Satisfactory

Satisfactory Dev Tracker




Yesterday

Post

Hi Pioneers!

Hello again everyone, we wanted to address some of the more important issues we’ve heard from you all before we go on a long weekend from our office in Sweden (Easter holidays), so here’s a small but hopefully helpful patch

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We will read your posts as soon as we’re all back!

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and r...

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09 Apr

Post

Hi Pioneers!

 

Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone

 

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

 

Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/  We read your posts every day

 

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue ...

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04 Apr

Post

Hi Pioneers!

 

Hello again everyone, Today we have a patch with some fixes we wanted to get in before the weekend that will hopefully make the 1.1 experience more enjoyable for some Pioneers

 

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

 

We kept this patch small to hopefully not introduce any new big issues but if you happen to encounter any issues please let us know over at our QA Site https://questions.satisfactorygame.com/  We will read your posts ASAP!

 

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the gam...

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01 Apr

Post

Hi Pioneers!

 

Today it’s the release of our first content update since leaving early access and we would like to introduce you all to our newest features with our 1.1 update!

 

This update is available right now on the Experimental version of the game, so before trying it out it’s always good to BACKUP YOUR SAVES

 

This is how you can access the Experimental version:

  • Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental

  • Epic: Go to your library and download the Experimental version

 

Why Experimental?

Since the 1.0 release, we want to continue delivering a stable experience on the default version of the game

 

Using experimental allows us to polish everything up some more before releasing it to everyone and potentially including some side effects which might affect th...

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11 Mar

Post

Hi Pioneers!

Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that we’ve had in the past

While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not properly disappearing, the same could happen to buildables like Foundations and Walls among others after building many of them.

We’ve made improvements that should result in less strain on Unreal Engine’s replication system leading to an improved multiplayer experience, they should also alleviate the “Reliable Buffer Overflow” issues on joining a session, as well as addressing additional side issues like interacting with the Advanced Game Settings menu during multiplayer kick...

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18 Feb

Post

Hi Pioneers!

Hello again everyone, Today we are reopening Experimental again!

From now on we intend to use Experimental to properly implement bigger bug fixes, programming changes or optimizations without compromising the current 1.0 experience for those who are comfortably playing in the 1.0 default version of Satisfactory

This should also help with reducing the frequency of patches/downloads necessary for the majority of players since we’ll space out a bit more when we will move Experimental versions into the default version once they have been stabilized

Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out

You can find your saves in:

%LocalAppData%/FactoryGame/Saved/SaveGames/

There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere el...

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20 Dec

Post

Hi Pioneers!

 

Hello again everyone, Today’s patch is a localization update so everyone can have the latest professional and community translations for Satisfactory

 

If there’s any big issues you think we should address or we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/  We read your posts every day and it will be great to read all your feedback after we come back from vacation

 

Once again, thank you for all your support, we’re super grateful to have such a dedicated community and we’re happy you’re enjoying our game, thank you so much for your nominations in the Steam Awards 2024!

 

If you would like to read more about that, please check out this othe...

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09 Dec

Post

Hi Pioneers!

Hello again everyone, Today’s patch is potentially the last patch before we go out for FICS*MAS vacations and winter holidays at our office

We wanted to do a last patch with some important fixes as we’ve noticed that some pioneers are still getting soft locked from the FICS*MAS calendar progression, so you can now handcraft the FICS*MAS Data Cartridges in the Workshop once you’ve unlocked them in case you ever lose them so you should always be able to complete the event

As always, if this patch brought any unexpected issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and even if we don’t address them right now, we will definitely look through your feedback after everyon...

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05 Dec

Post

Hi Pioneers!

 

Hello again everyone, today we have a patch with a some heavily requested changes and some internal fixes to future FICS*MAS content that you’ll get to see over the next few days

 

Those fixes are omitted from here as to not spoil the surprises for all the new pioneers even if you have already seen some of the content from previous years :)

 

If with this patch we happened to introduce any new issues or you think there is something important we are forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/  We read your posts every day!

 

See you all again soon <3

 

GAMEPLAY

  • ADA’s messages after picking up presents w...
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03 Dec

Post

https://preview.redd.it/ygzh8b8bao4e1.png?width=1920&format=png&auto=webp&s=09e09490082ac431837871e2ccc17246c787bfc0

Hi Pioneers!

It's once again that time of the year, and after seeing the overwhelmingly positive reaction from all of you over our 1.0 release, we wanted to give you all something special before we started to go on vacation for the holidays.

https://preview.redd.it/d0izz5mcao4e1....

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28 Nov

Post

Hi Pioneers!

 

Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later

Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do.

Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes

There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community.

This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear.

And we’ve a...

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14 Nov

Post

Hi Pioneers!

 

Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game

 

With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/  We read your posts every day!

 

Thanks everyone for your support, hope you continue enjoying our game <3

 

BUGFIXES

  • Fixed a crash related to Gas Pillar Clouds due to removal of Gas Pillars

KNOWN ISSUES

There are languages missing

These are the only officially...

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07 Nov

Post

Hi Pioneers! 

This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix! 

If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/  We read your posts every day!  

Sorry for the inconvenience last patch caused and hopefully we should be good for now! Thank y...

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04 Nov

Post

Hi Pioneers!

Hello again everyone, this is potentially our last patch for a few weeks before we go back into focusing on working on more content so we included a bunch of highly requested fixes in it!

Some notable examples are re-adding the Clearance visualization boxes on Buildings to be on by default, which now has also an option to turn it off for those who don’t want them, Gas Pillar smoke effect lingering should now properly be fixed for all Gas Pillars in the world, Updates to the community created translations including 3 more languages reaching 100% completion and plenty more crash and bug fixes!

If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.co...

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15 Oct

Post

Hi Pioneers!

Hello again everyone, Today we have another patch with a pretty sizeable amount of bugfixes and other polish including several crash and bug fixes, multiplayer interaction fixes, many UI, Visual and Audio fixes, and more!

Given the amount of fixes in this patch, please let us know over at our QA Site if we might have introduced any new issues https://questions.satisfactorygame.com/ We read your posts every day, so also let us know if there’s anything important that hasn’t been addressed already

See you all again soon, It’s amazing to see so many of you still enjoying our game every day and it means a lot to all of us <3

BUGFIXES

  • Potential fix for a rare crash when dismantling a drone at the end ...
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25 Sep

Post

Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, We’re super happy to see you all still enjoying our game <3

BUGFIXES

  • Fixed Early Access supporter pack not working for peop...
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19 Sep

Post

Hi Pioneers!

Hello again everyone, We have been monitoring the issues some of you are having since we released and today we have a potential fix for one of the most prominent crashes with no workarounds that we have identified

After this patch, crashes related to Conveyor Belts/Lifts (AFGConveyorItemSubsystem) should hopefully be solved for everyone

This patch exclusively contains fixes for this issue, given its severity we didn’t want to wait for these fixes to be out so everyone could enjoy playing through the weekend :)

We have more fixes on the way for other issues being prepared and verified but in the meantime, Remember to upvote and post about any other bugs or issues in our QA Site https://questions.satisfactorygame.com/  We read y...

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12 Sep

Post

Hi Pioneers!

Hello again everyone, we want to say thanks for such an amazing reception to our 1.0 release. It has been incredible for all of us, and we really appreciate your enthusiasm

With that said, we have noticed that some of you are having issues that might prevent you from playing, so here are some fixes that will hopefully allow you to enjoy the game as well

If there are other problems that you still think need to be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts have been extremely helpful so far and we read them all every day

Most of the team is taking a small break this Friday and Monday to recharge our batteries after the release, so we might take a bit more time to prepare...

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10 Sep

Post

Hi Pioneers!

Our Early Access journey has come to an end, and what a journey it’s been, after more than 5 years of adding features, fixing bugs, and improving the game with your feedback, we are happy to finally release the 1.0 version of Satisfactory!

 

We are sending 1.0 off with MANY new features and changes, so grab some snacks and get ready to go through the patch notes while you are downloading the update :)

 

As always, if you encounter some issues with this new release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback, and we’ll try to address any new issues ASAP.

 

Thank you so much to all of you for your support so far, it has been invaluable...

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12 Dec

Post

Hi Pioneers!

Hello again everyone, here’s one more patch before we all go on vacation for the holiday season

If there’s any unexpected issues as a result of this patch or any issues that we might be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great time, Thank you for enjoying our game <3

BUG FIXES

  • Fixed crash related to GPU Scene validate

UI

  • Fixed the shadow on the Reset Fuse lever being offset

LOCALISATION

  • Updated all languages with the latest translations
  • Updated language completion rates
  • ...
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