Satisfactory

Satisfactory Dev Tracker




13 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.10 - Build 98994

Hi Pioneers!

This is hopefully the last update to reach experimental before we push it to the main line. We’ve fixed the most annoying issues that you helped us find. Read more below.

BUGS

  • Fixed so that recipes get unlocked if you load a save with prerequisites already met

  • Stackable poles shouldn’t encroach each other anymore

  • Quartz has a proper material

  • Crystal Oscillator is visible from every angle

  • Fixed an invalid Geyser

  • Added proper collision to the Radar Tower

GENERAL FIXES

  • Changed production time text in recipes to be more intuitive

  • Conveyor belts max incline bumped from ...

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.9 - Build 98904

Hi Pioneers!

In preparation of getting the experimental branch ready for main we’ve fixed a bunch of issues, mainly related to the Conveyor Lifts. Details below

Conveyor Lifts

  • Adjusted clearance and size

  • Fixed fog planes in the Conveyor Lifts

  • Added arrows on lift holograms

  • Updated the connectors

  • Mid part now rotates with top instead of bottom

Buildings

  • Adjusted alignements of I/O:s on Foundry, Coal Generator, Fuel Generator, Oil Refinerly, Constructor, Smelter and Assembler

BUG FIXES

  • Removed Compass Icon of locally controlled vehicle

  • Compass text now only vi...

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09 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.8 - Build 98779

Hi Pioneers!

This small patch is mainly to fix some multiplayer related crashes, but we’ve fixed some other things along with it. As usual, you can find the details on that below.

BALANCING

  • Conveyor Lifts now snap in 1m steps instead of 2m

BUG FIXES

  • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.)

  • Stackable Poles can no longer be built within each other

  • Fixed some Map related crashes (on client and host)

  • Fixed the distance of input fog planes on the Splitters and Mergers

  • Hopefully fixed a crash related to Power Lines being saved in a bad state

  • Fi...

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07 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.7 - Build 98611

Hi Pioneers!

Another small patch to the Experimental, mainly to fix the crashes some of you experiencing when loading saves. A few other fixes and changes have made it in as well, you can find them in the notes below.

BALANCING

  • Adjusted the Alternate Recipe for Compacted Coal

    • Old: 2 Coal + 2 Sulphur

    • New: 3 Coal + 3 Sulphur

  • Adjusted the Alternate Recipe for Turbo Fuel

    • Old: 5 Fuel + 2 Compacted Coal

    • New: 5 Fuel + 4 Compacted Coal

BUG FIXES

  • Fixed on load crashes related to excluded researches

  • Automatic Health regeneration up to 3 pellets works again

  • ...

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03 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.6 - Build 98445

Hello Pioneers!

We are pushing an update that should fix the new crashes on the Experimental Build, together with some other bugs and mitigate the decreased performance compared to the Early Access version.

Additionally, we introduced some balancing changes to the new content and improved the Conveyor Lifts further. Thanks for all your feedback and reports, it helps us a great deal with development!

Keep it up <3

BALANCING

  • Doubled the cost of the Conveyor Lifts

  • Renamed Gunpowder to Black Powder

  • Adjusted Black Powder recipe:

    • Old: 2 Coal + 1 Sulphur

    • New: 1 Coal + 2 Sulphur

  • Adjusted Conveyor Lift clearance

...

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30 Apr

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Patch Notes: Early Access (EXPERIMENTAL) v0.1.5 Build 98224

Hello Pioneers!

As promised, the Experimental Build is now available to everyone who has purchased the game. It will show up as an extra library item additionally to the Satisfactory Early Access.

It includes some nifty features that we want you to try out and give us feedback on, such as the Conveyor Lifts and the new research chains Quartz and Sulphur.

Keep in mind that this version is more unstable than our other releases, so consider backing up any saves you want to try with it before loading them up in the Experimental build.

Hope you all enjoy the new features and fixes! Share your feedback and the bugs you are experiencing on the questions site:

...

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16 Apr

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Patch Notes: Early Access - v0.104 - CL 97236

Hello Pioneers!

Today’s patch is a tiny one as we are now focusing completely on the upcoming content update. If everything goes well this also means we will not push any more updates until then.

Just a reminder we are planning to release the content update at the end of April, as we stated on the roadmap. Additionally to the content updates it will also include smaller and less crucial bug fixes that were easier for us to do during regular development instead of hotfixes.

Reminder: If you have any suggestions or issues related to the game, go to our dedicated site to report them.

https://questions.satisfactorygame.com/

BUG FIXES

• Fixed the Geothermal...

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09 Apr

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Patch Notes: Early Access - v0.103 - CL 96731

BUG FIXES

• Fixed the Hard Drive research crash

• Fixed the Epic chat message crash

• Fixed a HttpThread sleep issue (should solve random cases where login fails fails)

UI

• Added a “Confirm or reset settings” window for resolution & fullscreen to prevent players from ending up in a bugged state


03 Apr

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Patch Notes: Early Access - v0.102 - CL 96463

Hello Pioneers!

Alongside working on the April content update, we just pushed another small patch addressing load time bloat due to vehicle recordings and some of you not being able to save the game. To do the latter, we moved the save location out of ‘My Documents’. On start-up after the patch is downloaded you’ll have a backup of your saves in the old location and all your saves will be migrated to the new location. The new location is:

%localappdata%\FactoryGame\Saved\SaveGames\

BUG FIXES

• Fixed vehicle idle recording issues bloating load times and FPS

• Fixed some players not being able to save by moving the save location



28 Mar

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Patch Notes: Early Access - v0.101 - CL 96032

Hello Pioneers!

We’ve got the patch incoming we talked about at the end of last week. This is a small update addressing the most immediate issues. We have focused on the login issue and the most relevant crashes for this update, but are working on fixing other bugs for the next update.

Next week we are planning to have more fixes for you! Hope you are having a great time and let us know about any issues that occur <3

BUG FIXES

• Likely fixed the issue with Sending Game Data that blocked multiplayer

• Likely fixed some Replication Graph crashes (multiplayer crashes)

• Fixed several double click construction crashes on client

• Fixed saves that were created while playing offline not being joinable by other players

• Toned down the fog at certain times of day in Northern Forest and Rocky Desert



18 Mar

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Patch Notes: Early Access Release - v0.1 - CL 95718

THIS IS HAPPENING! The game is now released and we are incredibly excited for you all to play Satisfactory. Here are some patch notes detailing the changes that went in since the Alpha Test Weekend. There is lots of new content in the Early Access version and there are likely more tweaks and fixes in this version than these patch notes cover.

Hope you all will be having an amazing time with the game!

FEATURES

• Unlocked Tiers 4 - 6

• Unlocked the Caterium Research Chain

• Added work-in-progress localisation to a number of languages

• Emotes ;)

BALANCING

• Rebalanced Steel: Steel Plate and Reinforced Steel Plate are now Steel Beam and Encased Industrial Beam (both have a different cost than before, Encased Industrial Beam requiring Concrete to produce)

• Rebalanced Heavy Modular Frame

• Rebalanced costs ...

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