over 2 years ago - /u/JagexRamen - Direct link

Originally posted by Blackbird_V

Hopefully it's only GP, and not items. Again, /u/JagexRamen said he'd fix staff pieces over 2 months ago, yet nothing. But it'd be nice for dormant prices and GWD3 items to be fixed on GE.

I found out it is far more complicated than just changing a number config side. I've put in requests and will continue to chase :)

over 2 years ago - /u/JagexRamen - Direct link

Originally posted by Sinisters_Blade

That's a step in the right decision, great news!

On another note; what about the Duellist Cap? How will the new Duellist Cap function and how can we prestige it to different tiers after Duel Arena's removal? I'd love to still have accessibility to the Duellist Cap as it currently is with the appearances and additional features such as emotes etc u/JagexRamen u/JagexHooli

Not something i'll be able to answer directly, but can say I've seen that it's been handled well :)

over 2 years ago - /u/JagexRamen - Direct link

Originally posted by kapperbeast

I'm quite curious now, what your system is like if it's not stored as a number in a config file or something similar

It is... Sort of.

So basically, there is a 'playercost' associated with the item stored on the object's config. Once this object gets pushed into the live game from the RC build, the modules that handle the Grand Exchange get an update that there are no items and then 'sets' the price from the original stored number.

Now the number is on the module, any changes to the cost on the item don't get reflected on the Grand Exchange... So in order for us to update the G.E price, we need to go directly into the module and make a manual edit, of which only a select few have access to do so.

This is my basic understanding and explanation. u/JagexTimbo would be able to give a more in-depth breakdown of the workings but he's really busy with super important stuff. ;)