increased from 15s to 40s
      • Rare: Cooldown has been increased from 14s to 35s
    • Healing Shout
      • Common: Cooldown has been increased from 12s to 40s
      • Rare: Cooldown has been increased from 13s to 35s
      • Epic: Cooldown has been increased from 11s to 30s
      • Legendary: Cooldown has been increased from 9s to 25s
    • Healing Totem
      • Common: Cooldown has been increased from 12s to 40s
      • Rare: Cooldown has been increased from 12s to 35s
      • Epic: Cooldown has been increased from 12s to 30s
      • Legendary: Cooldown has been increased from 12s to 25s
    • Ice Block
      • Common: Cooldown has been increased from 14s to 32s
      • Rare: Cooldown has been increased from 12s to 28s
      • Epic: Cooldown has been increased from 10s to 24s
      • Legendary: Cooldown has been increased from 8s to 20s
    • Ice Wall
      • Common: Cooldown has been increased from 9s to 32s
      • Rare: Cooldown has been increased from 7s to 28s
      • Epic: Cooldown has been increased from 5s to 24s
      • Legendary: Cooldown has been increased from 3s to 20s
    • Net Shot
      • Common: Cooldown increased from 10s to 32s
      • Rare: Cooldown increased from 8s to 28s
      • Epic: Cooldown increased from 6s to 24s
      • Legendary: Cooldown increased 4s to 20s
    • Proximity Trap
      • Common: Cooldown increased from 20s to 40s
      • Rare: Cooldown increased from 16s to 36s
      • Epic: Cooldown increased from 12s to 32s
      • Legendary: Cooldown increased from 8s to 28s
    • Sensor Drone
      • Common: Cooldown increased from 20s to 40s
      • Rare: Cooldown increased from 16s to 36s
      • Epic: Cooldown increased from 12s to 32s
      • Legendary: Cooldown increased from 8s to 28s
    • Shielding Potion
      • Common: Cooldown increased from 19s to 40s
      • Rare: Cooldown increased from 16s to 36s
    • Shielding Shout
      • Common: Cooldown increased from 15s to 40s
      • Rare: Cooldown increased from 13s to 35s
      • Epic: Cooldown increased from 30s to 11s
      • Legendary: Cooldown increased from 9s to 25s
    • Smoke Screen
      • Common: Cooldown increased from 12s to 40s
      • Rare: Cooldown increased from 11s to 35s
      • Epic: Cooldown increased from 10s to 30s
      • Legendary: Cooldown increased from 9s to 25s
    • Bonuses attached to Legendary version of abilities have been removed.

    Quality of Life Improvements
    • General
      • Updated female animations and models to account for changes to the model.
      • The Captain of the Zeppelin’s invisibility spell has worn off. He can now be found at the helm.
      • Quests can now be seen while in the Zeppelin during the warmup phase of the game.
      • Picking up a Rune now plays a confirmation effect.
      • Players will now have the option to forge Abilities and Movement Abilities separately.
    • Combat Experience Improvement
      • Reworked the controller aim acceleration to give players a better experience with rotating the camera and tracking targets.
      • Various adjustments and tweaks to aim assist with all weapons, especially at close range.
      • Camera recoil feedback has been added on most weapons to improve the feel of recoil.
      • Fixed an issue where projectile trails were not always lining up with the impact location.
      • Improved clarity on weapon impacts.
      • Improved hit feedback by adding blood visual effects.
      • Refined placement of damage numbers.
      • Improved clarity of headshot hit icons.
      • Refined armor and health bars by adding animation.
      • Improved audio clarity for positional feedback.
      • Improved the responsiveness to the confirmation hit marker when your player damages another target.
      • Improved placement of muzzle flashes across most weapons.
      • Removed slight camera roll when strafing, based on community feedback.
    • Sniper Rifle Improvement
      • Reworked the character recoil animation.
      • The audio feedback for this weapon has been updated.
      • The crosshair has been removed when using this weapon.
      • Ammo count is no longer shown when scoped in, since the clip size is 1.

    Bug Fixes
    • Abilities
      • Fixed an issue where players couldn't swap weapons or ADS while using the ability Hidden.
      • Fixed an issue where Charge wasn't damaging the Loot Goblin.
      • Fixed an issue where Fire Bomb was not showing in kill feed.
    • Gameplay
      • Fixed an issue where players could ADS while using an Emote.
      • Fixed an issue where consuming a potion would be interrupted if the player had no armor when shot.
      • Fixed an issue where reloading while mounted could cause animation issues.
    • UI
      • Fixed an issue where wins were not being tracked on the Main Menu.
        • Wins accrued while stats were untracked will be retroactively added to players stats.
      • Fixed an issue with the UI would overlap when entering the Forge.
      • Fixed an issue where the Banner UI for Runes would cover other UI Banners.
      • Fixed an issue where the EULA had a few incorrect symbols displayed.
      • Fixed an issue where the Loot Goblin UI would only show for the first Goblin found.
      • Fixed an issue where the Inventory Keybind would not close the popup window.
      • Fixed an issue where an invisible button was present on multiple screens that could be focused.
      • Fixed an issue where players were unable to change their reticle.
    • Console
      • Fixed an issue where marks on the map would be offset from the cursor on Console.
      • Fixed an issue where the Safe Frame Screen would have additional callout present.
      • Fixed an issue where crossplay functionality would not disable when the option was changed in the menu.
    • Environment
      • Fixed an issue with several floating buildings.
      • Fixed several instances of floating trees and bushes.
    • Audio
      • Fixed an issue with headshots giving correct audio feedback.
    • Settings
      • Fixed an issue where settings would not save between game sessions.
      • Fixed an issue that would invite the wrong player if the user had more than 1 page of friends online.
      • Fixed an issue where Mouse Sensitivity would appear to be too slow when at a normal setting.
      • Fixed an issue where the ADS sensitivity slider would not update your sensitivity.
      • Players can now more quickly scroll through sliders.
    • Misc
      • Fixed an issue where too many wind sound FX would play when skydiving.
      • Fixed an issue where the Wandering Alchemist Skin ponytails would become locked in place and detach from the model.





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