A lot more than you think. According to facepunch official 2022 stats. There were two million players and over 800,000 banns. That's just the ones who were caught.
https://rust.facepunch.com/2022
Scripting in rust is the most common, ESP is toggled during raids and monument runs. Most hackers toggle because you're less likely to get caught.
My assumption is, players don't want to lose loot they spent hours acquiring, so they cheat. Which pretty much eliminates the point of rust anyway.
This is also why Rust is so toxic. Cheaters know they can't lose. So they power trip on the fact that they can treat players however they wish and they can get away with it.
Ironically, if someone is cheating in a video game it's most likely compensation for being a neckbeard/incel in real life.
The way these stats were presented and communicated wasn't good.
17+ million sales, and 800k bans in Rust's lifetime, a high % of these bans were not permanent bans, they were temporary suspensions or bans unrelated to cheating.
In 2022, we saw 9 million unique accounts, not 2 million. The two million was a reference to just Facepunch servers.
Many cheat accounts were temporarily banned pending investigation; then, a permanent ban was applied. This counted as two bans in our metrics.
If you're having this issue, can you try the Staging branch and let me know if you're still having problems please.
Alistair, it seems the biggest fear in the community right now is the appearance that nothing is happening. Recent updates on the state of anticheat have been just "we're working on it" paraphrased vaguely. No one expects a complete breakdown of how you're combatting it, but give us something. Community morale goes a long way. Give us lists of banned names. Something.
I have given you something.
We used to have a live public feed of banned players for several years. Only a few paid attention, aside from cheaters using it to advertise their cheats by placing the cheat names/links in their player name and treating the list as a high score of how often they got banned.
Many server owners used the feed to ban users with common cheat names and blacklist IPs relating to certain Steam accounts, it wasn't healthy for Rust and legitimate players got caught up.
QOL - Please, please can there be tweaks to the ripe plant death time. Farming is nearly unusable for solo players as a result of the fast plant death times. I can’t plant crops before I get off for the night and collect them in the morning because they die after like 6 hours of being ripe. Also it means if I want to plant something I have to commit to being on long enough to harvest them or they’ll die.
We'll review this, it certainly could be better.
i love that the cheating response is still 'it's a secret, but we're working on it.'
sick.
What type of information would you like us to share?
In the blog, I shared:
The best anti-cheat measure is obscurity, which is why we don't share details on what we are and are not doing.
We ship frequent updates to combat cheat features
EAC ships frequent updates to combat cheats
We've over doubled our support staff last year to help aid in tackling cheaters
Ours and EAC systems are seeing large and rapid improvements
We're going to continue hiring more staff to assist at improving our anti-cheat efforts
This year we're going throw more resources at anticheat than ever before