JagexRamen

JagexRamen



Yesterday

Comment

Originally posted by FrancisCanada

Will there be more source of teci? or is the plan to have everyone do raids no matter where they are in their progress? Because the items you're moving only required time investments, not mid-high tier pvm to get.

These creatures could drop burial charms more frequently or teci directly.

Comment

Originally posted by Seriih

Please don't make Wrath an Airut drop. Locking such a useful and needed ability for Slayer behind 90 Slayer sounds awful

Not our intent.

We're looking at adding Beastmaster Hounds that will drop it at around 40-50 Slayer, with increased drop rates whilst on task

Comment

This has already been fixed. It's just awaiting being picked up and moved into an RC build


24 Apr

Comment

Originally posted by Thingeh

u/JagexRamen: could we not 'lose' the Godless NPC? I used to choose Godless. Perhaps I'm in a minority. But I always wanted more Godless, not less.

They're all still there! Chatting away around the campfire

Comment

Originally posted by RafaSheep

Please also consider where the music tracks would be redistributed to. Electric Storm is too much of a gem to leave it buried as a music player-only track.

Already sorted, you'll get it when you next visit Mazcab

Comment

Originally posted by KaBob799

The Goebie settlement doesn't bother me at all but the big snowy patch in the middle of the desert is an eyesore.

It's on our list

Comment

Originally posted by sir_eos_lee2

Wow, wasn't expecting full removal of anima islands too.

- Tuska Warpriest and take a page from WE1 and 2 and have them drop from Airut uncommonly (they are 90+ Slayer) and creatures on Mazcab less frequently

- emotes to Armorsmith for 100 Teci each (they are just emotes)

- Tuska Storm Teleport Override and the Calibration Device (Wizard Chambers thing) for Esteem from Runespan

- Spear Overrides (gp only from one of the Goebie shops? unlocking the override was typically just 1 playthru of Anima islands))

- yeah, no clue what to even suggest for the abilities.

Yeah you're pretty much on track with how I was planning on distributing it all. Mostly all is going into the Goebie Armoursmith rewardshop for Teci, which will keep it all on thematic. It'd be a bit weird to have things scattered too far and wide.

I've had feedback that it's quite important for things like sacrifice/devotion to be accessible early on in the game, especially pre GWD1. Am looking at just making some tattered codices that you'd find on a saradominist/zamorakian altar and just having them super easy to pick up

Tuska War-priest and Wrath could come from Airut with the codex possibly tradeable to be in the same way other codices work.

Not fully settled on how, but not looking to spend too long on what is essentialy a small clean-up project.

Thanks for the feedback/suggestions

Comment

Originally posted by Psychemaster

So are you removing Anima Islands or not? Top post says Wizard Chambers will still be there to access the islands, this post says it's getting binned.

Yes, removing Anima Islands and redistributing the rewards logically

Comment

Originally posted by Legend_Arts

since the topic of tuska was sparked again, I wanted to do something, maybe add this to mod Ramen gamejam

Bro, don't bloat my workload!

Comment

Originally posted by Anthrax-961

I will singlehandedly challenge Mod Ramen to a fist fight if he removes Tuska's body, literally

I'll have ya

Comment

Originally posted by Caramel-Makiatto

please, that minigame is so ass

Not quite the wording i'd use, but yes, looking at a better method of distributing the rewards as we remove the Anima Islands D&D

We looked at the data and saw that it wasn't worth keeping

Comment

Originally posted by Confusedgmr

While we are at it, it would be nice if Jagex remembered that the godless faction existed.

Who?

Comment

Originally posted by GamerSylv

Have her break up and sink. Should keep a small fragment as a reminder.

This, the world window and her horns will still be sticking out in the desert south of where she is now, along with moving the Goebie settlement from the far east of the desert to nearby so everything makes a bit more sense!


27 Mar

Comment

Originally posted by yuei2

This is almost certainly the reason. Every bit of the fort is carefully designed so no matter what state it’s in it’s logical if you see other players running through it in a different state. A lot of the blockage is because stuff is walls, buildings, or other scenery pieces in other states. Dinarrows uses a similar thing, rocks exist in place.

Bingo


19 Mar

Comment

Originally posted by Vivid_Entrepreneur30

Wheres the fix?? This still happens :(

Does it!? I'll get someone to take a look for us

Comment

Originally posted by Any-sao

I hope /u/JagexRyan and /u/JagexRamen would find this concept interesting, too!

I love your idea for a conjure. I’m envisioning a graphically updated Draugen from Fremennik Trials.

I did see it :D Fun idea

One day I'd love to see us visit the Fremennik areas with more boss content. Untapped potential


14 Feb

Comment

Originally posted by SuicoWorks

I do not but I'll think about adding prints like this to a Bigcartel. Thanks!

Feel free to DM if you want to work something out


13 Feb

Comment

I'd love to get this as a print! Do you have Etsy?


20 Jan

Comment

GGs. Absolutely insane effort from you all.

As we've always said, players are there to prove us wrong and show what they're truly capable of.

Do we have to clap back with something harder?

Comment

Originally posted by DYVNNE

I think it would be interesting to see higher enrages one day, but a lot of us are glad there was a cap. It gave us a definitive goal and something to strive for, an end goal. Without a cap, that wouldn't be there.

Don't worry, won't do it for a long time to give y'all a break. But if we did... more mechanics...?