JagexRamen

JagexRamen



11 Dec


05 Dec

Comment

Originally posted by Duradel2

Yay! So what's osrs average? 40? And ours was like tripple that?

Little snippet from Camel's test comment

Before:

Puzzle 1 - 136

Puzzle 2 - 146

Puzzle 3 - 122

Puzzle 4 - 122

Puzzle 5 - 118

Puzzle 6 - 134

Puzzle 7 - 144

Puzzle 8 - 138

Puzzle 9 - 116

Puzzle 10 - 144

Average of 132 moves per puzzle

After:

Puzzle 1 - 51

Puzzle 2 - 55

Puzzle 3 - 47

Puzzle 4 - 29

Puzzle 5 - 29

Puzzle 6 - 35

Puzzle 7 - 33

Puzzle 8 - 33

Puzzle 9 - 47

Puzzle 10 - 45

Average of 40.4 moves per puzzle

PSA: u/jagexcamel could also be terrible at slider puzzles, so pinch of salt on the first set! (Please go show love on twitter, x, your choice of platform)

Comment

Originally posted by 122michi122

Panic sell puzzle skipping tickets

Buy all puzzle skipping tickets and prepare for the rugpull


23 Oct


25 Sep

Comment

Looking into this!

EDIT: Fwahhhhh, found it! It's because of how close you're cutting it to the pillar beneath you exploding. That runs a reset proc that resets your damage mod as the intent is to knock you backwards off it (It's why your character lands behind where the pillar was rather than where the boss is)

Good spot, epic video, epic detail. TYVM. Fixed Monday.


23 Sep

Comment

Are you using a familiar? There is a little bug we discovered today that wasn't playing nicely. We're going to hotfix it tomorrow morning

Comment

Originally posted by LuxSnow

I only had 93 crafting and was getting something like 96xp per tick.

If it is based on level i'll remove the post for sure though.

It is based off your crafting level


20 Sep

Comment

Originally posted by iNiruh

I would assume that means all the skills you train can reward the pet. I’m missing agility and construction so that’s sick.

Yes


19 Sep


18 Sep


16 Sep

Comment

Originally posted by Lithuanian_

Not sure if intended, but new boss log, achievements etc. already in game.

https://i.imgur.com/fzbu74T.png

Yeah it's all good! We disabled elements like Reaper Crew, tasks, portal, IFB, ect

Because the quest uses the proper fight system, it's hard to rip everything we need it without causing a ton of work for A) Taking the stuff out, having that tested, and B) Putting it all back in and having it retested, all for the sake of a week


12 Sep

Comment

Originally posted by Narmoth

I think Mod Jack said this will be looked into, but more of a game jam project than a planned update.

I would rather a 50% reduction of all slider puzzles than a reduction in moves tbh. Elites are just miserable.

EDIT: Found the source:

https://www.reddit.com/r/runescape/comments/1di7yx1/can_we_please_reduce_the_amount_of_f**king_slider/

u/jagexjack

Can we please get an update? It has been 3 months since we heard anything on this.

I'm just finishing up on skilling boss project and then this will move to QA! Have been fairly swamped with getting this project across the line, helping develop roadmaps ect!

Already did the fix, it's just awaiting a round of self testing and a debug tool to auto solve.


10 Sep

Comment

Originally posted by takoxbkhavu33826

Tierney60

I've added you, can make sure PM is on or add my choob and catch me: Flying Ramen.

Drop me a message and provided am home, can sort you out


09 Sep

Comment

Originally posted by takoxbkhavu33826

One of my friends who has a twitter account tagged Ramen. To give benefit of doubt, I think that was only like 3 days ago.

I don't really check my RuneScape socials much anymore! Sorry to have missed this

Comment

This is a manual process! Drop me your RSN and I can sort you out (I'll need to meet with you ingame on my jmod)


21 Aug

Comment

Originally posted by JagexSponge

Uhoh the call out

For real it's on the list, don't worry.

The reason its labour intensive is due to how the HP bonus is 'applied' to gear in that currently it's manually on any config you want HP boosts on. (There's no spaghet, its literally just not had a system made to handle it)

We have two options essentially - go through every tank armor config and apply the HP bonus specific to that piece (plz no - i still have nightmares about shogun making me test mining and smithing originally)

Or we make a new system that just 'handles' it that takes into account special cases (like torva / if we want a tank set thats more hp etc)

The list is long and ever growing for us combat folk but we've spoken about it and everyones okay us 'just' doing it / chipping away at it.

Don't worry


20 Jun


19 Jun


03 Jun

Comment

Heya, we're aware of the issue and have bumped the severity up.

There is a quick workaround provided by someone else in this thread that'll work for you. Sorry for the inconvenience here.

EDIT: Just did a check and looks like Mod Hunter has fixed the issue, it's passed the first round of testing, and is now awaiting being copied into our RC build.


30 May

Comment

Originally posted by Adamjrakula

various bugfixes/typos

does that include tail bash damage still going through after his death animation starts?

It does