According to this article https://www.rlcd.gg/blog/rocket-league-deadzones/ 1.21 is the perfect square deadzone, this isn't possible using the current sensitivity options in game. However, the ratio could be different depending on how Psyonix set up the sensitivity. Does anyone know how to achieve perfect squared deadzone using in game options only? Or better yet can a dev weigh in and help us out?
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