Terms of Service Reminders
- Editing local config files to change in-game appearance is against terms of service and bannable (uncapping FPS, limiting FPS, or changing font region are the only allowed changes)
- Teaming is bannable. This includes not killing your friends in queue snipes while killing others. Play normal.
Known Bugs
- Ability tooltips may not have correct stats. This will be fixed in patch 7. If in doubt, check this document: {LINK REMOVED}https://bit.ly/realmstats
- Dragon’s Peak and Captain’s Folly have known collision issues
- The bridge between Crossing and Dragon’s Peak is not on the minimap
New Features New 40-Player Map: Time Shattered Isle
- This map has replaced the old map
- The old map will be available intermittently through LTMs only
- Unique new features and easter eggs through the map
New Queue: Competitive
- This queue has no bots
- The queue has a longer timer, so it may take up to 10 minutes to “pop” to ensure the lobbies are busy and competitive
Ancient Items
- Ancient items have been added! These ultra rare and powerful items drop 0-2 times per map in ancient chests that take 10 seconds to open. They can also drop very rarely from Zeppelin Chests and Goblins.
Event System added to Battle Royale
- The Event System has been added to the new map
- The events have been tweaked to be BR specific.
- Power of the Ancients: Drops two ancient and many zeppelin chests
- Adrenaline Rush: Move 50% faster with 300% increased jump height
- Giddy Up Buttercup: 40% faster mount speed
- Big Bad Bounty: Team with top kills is highlighted for all teams. If they survive the timer, a zeppelin chest will spawn on each player of that team. If they are killed, a chest spawns on their body. Players killed during event will respawn if at least one player on the team survives.
- Forge Fire Sale: 50% forge discount and faster forge speed
- Deep Pockets: Killed players drop two shard packs instead of one
Quality of Life
- Shard economy adjusted for new map size and loot density. Kills from 50 shards->80 shards, and items from 5/10/20/40 to 3/6/15/30
- Forge times reduced by 5 seconds
- Killing players will drop a chicken nugget that can be picked up to heal armor and health
- Dev Note: This is to help teams that win engagements then get third partied before being able to heal
- Number of players required to start a custom game lowered from 12 to 6
- Realm Wars mercy rule changed from 30 to 20
- Realm Wars spawn protection duration from 7s to 10s and shield from 2000 to 2500
Weapon, Ability, and Item Changes Engineer
- Betty Grenade Launcher
- Damage from 400/500/650 to 480/600/720
- Healing from 80/120/160 to 110/160/220
- Fire Grenade
- Damage from 30/40/50/60 per tick to 30/45/60/75 per tick
Hunter
- Proximity Trap
- Slow from 1.5/2.0/2.5/3.0s to 1.5/1.6/1.8/2.0s
Assassin
Heirloom Rifle
- Damage from 310/360/410 to 300/350/400
- Smoke Screen
- Smoke duration from 4.0s to 3.0s
- Returned Ability: Ghost Walk
- Dev Note: In Patch 6 this will only be available in chests. We are working on adding this into the forge and loadout menus for patch 7.
Mage
- Blizzard
- Movespeed from 40% to 25/30/40/50
- Increase the travel speed of the blizzard by ~20%
Warrior
- Heroic Leap
- Damage from 150/200/250/300 to 150/200/300/400
- Enrage
- Lifesteal from 25/25/25/25 to 20/25/30/35
- Damage from 5% to 5/5/7/10
- Shielding Shout
- Shield from 200/300/400/500 to 300/360/480/600
- Longsword
- Now grants 10% move speed while equipped and active
- Aim Down Sights replaced by a Hook on a 12s cooldown
- Damage from 820/930/1040 to 580/650/720
- Refire rate from 0.9 to 0.68
- Throwing Axe
- Projectile speed from 415 to 510
Neutral
- Hand Cannon
- Projectile speed from 800 to 1000
- Postfire delay from 0.7 to 0.64
- Damage from 480/520/580/640 to 420/480/540/600
- Zoom FOV from 50 to 60 (to reduce smoke trail blocking camera)
- Shotgun
- Postfire delay from 1.0 to 0.9
- Gatekeeper
- Zoom FOV from 50 to 60
- Auto Sniper (changes to make it feel more “DMR”-like)
- Zoom FOV from 45 to 60 (doesn’t zoom in as far)
- Hipfire accuracy slightly increased
- Scope-in time from 0.3 to 0.1 (to match regular ads weapons)
- Assault Rifle
- Reload from 2.5 to 2.0
- Equip time from 0.6 to 0.9
- Ammo from 25 to 30
- Burst Rifle
- Ammo from 21 to 24
- SMG
- Damage from 75/80/90/100 to 75/80/95/110
- Reload from 2.2 to 1.8
- Equip time from 0.6 to 0.8
- Lightfoot potion
- Duration from 3/3/3/3 to 3/3.5/4/5
- Healing Station
- Cooldown from 26/24/22/20 to 22/21/19/17
- Barricade
- Health from 1600/1600 to 1600/2000
- Breastplate
- Health/Armor Regen from 2/5/10 to 2/10/20
- Helm
- Cooldown Reduction % from 10/20/30 to 5/10/20