Rust

Rust Dev Tracker




03 Jul

Comment

Originally posted by rmichaelsm

[BUG] Not sure if this is actually a bug but I have never seen this in the console before this wipe but it has shown up several times on both servers since wipe.

Trigger PlayerHurtFrontTrigger (TriggerHurtNotChild) contains entity that is too far away: pine_d[17754]

These are safe to ignore, just debugging information. We'll be releasing an update in the coming days to hide this.

Comment

Originally posted by shavot

[QoL] Can the red crosshair be visible only when you press TAB? It's annoying. Let's keep the UI as clean as possible. There is no need for it to be displayed all the time when you're 'agro'. Just on TAB. pls great update btw, gg

We're looking at improving this in future updates - Currently, we're planning on only displaying the hostile timer when near safe zones.

Comment

Originally posted by sneedlevro

[BUG] if you crash or log off when in outpost you just die (it says you killed yourself) an there is no body or loot bag when you go back, really tired of losing farm and kits to this

This is the intended behaviour to stop players logging off within safe zones with loot, after 20 minutes you'll be auto killed if sleeping.

Comment

Originally posted by Submersed

The change to push feature on boats is absolutely awful. Pushing them out to the water is so annoying now. Please fix

We've released a fix for this issue.

Comment

Originally posted by Submersed

Push feature on boats is either bugged or has been severely limited by this patch. You must now aim directly at the engine (a very, very small hit box) in order to push the boat. About 50% of the time, this results in unintentionally mounting the boat instead of pushing it. If intentional, it's not a good change; please consider reverting.

We've now released a fix for this issue.

Comment

Originally posted by x-TASER-x

Not sure how they did this, but I don’t think this is how cars are supposed to work lol https://imgur.com/a/XQyLwu3

Haha! Definitely a feature and not a bug.

(We'll look at fixing it)

Comment

Originally posted by quietconundrum

[BUG] The circular glass icon you click to drink from a water barrel is only clickable on the outer portions that do not overlap the larger droplet icon container.

Thanks, we'll look at getting this fixed.

Comment

Originally posted by IamJustJunior

[QoL] Bradley. When I was at Launch I thought there was a fly in my room or an RC Car going off next door.

Bradley went from busting heads to busting out the double AA batteries because he ran out of juice.

Thanks, I've seen this mentioned a few times and will pass the feedback on.

Comment

Originally posted by Razercool21

[BUG] Rust will constantly crash randomly after this car update, is this a known issue or a new one?

No known issues regarding crashes and the latest update.

Update - Quite a number of replies stating they've only just started having crashes this patch and never prior, we'll investigate and see if we can figure anything out.

Comment

Originally posted by catdickNBA

Not sure if BUG. But the new update completly corrupted my m2. SSD. I just reformatted it and it works, maybe something maybe not. Never happened to me before tho

Rust alone would not cause this, you've definitely got some other issues going on with your M2.

Comment

Originally posted by Submersed

[Not a bug] Suggestion: Please consider allowing teammates to hop in the passenger seat(s) of helicopters which are purchased at Air Wolf in the window of time that the helis are only accessible to pilots.

We're running large amounts of scrap to bandit to purchase the helis, and we often do this as a team, it'd be nice if we could leave as a team. Leaving for two minutes and returning to pick up teammates doesn't make much sense.

Thanks, this seems to be a common and sensible QOL suggestion - We'll look into this.


02 Jul

Comment

Originally posted by Jules3313

alistair why why have you guys discontinued it, it wont be the same im crying

As mentioned in the post, it's not worth to continue investing our time into a map which only Rustafied hosts, more so now with a ton of talented map makers who can support it better going forward.

Comment

Originally posted by Jules3313

wait alistair i just realized august 6th is next months thursday, is this when u guys are coming out with the new hdrp, and landscape/terrain update. hmmm.

Afraid not, don't get your hopes up.

Post
    on News - Thread - Direct

The modular vehicles are here along with changes to how you obtain air transport and other optimizations and improvements!
Comment

Savas heightmaps have already been given to the custom map-making community. A handful of makers are working towards a 1 to 1 copy.

Post
    holmzy on Steam - Thread - Direct
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.

  • Added Modular Cars
  • Added Airwolf
  • Fixed custom skins not appearing on third person models for most tools and melee weapons
  • Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
  • Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
  • Fixed world reflection quality 2 being too bright inside player buildings
  • Fixed roadside decor sometimes spawning on road at intersections
  • Fixed unable to mount sofas at bandit camp
  • Fixed allowing players to place items into minecart container
  • Fixed Jerry can clipping on rowboat
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/2533786899880365311]here[/url].