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According to this article https://www.rlcd.gg/blog/rocket-league-deadzones/ 1.21 is the perfect square deadzone, this isn't possible using the current sensitivity options in game. However, the ratio could be different depending on how Psyonix set up the sensitivity. Does anyone know how to achieve perfect squared deadzone using in game options only? Or better yet can a dev weigh in and help us out?

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about 5 years ago - /u/Psyonix_Cone - Direct link

Originally posted by HoraryHellfire2

/u/Psyonix_Devin or /u/Psyonix_Corey

What sensitivity value is optimal to be able to reach 100% input the diagonals for controllers. I know there isn't a one-all be-all answer, since one controller may only reach 75% input in the diagonal, and another one can reach 80% input. So maybe we can have an estimate of what our sensitivity should be if a controller can reach only 75% input in the corners.

If the stick is perfect, then holding a perfect diagonal would give X and Y values of about 0.707 each. These values are multiplied by Sensitivity. So our math would be:

0.707 * Sensitivity = 1.0

Sensitivity = 1.0 / 0.707

Sensitivity = 1.41 (theoretically)

about 5 years ago - /u/Psyonix_Cone - Direct link

Originally posted by HoraryHellfire2

Would you consider being able to change the sensitivity on smaller scales? So if my controller can have a 0.73 input in diagonals at lowest (tested using https://html5gamepad.com and halfway_dead's deadzone calculator), that would mean I would need a 1.369 sensitivity, but my options are only 1.3 or 1.4. I think it would be nice to have the option to place 1.37 sensitivity as I don't want any more sensitivity than necessary to reach the diagonals in full input, since the sensitivities also affect all movement.

will add for next patch