Terms of Service Reminders
- Editing local config files to change in-game appearance is against terms of service and bannable (uncapping FPS, limiting FPS, or changing font region are the only allowed changes)
- Macros used to provide in-game advantages are bannable
- Teaming is bannable. This includes not killing your friends in queue snipes while killing others. Play normal.
Dev note: We receive many reports from people that aren’t participating in the queues that send reports players are teaming (not killing others, while killing them). These frequent reports are the reason we had to make this decision. We have the intention of adding “customizable customs” in a future patch that may allow a lower minimum number of players and enable bots to give a place for these types of games.
New Game Mode: Realm Wars Realm Wars (Team Deathmatch) has been added to the NEW MAP: Primal Island! This mode is a chaotic 10v10 deathmatch that lasts up to 15 minutes per round. Drop, loot, forge, then fight it out! Before and after:
https://streamable.com/ig6woiTips to get you started:
- The team with the most kills at 15 minutes will win (the right side of the screen shows your team's kills in blue, and enemy teams kills in red)
- If a team is up by 40 kills or more after 5 minutes, then it will end early
- You will passively gain 20 shards every 5 seconds. Use these to forge between respawns and upgrade your loot.
- Forge times have been drastically reduced to 1 second.
- Armor is always forged at legendary levels.
- Events will randomly happen throughout the match, be ready for anything when you hear the foghorn!
- Forge fire sale!
- Rising Tides!
- Adrenaline Rush!
- Hard Dive!
- Loot fiesta!
Bug Fixes
- Chests fixed to be multi-lootable again (single lootable was a bug / never intended)
- Primary cause of Hunter T-Pose fixed -- monitoring to see if there are additional causes
- Armor regen after revive will work normally
- Animation canceling on PC by tapping equipped weapon key fixed
Quality of Life
- Fog damage reduced
- Healing station is droppable after 1s of use
- Shard count in a stack added to UI
- Potion count in a stack added to UI
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- API: Now tracks player kills separate from bot kills
- API: Now tracks damage to armor in the damage stat (previously only hp was tracked)
Balance Changes
Neutral
- Revolver reworked into new "Hand Cannon". Harder hitting, slower firing, and projectile based instead of hit scan. Optimal in close range but has high damage falloff and has limited use in long range fights.
- Auto Sniper reworked into a DMR-style weapon. Fast firing scoped weapon with lower damage and higher ammo. https://streamable.com/k45c51
Engineer
- Rocket dash and Thrust cooldown from 14/13/12/11 to 15/14/13/12
- Deploy Turret cooldown from 16/15/13/12 to 16/15/14/13, duration from 12 to 13s
- Betty's Grenade Launcher heal from 80/100/120 to 80/120/180
Assassin
- Decoy invis time from 2s to 1.5s
- Sniper rifle zoom time from 0.25 to 0.28
- Sniper rifle now has a 0.4s "grace window" for reload to complete if an ability is used while reloading
Warrior
- Javelin projectile size lowered, damage curve adjusted from 20/120 to 20/150
- Heroic leap cooldown from 17/16/15/14 to 16/15/14/13
- Charge forward movement stops on impact with player
Mage
- Ice Staff projectile speed from 2000 to 1900, and damage from 205/250/300 to 200/240/280
- Fireball cooldown from 17/14/12/11 to 15/14/13/12