Rust

Rust Dev Tracker




04 Apr

Comment

Originally posted by Herobrine2Nether

BUG: Player/Animal/Held Item Model Explosions on Linux

Cross-comment from other QoL thread. [For visibility, because this is the actual bug reporting thread.]

Game Log: output_log.txt

Video: link

Possibly related? SkinnedMeshRenderer

As a workaround, it's possible to deactivate GPU skinning in the player settings.

and

disabled GPU Skinning and the mesh starts working

Sysinfo:

Processor Information:
CPU Vendor:  AuthenticAMD
CPU Brand:  AMD Ryzen 5 2600 Six-Core Processor
CPU Family:  0x17
CPU Model:  0x8
CPU Stepping:  0x2
CPU Type:  0x0
Speed:  4000 Mhz
12 logical ...
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Thanks, we'll continue investigating the Linux issues.

Comment

Originally posted by stratos2k5

every 30 seconds to be precise

Thanks - we'll look into it but it should be safe to ignore for now.

Comment

Originally posted by danjohanman

when i try to boot my server this is all it says in the RCON

TypeLoadException: Could not load type of field 'WaterDynamics+Target:interactionOffset' (9) due to: Could not resolve type with token 0100018f (from typeref, class/assembly Vector2i, Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Vector2i member:(null) signature:

just keeps repeating it, i initially got onto the server but oxide was not working so i updated oxide again and now this

Other than that this QoL update is looking real solid guys

This is an Oxide related issue, you'll need to wait for an update from their side.

Comment

Originally posted by EdgeyandCringe

Streetlights are now on during daytime.

We don't approve of this wasted energy, we'll make sure it gets fixed.

Comment

Originally posted by WhaleLord_OverLord

Is this update out? If so do we know it works? I don’t want to sit in a queue for no reason. TY!

The update is now out.

Comment

Originally posted by RariBoys

will there be a patch to fix this tonight, and would that mean another wipe.

Yes, we'll have a client patch out in the next 30mins. No wipe required.

Comment

Originally posted by stratos2k5

Following line is spamming console "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

We'll look into this - is it spamming a lot?


01 Apr

Comment

Yeah, we're moving to Unreal Engine next week.


24 Mar


22 Mar

Comment

Originally posted by Rustangelo

Maybe /u/HelkFP or /u/Alistair_Mc would be interested in checking it out?

This looks brilliant!

Comment

I'm no expert but it looks like a fish.

...

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20 Mar

Comment

How much system memory do you have?


17 Mar

Comment

We're looking at releasing some performance fixes early next week.


13 Mar

Comment

Originally posted by skeid808

[BUG] Chinook does not drop heavy scientists when starting the crate on oil rig. I've tried it 3 times once without doing card rooms once doing blue first getting green card and doing red and green card room along with fuse room and once in order going bottom to top. All 3 times chinook spawns but flies away from the oil rig. I JUST WANNA FIGHT THE BEEFY BOIS

We've released a hotfix for this issue, server owners will need to make sure their server is up to date.


12 Mar

Comment

Originally posted by Cafe4tw

It does not.

It still crashes on loading screen on Ubuntu, using NVIDIA's latest drivers, 418.43

.steam/steam/steamapps/common/RustStaging/output_log.txt goes like:

Connecting..

WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader

WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader

WARNING: Shader Unsupported: 'Core/Skin' - Pass 'Meta' has no vertex shader

Manifest Assets Loaded

86 skinnable objects

WARNING: Shader Unsupported: 'Core/Foliage' - Pass 'Meta' has no vertex shader

WARNING: Shader Unsupported: 'Core/Foliage Billboard' - Pass 'Meta' has no vertex shader

WARNING: Shader Unsupported: 'Core/Generic' - Pass 'Meta' has no vertex shader

WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader

Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricl...

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What are your startup parameters? Can you try -window-mode exclusive?

Comment

Originally posted by Acosar

[GAME BREAKING] My friend has been unable to see any players or animals at a distance since the update. He can see them super close but any distance and they're invisible.

Try disabling "occlusion culling" towards the bottom of the graphics settings.

Comment

Originally posted by dgk678

[GAME BREAKING] all animals/players invisible other than weapon from any distance over about 5-10 m. Happened to one other person i play with as well on various servers

Try disabling "occlusion culling" towards the bottom of the graphics settings.

Comment

Originally posted by Ishmollies

[GAME BREAKING] EDIT: bug persists AFTER oil rig update. Even though it’s in the patch notes. corpse disappears upon death but other players can see & loot the body.

Can you please try physics.ragdollmode 2 and let me know if that solves the problem for you. The convar is not saved so you have to reapply it whenever you launch the game.

Comment

Originally posted by [deleted]

[BUG] water especially around swamps as you run through it , disappears in a sphere around your character.

We're on it.

Comment

Originally posted by Lenart12

[GAME BREAKING] Cant get into the server and text in main menu doesn't load. I tried verifying files and reinstalling whole game. I'm on linux. Screenshot Screenshot

We've released an update that should resolve the Linux issues. Let me know if it worked for you.