HiRezIsiah

HiRezIsiah



17 Feb

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Hey Realmers,

As announced a few months ago Realm Royale Reforged has now been sunset and is no longer available for play.

Thank you again for your continued support and passion over the years.

04 Feb

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This was actually added a few updates ago! In settings under Usability you can find a Photosensitivity option that you can toggle.

Under Video settings we also have opacity sliders for self, ally, and enemy VFX that you can use to tone down effects.

Hope this helps!

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Game Modes
  • Ranked
    • All 3 ranked modes are now Hard Reset. We are planning to do routine Soft Resets throughout the year. Keep an eye on patch notes for updates!

Items
  • Buffs
    • Duality
      • Increased Passive Damage from 25% to 30%
    • Hydra’s Lament
      • Increased Physical Power from 30 to 40
    • Rage
      • Increased Passive Physical Power per stack from 3 to 5
    • Spear of Desolation
      • Decreased Cost from 2350 to 2300
      • Increased Passive Ultimate Cooldown Reduction from 6s to 10s
    • Spear of the Magus
      • Decreased Cost from 2400 to 2300
    • Typhon’s Fang
      • Increased Passive Magical Power from L...
Read more

31 Jan

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The crew is investigating this now! Appreciate the report.


28 Jan

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we released a hotfix this morning that fixed an issue with Vulcan's Turret/Thumper not working with various Items!

Patch Notes here


24 Jan

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Hey Deities, we've seen a lot of community discussion around CC Buffering lately. We have been keeping up with all the threads and took some time to discuss our options internally. We have seen two major pieces of feedback that we are looking to address in a hotfix that is scheduled for next week.

TL;DR on the changes

  • Leaps will be excluded from the Buffering system, just like dashes or channels.
  • God animations will now complete their Postfires before they enter a CC posture state.
  • More details below!

Leaps have been the main frustration point in the CC Buffering system. We are happy that players seem to be generally happy with the direction of Buffering and its impact on their games, but having someone leap away when your ability landed has proven to be particularly frustrating. We discussed potential options, like pausing any duration based CC's while the god is untargetable and then resuming them when the god lands, but that...

Read more External link →
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Are you having this issue in live matches or did you experience this in Practice?

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Have the team looking into this! Can you shoot me your IGN so I can pass it over to the crew to investigate?


14 Jan

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Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play!
Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it’s time to see why over 40 million players are hooked on SMITE. Become a God today!

What’s New in the SMITE 2 Open Beta?
  • 45 Gods — Including the brand-new God Aladdin (and his mighty Genie).
  • 6 Game Modes — Featuring brand-new Joust, Duel, and Assault alongside an updated Conquest map with fresh objectives.
  • 20 Aspects — Transform your favorite Gods with game-changing playstyle twists.
  • Countless Improvements — Months of Clos...
Read more

10 Jan

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We're aware that some players that have completed this quest in SMITE 2 aren't receiving the rewards. Don't worry! Your progress has still been tracked and we'll be granting rewards to everyone eligible on January 14.


07 Jan

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SMITE 2 is going FREE TO PLAY on January 14!

⚡ 45 Gods
⚡ Joust & Duel
⚡ Assault Alpha
⚡ and SO MUCH MORE!

Mark your calendars and get ready to enter into the next era of the Battleground of the Gods!

25 Nov

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We're investigating crash reports on PS5 and believe we've isolated the cause to bringing up the scoreboard (Touchpad by default).

We're working to resolve ASAP. If you're on PS5 we recommend not opening the scoreboard in game until we resolve. Apologies for the inconvenience!

Edit/Update: This issue has been resolved. Make sure you've downloaded the latest PS5 patch (build version 5.3.1561864) before hopping into game!


16 Oct

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Originally posted by DaSpoderman

btw can you share any info how far joust (3on3) is? its my favorite smite 1 game mode

Joust (and Duel) are targeted to release in January.

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We're pushing to release tomorrow!


04 Oct

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Thanks for posting the recap! Hope you all enjoyed. Catch you again on Monday at 1pm Eastern!


19 Sep

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Ranked is temporarily disabled while the team sorts out an issue with match lobbies sometimes launching in a broken state. Working to get things resolved as quick as we can!

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Team is heads down working on this as their number 1 priority to fix right now.

We think we have a workaround/fix that should get you out of this broken state:

  1. Stay in the lobby
  2. While in the lobby kill your internet connection to your PC
  3. Stay in the lobby and wait for the game to throw you back to the home screen
  4. Once on the home screen you should be good to reconnect your internet and queue for another game

18 Sep

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Fenrir has been released! Rolled out a server fix just a bit ago that turned him back on.


30 Aug

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Launch Trailer Link

We're stoked to have been able to work with the amazing BERNTH on the music! Check out his video below for a behind the scenes look at how the riff-tastic remix of the SMITE 2 theme was created!

SMITE 2 Remix Behind the Scenes by BERNTH

External link →

28 Aug

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Update: This should now be resolved!

Appreciate the report. The Team is aware and looking into it!