Rust

Rust Dev Tracker




11 Dec

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Will address most of these in an upcoming patch, the batteries are fubar and have some technical quirks to solve, as well as usability issues


10 Dec


08 Dec


07 Dec

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Your wall health bars give me anxiety.

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Will be on the 13th.


06 Dec

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Originally posted by pizzaboooy

You can’t use metal/armoured doors without electricity now. :/

What is your problem


03 Dec


23 Nov

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I've seen it suggested a few times that perhaps we need to add scrap costs to each crafting session for something like the AK. The logic here is ostensibly that groups only have to pay the cost once and then can craft a tonne of AKs which is 'unfair'

Is this not why we have rifle bodies and springs? if you want 5 AK's you have to find 5 rifle bodies + 20 springs in addition to having the object researched. Each session needs specific components to craft, What difference would it make to have scrap involved in these crafting sessions? is this not the same thing? Are these people just asking for AK's to be more expensive? I don't get it.

Help me to understand, Thanks guys

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21 Nov

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Originally posted by F41LUR3

Would it be possible for you perhaps fix the problems with tool cupboards consuming all HQM at random while you're at it? Happened twice to me this month. It's really a detrimental problem. I understand it's hard to track down, but it is a real issue and happened on a Facepunch Official server.

Andre is on it, surprisingly hard to reproduce

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Originally posted by TheVikingBoi

I literally just saw the memory cell oof

Lol rekt dude, gj tho


20 Nov

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Originally posted by vicerust

I'm currently trying to build a full computer, this will be part of the ALU

Drop me a line, I'll fix the problems


17 Nov

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Originally posted by omer_AF

I've left it for about 15 minutes, it's still on. I might be wrong tho

look at the battery it will say how long it has left

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are you sure about that? the battery will be being charged at 50% of its output value so will eventually run out of power will it not


16 Nov

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Hi there, a few comments/answers

The blocker is effectively a NOT gate ( block power output when power input 2 is active)

technically we're sending a digital signal as the energy emitted from root sources is not binary and it decreases through each component it passes through, we just don't have any components that care if the value is > 1

I was considering adding a flip-flop switch by adding a toggle input to the regular switch but perhaps this deserves it's own object

if by transistor you mean being able to amplify a signal that isn't something that is possible because you end up with a feedback loop ( OR switch feeding itself was an example, we had to max() the signal) we did add a combiner element, but the downside is it must only combine root sources of electricity.

I guess in real life these short circuits would burn out but it's a bit of a challenge to detect that at runtime and not have the downside of limiting the complexity of circu...

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fixed shortly


03 Nov


01 Nov

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Originally posted by Pietertje_klaphark

Awesome! I see potential for a Rust new years eve server for people without any plans!

We have low-key done this before, but maybe if there's enough interest I can make a bigger deal out of it this year :)


19 Oct

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Will be fixed shortly

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Will be fixed next patch