Beda

Beda



25 Mar

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Yet another start of the week and with a proper Dev update this time as well! Check out what the crew has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC AI behavior.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on dropship movement and deployment system.
  • Code review.
  • Resolving issues on the dirtbike.
  • Tweaking raft parameters.
  • Working on quest system.


  • Reworking some POIs.
  • Gene...
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20 Mar

Post
    Beda on Steam - Thread - Direct


Hello everyone, some big news for you all!
We are excited to announce that our support system has been upgraded! With the new page you will find all the information needed when you find yourself in a bit of trouble. From FAQ, troubleshooting common issues and expanded direct support.

For those of you with active tickets on the old system you will need to create a new ticket on the new page, as the old one will no longer provide responses.

You can find the new support page here:
... Read more
Post
    Beda on Steam - Thread - Direct
Hello everyone, hotfix is here and it could not come soon enough. Check it out!



  • Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside.
  • Fixed the issue with wrong backpack grips.
  • Fixed the issue that broke motorbikes.
  • Fixed the issue where workbenches disappeared when used.
  • Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid.
  • Fixed multiple level design issues.
  • Fixed the issue where Raymond Boots would clip through.
  • Fixed the issue that could cause a server crash on login.

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15 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it!



  • Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash.
  • Fixed the login server crash issue.
  • Fixed the issue where Laika window wipers would glow in the dark.
  • Fixed the issue where some localizations got messed up.
  • Fixed the issue where you could not sell some items when you should.
  • Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually).
  • Fixed the issue where the fishing rod would not extend properly.
  • Fixed the i...
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14 Mar

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!




A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!

Raid protection: Settings located under [Features]

scum.RaidProtectionType=0
3 options:
  • 0 None (No raid protection will be active)
  • 1 Offline (Raid protection will be active after all members of the squad are offline)
    ...
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11 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!



  • Memory optimizations.
  • Working on movement rework.
  • Working on NPC vehicle combat.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on squad probation system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing....
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04 Mar

Post
    Beda on Steam - Thread - Direct
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.

... Read more

26 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • Bugfixing.
  • ...
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19 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Text...
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12 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Texture optimizati...
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08 Feb

Post
    Beda on Steam - Thread - Direct
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!

06 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]




  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • ...
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05 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!



  • Code review.
  • Bugfixing.
  • Working on weather controller.
  • Refactoring weapons code.
  • More bugfixing.


  • Encounter manager spawners tweaking.
  • Tweaking threat zones.
  • Bugfixing.
  • Reworking continental houses (optimizations).

... Read more

31 Jan

Post
    Beda on Steam - Thread - Direct
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!



  • Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
  • Fixed the issue where drinking water would sometimes cause a server crash.
  • Fixed the issue where player would remain stuck in falling animation after airplane crash.
  • Fixed some icon issues.
  • Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
  • Fixed the issue where opening vehicle doors would kill the player in some situations.
  • Tweaked vehicle skin pattern textures.
  • Fixed the issue where p...
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29 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out!



  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Workin...
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25 Jan

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out!



  • Potential fix for small animals sometimes walking through air.
  • Fixed the issue where headshots were not detected in events.
  • Fixed the issue where magazines would sometime randomly disappear during reload.
  • Fixed the issue that caused a steady fps drop over time.
  • Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash.
  • Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles....
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16 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord[discord.gg] and check it out!

11 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback.


As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.

20 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays!



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • ...
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19 Dec

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base ...
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