JagexRamen

JagexRamen



Comment

Originally posted by sir_eos_lee2

Wow, wasn't expecting full removal of anima islands too.

- Tuska Warpriest and take a page from WE1 and 2 and have them drop from Airut uncommonly (they are 90+ Slayer) and creatures on Mazcab less frequently

- emotes to Armorsmith for 100 Teci each (they are just emotes)

- Tuska Storm Teleport Override and the Calibration Device (Wizard Chambers thing) for Esteem from Runespan

- Spear Overrides (gp only from one of the Goebie shops? unlocking the override was typically just 1 playthru of Anima islands))

- yeah, no clue what to even suggest for the abilities.

Yeah you're pretty much on track with how I was planning on distributing it all. Mostly all is going into the Goebie Armoursmith rewardshop for Teci, which will keep it all on thematic. It'd be a bit weird to have things scattered too far and wide.

I've had feedback that it's quite important for things like sacrifice/devotion to be accessible early on in the game, especially pre GWD1. Am looking at just making some tattered codices that you'd find on a saradominist/zamorakian altar and just having them super easy to pick up

Tuska War-priest and Wrath could come from Airut with the codex possibly tradeable to be in the same way other codices work.

Not fully settled on how, but not looking to spend too long on what is essentialy a small clean-up project.

Thanks for the feedback/suggestions

Comment

Originally posted by Psychemaster

So are you removing Anima Islands or not? Top post says Wizard Chambers will still be there to access the islands, this post says it's getting binned.

Yes, removing Anima Islands and redistributing the rewards logically

Comment

Originally posted by Legend_Arts

since the topic of tuska was sparked again, I wanted to do something, maybe add this to mod Ramen gamejam

Bro, don't bloat my workload!

Comment

Originally posted by Anthrax-961

I will singlehandedly challenge Mod Ramen to a fist fight if he removes Tuska's body, literally

I'll have ya

Comment

Originally posted by Caramel-Makiatto

please, that minigame is so ass

Not quite the wording i'd use, but yes, looking at a better method of distributing the rewards as we remove the Anima Islands D&D

We looked at the data and saw that it wasn't worth keeping

Comment

Originally posted by Confusedgmr

While we are at it, it would be nice if Jagex remembered that the godless faction existed.

Who?

Comment

Originally posted by GamerSylv

Have her break up and sink. Should keep a small fragment as a reminder.

This, the world window and her horns will still be sticking out in the desert south of where she is now, along with moving the Goebie settlement from the far east of the desert to nearby so everything makes a bit more sense!


27 Mar

Comment

Originally posted by yuei2

This is almost certainly the reason. Every bit of the fort is carefully designed so no matter what state it’s in it’s logical if you see other players running through it in a different state. A lot of the blockage is because stuff is walls, buildings, or other scenery pieces in other states. Dinarrows uses a similar thing, rocks exist in place.

Bingo


19 Mar

Comment

Originally posted by Vivid_Entrepreneur30

Wheres the fix?? This still happens :(

Does it!? I'll get someone to take a look for us

Comment

Originally posted by Any-sao

I hope /u/JagexRyan and /u/JagexRamen would find this concept interesting, too!

I love your idea for a conjure. I’m envisioning a graphically updated Draugen from Fremennik Trials.

I did see it :D Fun idea

One day I'd love to see us visit the Fremennik areas with more boss content. Untapped potential


14 Feb

Comment

Originally posted by SuicoWorks

I do not but I'll think about adding prints like this to a Bigcartel. Thanks!

Feel free to DM if you want to work something out


13 Feb

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I'd love to get this as a print! Do you have Etsy?


20 Jan

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GGs. Absolutely insane effort from you all.

As we've always said, players are there to prove us wrong and show what they're truly capable of.

Do we have to clap back with something harder?

Comment

Originally posted by DYVNNE

I think it would be interesting to see higher enrages one day, but a lot of us are glad there was a cap. It gave us a definitive goal and something to strive for, an end goal. Without a cap, that wouldn't be there.

Don't worry, won't do it for a long time to give y'all a break. But if we did... more mechanics...?


11 Dec


05 Dec

Comment

Originally posted by Duradel2

Yay! So what's osrs average? 40? And ours was like tripple that?

Little snippet from Camel's test comment

Before:

Puzzle 1 - 136

Puzzle 2 - 146

Puzzle 3 - 122

Puzzle 4 - 122

Puzzle 5 - 118

Puzzle 6 - 134

Puzzle 7 - 144

Puzzle 8 - 138

Puzzle 9 - 116

Puzzle 10 - 144

Average of 132 moves per puzzle

After:

Puzzle 1 - 51

Puzzle 2 - 55

Puzzle 3 - 47

Puzzle 4 - 29

Puzzle 5 - 29

Puzzle 6 - 35

Puzzle 7 - 33

Puzzle 8 - 33

Puzzle 9 - 47

Puzzle 10 - 45

Average of 40.4 moves per puzzle

PSA: u/jagexcamel could also be terrible at slider puzzles, so pinch of salt on the first set! (Please go show love on twitter, x, your choice of platform)

Comment

Originally posted by 122michi122

Panic sell puzzle skipping tickets

Buy all puzzle skipping tickets and prepare for the rugpull


23 Oct


25 Sep

Comment

Looking into this!

EDIT: Fwahhhhh, found it! It's because of how close you're cutting it to the pillar beneath you exploding. That runs a reset proc that resets your damage mod as the intent is to knock you backwards off it (It's why your character lands behind where the pillar was rather than where the boss is)

Good spot, epic video, epic detail. TYVM. Fixed Monday.


23 Sep

Comment

Are you using a familiar? There is a little bug we discovered today that wasn't playing nicely. We're going to hotfix it tomorrow morning