SCUM

SCUM Dev Tracker




20 Dec


17 Dec


15 Dec


14 Dec


13 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone long time no see with one of these! We are constantly getting questions from you guys about the development status and how it's going so we have decided to bring the Development updates back! These will release every week giving you fresh updates on what the team is working on! So without any further lollygagging check out what we have been up to this past week as I ran around the office trying to sneak out some photos for you fellas!

Also important announcement! As you will, and already have, see we have been working hard on optimizations and removing the issues in the game. This not only showed more time consuming than expected but also still requires work on the issues. Considering that we had a team meeting and decided to push the 0.7 update to Q1 2022. We did not take this decision lightly as we know you were hoping to get 0.7 as an early Holiday surprise. But the decision has been made to rather take more time to polish it and work on it f... Read more
Post
    /u/ on Steam - Thread - Direct
Lite ditt och datt: Du kan hitta informationen om detta event på sidan för tillkännagivandet här.

10 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Another hotfix, so many hotfixes that you can't really complain you are cold this winter. Check it out!



  • Fixed the issue where the render resolution would be set at 10 for some users.
  • Fixed the bug where lights on vehicles would turn off after you exit the vehicle.
  • Fixed the bug where suicide puppet would continue laughing and beeping after he was killed and detonated.
  • Fixed the issue where the motion sensor detonator and laser detonator wasn't possible to be placed on mines.
  • Fixed the issue with lockpicking where on initiating the lockpicking it would cause the screen to go dark and cause lock to be...
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09 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey everyone we are back with the hotfix, we are continuing the optimizations streak. Here is what we got and we will have more news for you soon! Check it out - >




  • Fixed the bug where it was able to place multiple cabin doors on one location.
  • Fixed wrong caption on desert ghillies.
  • Fixed the bug where quick access was not saved after relog.
  • Fixed the bug where sound wouldn't stop playing after exiting to the main menu.
  • Minor fixes and improvements for settings menu.
  • Fixed the bug that could cause player to get stuck when opening/closing vehicle door.
  • Fix the bug where resol...
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