Rust

Rust Dev Tracker




07 Jun

Comment

Originally posted by hxdaro

Thanks a bunch for all the lovely QoL features in the past updates. This devblog was amazing.

[QoL] Since forever now, weapon reload animations finish faster than the actual reload event happens. Improving this would make gunplay feel a lot more modern and snappy.

We'll put this on our list, this month to review and resolve


06 Jun

Comment

Originally posted by ShiftlessDrifter

Thank you for the report, we have confirmed and have a fix, which will be published in the coming hours.

Comment

Originally posted by element39

The faster "last used code" added this update only applies to entering codes on code locks that are already locked - NOT on the initial programming entry. That one is still slow.

This is the current intended behaviour to reduce the possibility of spam replacement of doors (during raids). While the debris system works well to prevent this, it doesn't cover all cases.

Post
    Errn on Steam - Thread - Direct
SEISMIC SENSOR
This month we're adding the Seismic Sensor, a new electricity-powered deployable.



When powered, it will listen for nearby explosions and send a power signal when detecting any.
  • You can configure its range from 1 to 30 meters (one foundation = 3 meters)
  • It will output a different power value depending on the type of explosion detected
A non-exhaustive list of power values from explosives:
  • 1 power = F1 Grenade, Beancan
  • 2 power = Explosive ammo, Satchel
  • 3 power = C4, Rocket

The idea is to let you detect and trigger circuits when you're being raided. Alarms, traps... the possibilities are infinite, we're excited to see what you will come up with!



BARRICADE PLACEMENT
Traditionally, we blocked all forms of building inside Mo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Comment

Originally posted by Prankstar

I just had the bug, it's not fixed.

We've reopened the ticket, I'll report back in a few years.


02 May

Comment

Originally posted by 66_Skywalker_66

idk if it's bug or something but when you throw object in air directly looking up, it dissapears after hitting ground. thrown objects also have jitter.

It's a bug resulting from anti-hack measures.

Comment

Originally posted by 66_Skywalker_66

were doors sometimes not pickable until you place lock on it fixed?(i have too much time waiting for queue)

Yes, this issue was fixed a few months back. It only took us 8 years.

Comment

Originally posted by Novel-Regular4438

Must be bug free!

F to doubt

Comment

Originally posted by RustiDome

Howdy, have any good sandwiches lately

Bacon

Comment

Originally posted by LittleSquirtv2

[Bug] u/Alistair_Mc I don't see the $250 pay to win version in the shop

It's because you're not a true believer

Post
    Errn on Steam - Thread - Direct
AIMCONE REDUCTION
Any movement in rust would modify your baseline Aimcone so that shots taken while in motion were somewhat inaccurate. This was supposed to discourage "running and gunning". The problem with this is that *any* kind of motion while in a firefight puts you at a disadvantage (minor dodging) and increases the amount of RNG experienced by the player.



What I've done is reduced this penalty to zero to start, and blend it up to the full amount after 4 rapid fire shots. This means is you can now strafe and dodge while tap firing and not experience a huge aiming penalty, however full auto will be penalized.

I've also adjusted the Aimcone curve modifiers for a few weapons so that more shots have a higher probability of landing closer to the center. This has been applied to the Custom SMG, SAP and LR300.




WEAPON + ATTACHMENT UPDATES
Weapon mods hav... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Apr

Post
    Errn on Steam - Thread - Direct
RUSTIC REEF AMUSEMENT PARK
Last blog I showcased many of the big-hitters in the Rust Creative Arts community. This month they have literally combined forces to play together for an entire month and managed to make a giant amusement park on the water!

I present to you: Rustic Reef





From a life size DDR game, to a roller coaster. They even managed to mimic a ferris wheel.

The masterminds behind this project are: DaVinci, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Comment

Originally posted by kryillos

Looks like Virgcon

bruh 😅 gotta start somewhere

Comment

This is my favorite thing this week! lol what con was this?


04 Apr

Comment

Originally posted by Biotche

having serious issues with directional sound.. everything sounds like it's right next to me, and it's impossible to hear where people are. No issues before the update

Thanks, we're looking into it.

Update - We have identified the issue and are pushing an update within the next hour.

Comment

Originally posted by tortorials

There appears to be a sound bug when shooting. The gunshot sounds play twice

Do you have any more details on this? All weapons?

Update - We have identified the issue and are pushing an update within the next hour.