> I think that Stu's suggestion about blocking XP would fix a huge amount of problems, not take too much effort to develop and should put an end to a lot issues.
Mod Stu's xp block suggestion is perfect and is such a beautiful idea, I shed a tear in awe of how brilliant and genius it was. Yes, it is the best approach and the best solution that solves all the issues for each and every type of pure. It is the most efficient fix that is also future proof and the ideal thing to do as we acknowledge in our 2nd reply post. With Stu's idea implemented:
- There's no need to have xp being converted to lamps in the quests we named and some of the ones we didn't named
- No need for xp toggles on spell usage
- No wack a mole/case be case basis on manually fixing spells/quest xp
- Will be consistent and future proof as there will be no need to fix a future update that gives a new spell/quest xp
- Fast and efficient to update than manually fixing certain spells/quests/other xp related things
- Peace of mind for pures and can play their heart out without paranoia which is probably the biggest +
- Individually toggling certain stats will born new types of pure types which is extremely exciting.
- + many other unnamed issues
As of right now in the 10 hp pures, they can only level up defence and not offense stats since they can only PvM by killing monsters with reflect/poison because if they attack it with their wep, they'll gain xp in hp. With individual stat toggle blocks, a new pure is born and many others with 10 hp pures can now level up offence stats and can PvM by attacking with their weapons instead of just only reflecting/poison. This is extremely exciting as we can just imagine all the PvM challenges/feats/ and accomplishments that could be done with a 99 offence stat account with 99 defence but only 10 hp. Will definitely will be well liked and supported as seen how in Old School, many players try to do challenges with all kinds of builds such as inferno and it gives great exposure to the game as it nets in hundreds of thousands of views like the most recent inferno pure challenge.
> A general combat XP toggle would be great, and wouldn't ruin the achievement of existing builds such as 10hpers, like isolated stat XP blocks would.
Ideally, individual xp blocks will be best as it opens up new types of pure builds such as stated above. It would also makes pure building more enjoyable and encourage multiple pure builds as you don't have to slog with pest control minigame for example. It will increase the fun factor a lot when playing and building pures. And lets be real, with treasure hunter giving out loads of xp, 10 hp counts are not that impressive as many people assumed the player spun for their xp, and unfortunately the majority of 10 hp accounts did as it's human nature to take the path with the least resistance. What's impressive and more respectable is doing challenges with THAT BUILD as mentioned above and as seen in the Oldschool Runescape community. It's also seen here as well in rs3. People post and praise hard challenges and feats done by players. You never/rarely see any xp related posts here, not even 5.6b xp, compared to the PvM accomplishments being posted. If you are saying it devalues ur hp account because you did it the hard way, well that's not a valid reason as people back then did Livid Farm the hard way back then before they included the Livid Farm toke enhancers and Livid Farm Plant from the Traveling Merchant Shop.
> Leave quests as is. With the XP block, no more dev time needs to be spent changing the XP rewards to lamps.
Yes leave quest xp in their current form if xp blocks are being implemented. The Pure community are some of the most patient types of players so the xp block is worth the wait. :)
> Most stat requirements should remain for the sake of game progression (can be debated though). Mains should have the vote on that.
If stat requirements should remain for the sake of game progression as you just said, how come you the defence requirement for curses is being removed even though it's been voted during RuneLabs by mains to keep the defence requirement. Pretty ironic and hypocritical don't you think? :o
Stat requirements being removed are very well received as seen in the past and the current situation with the defence requirement for curses.
> Allow defence resets with agreed upon limits and if possible, add a way to verify when you have not taken advantage of a defence reset (such as an icon, like ironman), so that you can prove that you did what you did with the stats that you have.
There shouldn't be a special icon for not resetting unless there are resets for all types of combat skills. And if we do get a special icon, we should have an icon for players not ever purchasing keys to cheese their builds. Tbh, skill resets should be removed if the xp block update ever comes into fruition, as with the xp blocks, there would be no accounts ruined, thus no need for resetting. Was just a thought by some, but all in all we support the defence reset even though the other pures got screwed over by not having resets for the other combat skills. Pretty unfair for other pures but we will support it (not the icon though), because we support all types of pures here and hopefully, you do as well.
Apologies for the Wall of China text and late reply, but this is the thoughts and feelings gathered of many types of pures and takes time and discussion from clan chat/discord/friends/friendly pure rivals in wildy, and even unfriendly pure rivals in wildy. Remember, pures are not Black and White and come in many forms. Each and every one of us absolutely love Stu's suggestion on xp blocks.
We said this before but it's worth mentioning again...
/u/Jagex_Stu 's xp block idea is god tier and it would be the absolute best thing ever for all types of pures :D <3