Beda

Beda



15 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it!



  • Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash.
  • Fixed the login server crash issue.
  • Fixed the issue where Laika window wipers would glow in the dark.
  • Fixed the issue where some localizations got messed up.
  • Fixed the issue where you could not sell some items when you should.
  • Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually).
  • Fixed the issue where the fishing rod would not extend properly.
  • Fix...
Read more

14 Mar

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!




A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!

Raid protection: Settings located under [Features]

scum.RaidProtectionType=0
3 options:
  • 0 None (No raid protection will be active)
  • 1 Offline (Raid protection will be active after all members of the squad are of...
Read more

11 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!



  • Memory optimizations.
  • Working on movement rework.
  • Working on NPC vehicle combat.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on squad probation system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • ...
Read more

04 Mar

Post
    Beda on Steam - Thread - Direct
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.

... Read more

26 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • ...
Read more

19 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • ...
Read more

12 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Textur...
Read more

08 Feb

Post
    Beda on Steam - Thread - Direct
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!

06 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]




  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • ...
Read more

05 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!



  • Code review.
  • Bugfixing.
  • Working on weather controller.
  • Refactoring weapons code.
  • More bugfixing.


  • Encounter manager spawners tweaking.
  • Tweaking threat zones.
  • Bugfixing.
  • Reworking continental houses (optimizations).

... Read more

31 Jan

Post
    Beda on Steam - Thread - Direct
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!



  • Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
  • Fixed the issue where drinking water would sometimes cause a server crash.
  • Fixed the issue where player would remain stuck in falling animation after airplane crash.
  • Fixed some icon issues.
  • Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
  • Fixed the issue where opening vehicle doors would kill the player in some situations.
  • Tweaked vehicle skin pattern textures.
  • Fixed the issue where p...
Read more

29 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out!



  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Workin...
Read more

25 Jan

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out!



  • Potential fix for small animals sometimes walking through air.
  • Fixed the issue where headshots were not detected in events.
  • Fixed the issue where magazines would sometime randomly disappear during reload.
  • Fixed the issue that caused a steady fps drop over time.
  • Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash.
  • Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles....
Read more

16 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord[discord.gg] and check it out!

11 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback.


As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.

20 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays!



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • ...
Read more

19 Dec

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base ...
Read more

18 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are having a good start of the week! No dev update this week but we do have a small hotfix for you and a small community update lined up! So check it out!



  • Fixed the issue where the game could crash randomly.
  • Fixed the issue where Cartridge trap recipe was using BMG ammo incorrectly.
  • Fixed the issue where the PU scope was not available at trader NPCs.
  • Fixed the issue where you could not sell the improvised flamethrower at trader NPCs.
  • Fixed the issue where cooking would do damage to portable stoves.
  • Fixed the issue where SCAR DMR Weapon parts could not be picked up from trader depot.
  • Fixed the issue with fac...
Read more

15 Dec

Post
    Beda on Steam - Thread - Direct
Hello all! Hope you are enjoying 0.95! We have a small hotfix here for you to resolve some issues so check it out!



  • Fixed the issue where characters would stutter while skydiving.
  • Fixed the issue where fire ring and improvised fire place could not be used for cooking in SP.
  • Fixed the issue where apply button was always grayed out at barber trader.
  • Fixed the issue where squad tab would sometimes not update.
  • Fixed the issue on server settings where you could not disable vehicle spawns.
  • Fixed the issue where you could not switch to drone mode when you already played as a character.
  • Fixed the issue where using autowalk in drone ...
Read more

14 Dec

Post
    Beda on Steam - Thread - Direct
THE WAIT IS OVER!!!! 0.95 THE HORDE UPDATE IS OUT!!!!! Check out everything that awaits you on the island in the last major update until 1.0


Note: Due to huge changes, we will unfortunately need to execute a partial wipe on all servers. All of your skills and gold will remain.





To start off we have done a lot of optimizations on both the server and client. You will see an increase in server performance and it allowed us to implement the new features and prepare the groundwork for future additions. This does mean that there were cutbacks on some things though such as puppet... Read more