Party Skill and Matchmaking Updates, Round Two Design Director - Corey Davis
We wanted to share a few changes we made to how we match parties of players and update their skills.
Weighted Average Party Skill We have changed Party Skill to use a weighted average instead of using the highest skill present in the party. In this case, a “weighted average” means a blend between the average and highest skills in the party. A party of similar skill will have a Party Skill close to their average, but a party that’s farther apart will match closer to their highest skill.
If you’re wondering why this is necessary, our match data shows that when parties are matched against opponents at their average skill, those parties have a win-rate advantage. And the further apart the party members are in skill from each other, the better their odds get. Similarly skilled teams, like a (Challenger 1, Challenger 3) party, have acceptable win rates, but more disparate te...
Read more