almost 5 years ago - HeroicLeapJNash - Direct link

Highlights
  • The Eternal Conflict Battle Pass
    • A new Battle Pass has arrived in Realm Royale! Divine and infernal beings clash in the battlefield bringing new angel and demon cosmetics
    • Progress through 50 levels of unlockable content, featuring skins for each Class, two Chickens, and three Mounts
    • Learn more about the Eternal Conflict Battle Pass on our website[realmroyale.com]
  • New Ability: Skull of Chaos
    • Throws a fiery skull that bounces off of enemies and the environment
    • New aggressive Class-neutral damage Ability
  • Play Screen Update
    • The Play screen has been entirely reworked
      • Select your Class for your next match
      • See your entire team’s character skins, or switch to a Chicken
      • Use your Emotes for you and your friends to see
      • Customize your Talents and cosmetics directly from the Play screen
    • Queue by clicking “Select Queue,” then selecting your preferred game mode. From the Play screen, you’ll then be able to click “Play” and dive in
  Gameplay
  • Ranks have been reset for all queues
    • Ranks will be reset with each future Battle Pass
    • Beginning with the next Battle Pass (Battle Pass 5), a rewards system will be implemented based on players’ ranks
  • Balance
    • Proximity Trap
      • Activation time after deploying a mine has been reduced
    • Shredder
      • Shredders will no longer deal headshot damage
      • Time between each shot in a 3-round burst has been slightly reduced
    • Lifesteal Rune
      • Lifesteal bonus has been reduced from 30% to 15%
    • Passive Repair Rune
      • Passive Armor repair will deactivate for 5s after taking damage
    • Armor Potions
      • Increased the drop rate for Armor Potions from potion chests
      • All players will drop at least 1 Armor Potion when they are eliminated, even if they had none in their inventory
  Quality of Life Improvements
  • Console players will now be able to invite other players by name on the Social tab, regardless of their platform
  • New Damage Number Display: Combined
    • Adds all damage dealt within a short period of time into one combined value
    • This setting can be changed in the Gameplay Options in the new Damage Number Type setting, which has the Combined type and the pre-existing Per Hit option
  • When dealing damage to players, Armor and Health values will now be separated from one another, giving a more clear indicator of how much damage was dealt to each
  Bug Fixes
  • Further improvements to issues where shadows were visible through walls
  • Fixed an issue where players would not produce footsteps
  • Fixed an issue where Soul Gust would not go through Catapults
  • Addressed some issues of uneven terrain on the cliffs above Fungal Jungle
  • Fixed an issue causing the Tutorial to crash
  • Fixed some animation issues with certain emotes
  • Fixed some environmental issues with foliage appearing indoors
  • Fixed an issue where Proximity Trap would float in the air if it hit an enemy player
  • Fixed an issue where players would occasionally not see “Now Entering” text for all points of interest
  • Fixed an issue that would cause the Fire Bomb to persist too long without exploding
  • Fixed an issue that would occasionally show an opened chest as unopened to players
  • Fixed an issue where a small portion of window-vaulting audio would be audible for teammates regardless of distance
  • Fog damage will no longer bypass armor during an immunity effect and will properly damage armor first
  • Fixed an issue where a spectated player's Runes would show Runes that the player does not have
  • Fixed an issue where the skydiving sound effect would get stuck on a resurrected player
  • Vaulting improvements
    • Fixed an issue where upon vaulting, the client would play the animation to go through the window, and then snap back.
    • Fixed an issue where upon vaulting, the client would not play the animation to go through the window, and then snap through it.
    • Fixed an issue where players who returned from being chickened while vaulting could get stuck in a weird physics state
  • Fixed an issue where the Loot Goblin would not drop loot when eliminated
    • KNOWN ISSUE: If the goblin is eliminated in mid-air, his animations will stop and he will be stuck in air for a few seconds





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