Wow, wasn't expecting full removal of anima islands too.
- Tuska Warpriest and take a page from WE1 and 2 and have them drop from Airut uncommonly (they are 90+ Slayer) and creatures on Mazcab less frequently
- emotes to Armorsmith for 100 Teci each (they are just emotes)
- Tuska Storm Teleport Override and the Calibration Device (Wizard Chambers thing) for Esteem from Runespan
- Spear Overrides (gp only from one of the Goebie shops? unlocking the override was typically just 1 playthru of Anima islands))
- yeah, no clue what to even suggest for the abilities.
Yeah you're pretty much on track with how I was planning on distributing it all. Mostly all is going into the Goebie Armoursmith rewardshop for Teci, which will keep it all on thematic. It'd be a bit weird to have things scattered too far and wide.
I've had feedback that it's quite important for things like sacrifice/devotion to be accessible early on in the game, especially pre GWD1. Am looking at just making some tattered codices that you'd find on a saradominist/zamorakian altar and just having them super easy to pick up
Tuska War-priest and Wrath could come from Airut with the codex possibly tradeable to be in the same way other codices work.
Not fully settled on how, but not looking to spend too long on what is essentialy a small clean-up project.
Thanks for the feedback/suggestions