Psyonix_Corey

Psyonix_Corey



30 Nov

Comment

Originally posted by marky310

Keep crashing in the tutorial :/

Edit: Pixel 6 Pro. Android 12

Game Settings->Graphics->Set Quality Presets to LOW

This eliminates the crashing for many Pixel 6 and Pro devices until a fix is deployed.


15 Oct

Comment

Originally posted by mr_me100

Can you tell us anything related to the UE5 work? I honestly am just excited about the idea of the engine overhaul so any information you can share would be fantastic.

Whether its target release date, new features that the UE5 engine will allow you to explore (client-side maps?), lessons learnt from the UE3 version being rectified in UE5, how the roll out is going to work (is it gonna be a brand new game or just a massive update?), roadblocks you've faced/are facing... anything!

I'm really hyped for the future of the game and want to hear everything you're willing to share about it.

Finally, thank you for the AMA and making this incredible game. :)

Comment

Originally posted by LibraryAtNight

What are the odds we'll see random painted Rocket Pass items return? Everyone getting the same thing is a bit of a kill joy.

We totally get why people liked the surprise element of random Pro Tier Rewards. We had to remove them previously because they're purchasable and we no longer do randomized purchases.

We want to take a broader look at how Rocket Pass content unlocks work. I can't say how soon this will happen, but we will definitely consider the interest in surprise rewards heavily when we do that

Comment

Originally posted by deweller

What can you tell us about the Unreal Engine 5 upgrade? When did development start? I know big software development projects are hard to estimate - but do you have any sense of the timeline yet? Do you expect it will be done next year? Do you expect it to be a new application or will it be a large update to the current game?
I'm really looking forward to this. Thanks for all your hard work.

We've been exploring a transition to a newer version of Unreal for quite some time, but the team was quite small until this year.

We're not ready to share timelines yet about the overall project, but we have goals to start testing next year. Obviously we'll need a lot of feedback from players (and pros!) to ensure a complete rebuild of Rocket League feels right.

Our general intent is that UE5 will replace the current Rocket League. I can't say for certain today if it will be a new application or a major patch - there are too many dependencies and details around how each platform works, content ownership, etc.

Your inventory in Rocket League will carry forward and be supported and respected in the UE5 edition.


14 Feb

Comment

Originally posted by Dirty_SteveS

Thank you for clearing things up as there is no confirmation that I’m aware of stating casual matchmaking uses the root mean squared equation until this comment.

While I have you, could you tell me if PsyNet is hosted on Epic servers or is it still hosted on Psyonix servers?

Epic Servers is kind of a misnomer. Fortnite relies heavily on Amazon Web Services. Our architecture is largely built on Google Cloud and that is where PsyNet exists.

Comment

Originally posted by Dirty_SteveS

How do you know that casual matchmaking uses the root mean squared equation to calculate party mmr? I’ve seen this equation discussed numerous times with relation to competitive matchmaking, but I’ve never seen it confirmed to apply to casual matchmaking.

Casual uses the same equation, different exponent, as described in the post.


09 Dec

Comment

Originally posted by sandmangreen4

Ok so, this patch, yeah, so cool.... BUT!

Everytime i finish a match, my monkey brain autoclaves A button, to start searching for the next 2v2 match. and PSYONIX HAD TO MAKE , THE WONDERFUL DECISION, THAT I MOST PROBABLY WANT TO CLIC, THE FIRST THING QFTER FINISHING A MATCH, THE CREATE GROUP BUTTON,!!!

So... okay... I may be over reacting. But it seriously happens to me EVERYTIME. I finish a match, and I clic on the create group, just for the message "you are already in a group with your teammate". Likes, why dude? Why? Why make it automatic that the predetermined position of the selector is in create group, if the option isn't even necessary. PD: Sorry, I just had to vent this frustration somewhere. I find it odly highly irritating...

It is a bug.


24 Sep

Comment

Bot Difficulty is already supposed to scale with the MMR of the lobby. You shouldn't see no boost bots unless you're at very low casual MMR. This may be a bug, I will pass this along for investigation.

Comment

Originally posted by Odysseus_is_Ulysses

I feel like by your own logic a “score goals” challenge also incentivises a negative play style. If you generally prefer to defend and offer support, then surely this challenge would encourage everyone to just go for the ball no matter the situation.

It's definitely in the grey area. There are only so many Challenges we can make in Rocket League. Score Goals is right on the line, Aerial Goals is over it. Our expectation when we first rolled out Challenges in Rocket Pass is if we saw behavior start to deviate based on specific challenges (like "Score Goals"), we'd stop running those. So far we haven't seen it happen, but if it changes we'll change it.

Comment

Originally posted by FreakingBurrito

I appreciate that you care about the gameplay for challenges, but with the XP changes introduced with the new update, did you consider adding another source of challenges to make gameplay more rewarding? I understand there’s season challenges but those don’t seem like a challenge that I will get on the game and do, but more of a passive task. Since the XP value has changed so much, I feel like we would need some sort of daily task that rewards XP.

did you consider adding another source of challenges to make gameplay more rewarding? I understand there’s season challenges but those don’t seem like a challenge that I will get on the game and do, but more of a passive task. Since the XP value has changed so much, I feel like we would need some sort of daily task that rewards XP.

We are keeping an eye on Challenge length & XP balance and will make adjustments. Mentally, are you thinking you need an in-between that's harder than the Weeklies, but less long-term than the Seasonals?

Comment

Hi guys, we're looking into where this knowledge base article came from and why it's written this way. So please don't get the pitchforks out just yet.

Psyonix's position has not changed with regards to Rocket League. This article still represents it: https://support.rocketleague.com/hc/en-us/articles/360054229254-Can-I-use-Third-Party-Mods-with-Rocket-League-

We do not officially support the use of third-party software. Any inappropriate use of these applications, such as gaining an unfair advantage in-game, may lead to disciplinary actions.

edit: Fixed link, thank you heroic commenters for pointing out the relocated KB article. The URL changed when it got updated to be even more clear than before.

Comment

The key words in that thread are Daily and Aerial Goals. There is nuance involved.

We still do not have Daily Challenges. We give you a week to complete the Weekly Challenges so you have a seven day window to complete them and get those XP bonuses and items. We do have a Daily Win bonus now, but it is relatively small and doesn't feel bad to "miss out" on.

We try to avoid Challenges that encourage behavior in online play that is unusual. "Score Aerial Goals" might incentivize you to pass up an easy shot to make sure it's an Aerial Goal. However, a broader Challenge like "Score 5 Goals In Online Matches" isn't really a problem because scoring goals generally is a good thing for you and your team.

All that said, my personal position has absolutely changed since 2015 when we launched the game! One thing you encounter daily working on a game as big as Rocket League is that there are so many types of pla...

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22 Sep

Comment

Originally posted by DshadoW10

tl;dr no.

A golden gift by any other name is still a golden gift!

Comment

Originally posted by WaffleMans0-0

Will BMDs work on the Battle Bus?

Yes, but your color palette is limited to Blue and Red with no secondary color currently.

https://i.imgur.com/OllkEa7.png

edit: better pic https://i.imgur.com/nrqsEAH.png

Comment

Originally posted by birdmanjones666

Will there still be golden gifts? (eggs, lanterns, etc)

Similar. You can earn the new Drops from some of the Llama Rama challenges. These are the new kind we discussed in the pre-release blogs that are also earned from Rocket Pass and Weekly/Monthly Challenges.

There are four Drop challenges in all, totaling:

  • One Uncommon Drop
  • Two Rare Drops
  • One Very Rare Drop

These use the new, expanded pool for item drops, so they functionally contain what previous Golden Eggs did, just a wider pool (since it's all the old crates, etc., not just a subset)

The other benefit is that Rare & Very Rare Drops guarantee that rarity floor, so Rares always give Rare or above, Very Rares similar, and they have better odds at Import/Exotic/Black Market than Golden Eggs did. And these Trade Up, so one Very Rare Drop is worth 25 Uncommon Drops from a trade in perspective.


19 Sep

Comment

Originally posted by kujoja

As someone who's stuck between D3 and C1 for a year now, does it mean I'll get matched with people between C1 and C3? I'll never have a chance if so.

It's not a bucket you get dropped into that has hard edges.

We generate 32 team brackets with the closest skill ranges we can. If you're D3/C1, we try to put you with people of similar skill. It doesn't matter what the label (Diamond, Champion) is.


18 Sep

Comment

Originally posted by C8Supercar

Any thoughts on making the 2015 and 2016 titles a little more special? Colored or an icon next to them? We already have colored titles from season rewards and the new tournament reward has an icon in it? I think playing the game back in the early days is something we should celebrate. The OG player base spread the gospel of RocketLeague to the people.

Edit: I hope I don’t come off as ungrateful. I love the titles. I just thought being a part of the original fanbase was something more special than placing high one season. Hopefully you’re discussing small ways to make it slightly cooler than plain white text. I love having my inventories merged and can’t wait for Season 1. Good luck with launch.

Any thoughts on making the 2015 and 2016 titles a little more special?

The basic argument for keeping them simple is the sheer volume of people who have them. Less than 50,000 Grand Champion titles go out each season, but the players eligible for 2015/2016 titles is in the 10s of millions. It's also tricky to draw a hard line at 2016 vs. 2017, or 2015 vs. 2016, to decide who gets special treatment and who doesn't.

That said, it totally makes sense for these titles to have some extra flair, and we'll talk with the team next week about the title icon tech used for Tournament titles and how we can spice these up a little bit. No promises, but we will absolutely consider it.

Comment

Originally posted by JMB-X

I mean as far as we can tell, the new menus were Epic requests/strong-arms to homogenise RL with certain other Epic titles.

Psyonix devs may have had something against it but Epic requested/forced this to be done and at least await user feedback (speculation though). So yeah, the knowledgeable people probably expected a response of this kind

As sad as it sounds, I'm glad that Psyonix still have enough say and pull to reverse a bad decision and not have to stick with it.

Not at all. Our objective for a Free to Play release was to address areas of the game that could be clearer or more intuitive for new players. For the seasoned veterans that populate this subreddit, that can sometimes look like changing things that weren't broken (from your point of view).

Take the old Play menu, for instance. It was familiar and efficient for veterans. It did what it needed to do and that's a good UI, right? So changing it must be a dumb idea.

Unfortunately, it had some key flaws we felt needed to be addressed before bringing in a huge wave of free users (and again, bringing in and retaining new players to grow the game and esport is the whole point of going Free to Play)

  1. The old Play Menu Tabs weren't great at surfacing other modes. In our user testing, people often didn't even realize Competitive or Extra Modes were a thing worth checking out until much later, if at all. We felt exposing all the various wa...
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Comment

Originally posted by JohnnosaurusREX

Hope this doesn't get burried but AFK player in tournaments (the official ones)

we encounterd a problem in a tournament, since because you can solo que in tournaments you get random team mates. The issue we had is the random mate of the opposite team was just afk the ENTIRE time and apearently in tournaments you don't get idle kicked, the oponents couldn't forefit because that requires all 3 votes. So since this was the semi finals we had to wait the entire duration pre-match, two whole matches and since one guy wanted to 1v3 goal replays didn't get skiped. In the ideal case that would mean we score a goal and everyone just sits there for two straight matches.

Obviously that is undesirable for absolutely everyone involved, even the team we had to play aftewards, since they probably also had to wait an eternity. Is this a known issue?

AFK rules behave differently in Tournaments because of the format. We don't idle kick but players who are considered idle don't receive rewards for a given Tournament, and receive escalating Tournament Bans for this behavior.

We'll discuss whether altering Forfeit rules would alleviate the waiting awkwardness you've mentioned given we don't kick these players currently.

Comment

Originally posted by Jaggybabs

Will you do something about being able to invite people to trade that we arnt friends with like it was before? Dont know if its a bug or intentional

There is no intentional requirement to be Friends to Trade. This should be reported as a bug if it's happening consistently.