Vod | Archaeology Journal: Warforge! | Year Ahead: A message from Mod Warden
Recent Update
- Daily Challenge Rework - It's driving engagement and gives players more choice.
- Christmas in Prifddinas - I don't know if it was an oversight but we'll try to do it next year.
- Deadclicks - Seem to be fixed as it isn't popping up anymore.
- There is a fix for the Keybind/Typing issue, however it requires a cold-fix which will come in the new year.
Other
- The Java client has been retired which allows us to be more flexible and get things out faster in the future.
- The activity pet is currently live and will end next Tuesday.
- Colors being washed out of outfits/pets is due to environments on particular map squares. A fix has been establish and will be applied in the new year.
Year Ahead
- Archaeology is being pushed back to get more QA/improvements so it can be released in the best way possible.
- The PvM Hub (War's Retreat) - is moving up in the schedule and will be released before Archaeology.
- 2020 is a jammed pack year and details of it will be discussed in the new year.
- This includes any knock-on impacts that may or may not occur.
- We planed to improve the product strategy and overall do more things right.
Q&A
Questions | Answers |
---|---|
Grace Period for delayed Arch affect the grace period of H&S | Don't have an answer quite yet but they will be disconnected. |
Will players be reimbursed loyalty points for the auras being released in War's Retreat? | We haven't made a call on that yet. |
Unified Collection Log Progress | No progress but Ryan was looking at it in his free time. |
War's Retreat - will there be a teleport unlock. | Yes, it will be like those with the comp rework. |
Box of Flies? | May have discussed but I don't know it atm. Will look into it. |
Pet broadcasts with kc/xp | It's in testing. |
Archaeology
Delayed
- The release date has been pushed back.
- Development was coming along really well, however we want to make sure it gets enough testing.
- Also, from an art perspective we felt we weren't accomplishing our goals with the expected launch date.
- The extra time allows us to fill the landscape and add content to it.
- We can also do more longevity testing which allows us to play the skill as a player would.
Invention Comparison
Invention had a launch and track approach. It touched many things in the game, so we got right what we could and then iterated on what we couldn't after release. Player's didn't appreciate this.
Warforge Digsite
- It's the last digsite to work on and currently the environment artists are working on it.
- We haven't done too much dev with it but it's a really cool place.
- It's a mix of Gladiator and the goblin sequences in the Hobbit.
- We plan to show environments closer to release in future streams.
PvM Hub - War's Retreat
TL;DW 459 - Epic Jam Content Showcase - For more info on the PvM Hub
- Coming out before Archaeology.
- This allows PvMers to not be as affected by a new skill release.
- It has everything you want:
- Campfire - Bonfire boost,
- Aura Unlocks - Vampyrism, Dark Magic, Maniacal, Reckless, Berserker
- Death Marks - Currency, changed based on feedback.
- 4 Portals - 2 Attuned (1 for everyone, 1 from Prif), 1 Reaper Portal, 1 Featured portal.
- Other rewards, and consumables.
- The following won't be out on release: Achievement Garden, Grouping Area.
- To do the grouping area we have to spend proper time on it, and it's something that wasn't needed.
120 Farm/Herb
Creature | Pre-release | F&H 120 Release |
---|---|---|
Big Game Hunter | 1/250 | 1/65 |
Dino Slayer | 1/3,000 | 1/750 |
Jadinkos | 1/1,000 | 1/500 |
- It was always intended it be rare for pre-release and look at it to see if it needed to be adjusted to make it more common.
- We are constantly monitoring it.
- The Dinos eggs via Hunter Marks is sort of a bad luck mitigation, but it's still random as to what you get.
Other
- There are more Powerburst of masterstroke than overkill potions in-game.
- We've had discusses based on feedback such as:
- Changes to Powerburst's adrenaline cooldown.
- Ranch environment changes, Storm Barn, Babyshakes.
- Changes to nightshade and obtaining it nicer and easier.
- Farming Rep Prestige - Nothing for doing it aside from bonus rewards.
- Dino food - People have talked about fish.
Year in Review
Update | Stream Reaction | Reasoning |
---|---|---|
Mining and Smithing Rework | Yea | Overdo but done really well, still some issues with stone spirits. |
Elite Dungeon 3 | Yea | Quest was a good lead in, reward issues improved, still some issues with DG as a whole. |
Desperate Times | Meh | Storyline was good but didn't progress this year as planned. Spacebarers. |
Comp Cape Update | Nay | Hit a feedback wall and internal shifts. End product didn't kick the aim's asses. |
Land Out of Time | Yea | A large amount of content but there was an expectation of more to come. |
Summer Skill Off | Meh | Dung Hole. Events mean extra XP. |
Bank Rework | Yea | Took awhile to come out, but it's a massive QOL improvement. |
Ranch Out of Time | Meh | There's a feel that's there for PoF that isn't there for the Ranch. |
Herblore & Farming 120 | Meh | Stuck with a ton of release on the same day. In the future spread them out. |
Yak Track | Yea | Rewards are good. Give more membership value, not a new way to monetize. In the future change it up, make it less grindy. |
Smooth Movement | Yea | A good teaser for what's to come with better modernization and now that Java is retired. |
Other
- We want to integrate more seasonal events, address QOL on a regular cadence, more before and after an update.
- Build a backlog and get feedback from the community.