Original Post — Direct link
over 4 years ago - /u/JagexOsborne - Direct link

We've just announced a Construction Contracts-like update and a combat boss on stream, among others. Hopefully that goes some way to address it.

over 4 years ago - /u/JagexOsborne - Direct link

Originally posted by xBHx

To be completely fair here. You've announced a construction rework aswell years ago, even showed some WiP. A few years later, we saw some gamejam construction stuff that looked promising, that also died.

Why would we believe you the 3rd time around?

I'd love to see construction getting some love, but it REALLY feels devs are afraid of touching the skill because of spaghetti and a possible 6-6-2006...

I appreciate that, but if we let our past put us off doing it, then we would be in a much worse place. I’m sure we will be showing it on livestream soon, so hopefully you can be more reassured.

From my perspective, it’s less about a fear of The Massacre or spaghetti code, and more that a prospective Construction Rework has put us off from doing other jobs, but we are going ahead with this one

over 4 years ago - /u/JagexOsborne - Direct link

Originally posted by DatShokotan

So from what I'm hearing its just.. like having 10 years+ of school homework left undone and the workload is too unmotivating for people to do.

Bold suggestion I'm sure, but may I propose you completely redoing construction from the ground up and introducing it as a new skill? Yes, this means finding a new place for all clue scroll, wardrobe etc etc to be stored and nuking furniture that we spent 50+ mil on. With ample communication I think this is possible and I actually would love to see that happen.

I say this mainly because the way houses are in our game is a great 2007 thing but its out of date now at a more fundamental basis, and other MMOs just have plenty more innovative ways at having houses. The skill should just be completely redone with no trace of old school construction.

It’s more like having 50 different piles of 10 years+ homework, and then choosing which of those piles to start on first. Construction goes up against the new player experience, the player avatar and so many more, but it’s definitely near the top of the pile. We’ve chosen something for Construction that wouldn’t get in the way of a future rework and would supplement it

Your concept for how to change Construction is great, but I would stop short of making it a whole new skill. I’m not convinced that’s what would be best for the player base.