Rocket League

Rocket League Dev Tracker




15 Mar

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Dropshot Smashes the Arena Floor on March 22 http://steamcommunity.com/games/252950/announcements/detail/483414098552933666

Another FREE mode is coming to Rocket League later this month!

Dro... Read more
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Changes Coming with Competitive Season 4 http://steamcommunity.com/games/252950/announcements/detail/483414726873467562

We announced our new mode, ... Read more

10 Jan

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Originally posted by Volodesi: First - Nice name color.
Thanks brah <3

09 Jan

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Patch Notes v1.27 Size: 1.1gb

CHANGES AND UPDATES CASUAL PLAYLISTS AND ROCKET LAB ARENAS
  • Added Utopia Coliseum (Snowy) into the Snow Day Playlist
BUG FIXES
  • An experimental goal-post collision fix has been deployed
  • Removed the “GO!” counter in Custom Training
  • 'Pawn Swapping' in Unranked online matches should now work as originally intended
  • Fixed an issue where players were stuck in the Replay Menu after deleting certain replays
  • Fixed an issue where selecting 'Free Play' forced the Loading Screen
  • Fixed an issue where Emoji entry on Xbox One was not displaying in some cases
  • UI scale setting in options should now save on PlayStation 4
  • Fix for rank label updating for division text and changing colors

14 Dec

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J!NX and Rocket League Team Up For Official Store ‘Tis the season for new merch! Today we’re announcing the beginning of our partnership with local friends and merch aficionados J!NX[www.jinx.com]! Check out the new Rocket League storefront here[www.jinx.com]. JINX is also running a Holiday Deals sale[... Read more

07 Sep

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Originally posted by TRD | SplinterV: Is this just serverside or does it come with the rumble update.
It will come with the Rumble Update, which is set for being released tomorrow
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Party Skill and Matchmaking Updates, Round Two Design Director - Corey Davis

We wanted to share a few changes we made to how we match parties of players and update their skills.

Weighted Average Party Skill We have changed Party Skill to use a weighted average instead of using the highest skill present in the party. In this case, a “weighted average” means a blend between the average and highest skills in the party. A party of similar skill will have a Party Skill close to their average, but a party that’s farther apart will match closer to their highest skill.

If you’re wondering why this is necessary, our match data shows that when parties are matched against opponents at their average skill, those parties have a win-rate advantage. And the further apart the party members are in skill from each other, the better their odds get. Similarly skilled teams, like a (Challenger 1, Challenger 3) party, have acceptable win rates, but more disparate te... Read more