over 4 years ago - /u/Psyonix_Devin - Direct link

https://preview.redd.it/qt487ict62441.jpg?width=1920&format=pjpg&auto=webp&s=50dccb879681b453250cb7e7c9483487ffd7a568

Since the Blueprint Update release last week, we have pored over all of your comments on Discord, Reddit, Twitter, and beyond. We have heard your feedback that Item Shop and Blueprint pricing did not meet community expectations. After carefully reviewing all the data available to us, we're making the following changes, starting today:

  • Item Pricing Reductions
    • Reduced the base price ranges of Item Rarities (before attributes like Paint) to the following values:
      • Rare: 50-100 Credits
      • Very Rare: 100-200 Credits
      • Import: 300-500 Credits
      • Exotic: 700-800 Credits
  • Item Attributes
    • Paint and Special Editions now add less cost across the board, based on rarity:
      • Most Paint Colors: 50-200 additional Credits
      • Burnt Sienna: 0 additional Credits
      • Titanium White: 100-500 additional Credits
      • Special Editions: 200-400 additional Credits
  • Occasionally, special items will have custom pricing that varies from the above guidelines.

For in-game purchases made between December 4 and December 11 (today) at 12:00 p.m. PST (8:00 p.m. UTC) we will add Credits equal to any difference in price directly to your account. For example, purchasers of Crimson Fennec will receive 500 Credits back today, as a Crimson Fennec now costs 700 instead of 1200 Credits. This price adjustment is a one-time only event, and only applies to purchases made between December 4 and December 11.

These Credit returns will be complete within the next few hours. There will be no in-game display explaining this change. Players with any questions or concerns about recent purchases may contact our Customer Care team.

We always take feedback from our passionate community seriously, and we hope that this change in pricing reflects that. As always, thank you for being part of what makes Rocket League what it is today.

To see what else is included in today’s update, check out the patch notes: https://www.rocketleague.com/news/patch-notes-v1-71/

External link →
over 4 years ago - /u/Psyonix_Devin - Direct link

Originally posted by banozica

Hey /u/Psyonix_Devin ,

Since DLC cars have been removed from the game, how is one supposed to unlock Steam achievements that require, for example, a Grog or Reaper, if one doesn't own them.

Please consider addressing this, as there are many of us who like devoting our time to unlocking our achievements to 100%

Grog and Reaper are some of the cars that were added to all accounts with our update last week.

Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms

over 4 years ago - /u/Psyonix_Devin - Direct link

Originally posted by painlessblade

u/psyonix_devin can I ask how the original prices were determined?

Sorry, I cannot speak to that.

over 4 years ago - /u/Psyonix_Devin - Direct link

Originally posted by lolxxxlol

/u/psyonix_devin so it is safe to assume there is no change to black market pricing? love paying 20 bucks for items i could have gotten for 4 last week.

Thanks for the question -- all the changes we're making are outlined in the post.

over 4 years ago - /u/Psyonix_Corey - Direct link

Originally posted by scottiedakid

100% this. Fortnite, Apex and most of the other similar designed stores have credit systems that earn credits through play time. Taking away trade ups and then making all items only purchasable is pretty ridiculous. That and even completing the Rocket Pass only gets you 6/10 credits back which doesn’t happen in any other battle pass to the best of my knowledge.

Edit: someone corrected me that you get all credits back by RP tier 110

Wanted to touch on a few of the points in this subthread.

First, the other games you're referencing do not have Player Trading, which adds a lot of complexity to making paid currency earnable. Because trading exists, we have to be extremely careful about how Credits are earned to avoid creating incentives to bot/AFK farm on multiple accounts (which could then be traded to a single primary account). We hear the feedback about the loss of Decryptors and are discussing ways to address it, but we can't commit to anything yet.

Second, Trade Ups were primarily targeted as a way to mitigate random outcomes from Crates. Even if you got a Rare Decal you didn't want from a Crate, you could recycle it for a chance at something else. In a world where you know exactly what you're purchasing (via Blueprints or the Shop), it no longer makes sense to Trade Up paid content, and conflicts with our goal of moving away from paid random purchases.

That said, we are actively investigating allowing Blueprint Trade Ups that would let you exchange 5 unwanted Blueprints of the same rarity/series for a Blueprint of the next rarity up, just like how Trade Up works for items. Once we confirm that we can implement this with a timeframe attached, we will let the community know.

over 4 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Shinny1337

There was a moment in the new Netflix series about Formula 1. Esteban Ocon had been put into the wall by his teammate ending his race. When they interviewed him walking back to the pits he said "I'm not going to comment." The booth commentators noted that that said more than he probably wanted to give away.

Appreciate your pov, and I really enjoyed season 1 of that series, looking forward to season 2! (I watch a lot of F1 when I can.)

over 4 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Salguod14

u/Psyonix_Devin u/Psyonix_Corey

Will unrevealed blueprints be subject to double painted drop weekends? I and a bunch of other people are holding out on revealing our blueprints in hopes that we can reveal more painted items if one comes about. If you don't plan to allow that you should make a comment about it to spread the word. If you said no I would reveal them all right now.

Don't have an answer for you on this yet, working on it.