SCUM

SCUM Dev Tracker




28 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Server profiling.
  • Server optimizations.
  • Working on crafting rework.
  • Resolving server issues.
  • Implemented tutorial system.
  • Improving vehicle physics.
  • Optimizing encounter manager.


... Read more

20 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out!



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Working on crafting rework.
  • Resolving server issues.
  • Finishing the encounter manager.
  • Implementing tutorial system.
  • Improving vehicle physics.


  • RTV testing.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap!


We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!





As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Nov

Post
    Beda on Steam - Thread - Direct
Another Monday another dev update! See what you can look forward to in this one, to start off your week.



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care.
Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.




  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future!



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Oct

Post
    Beda on Steam - Thread - Direct
How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update!



  • Implemented Halloween features.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on tooltip system.
  • Working on new modular vehicles.


  • Working on threat zone rework.
  • Working on the new mini map.
  • Bugfixing.
  • Re texture and optimization of furniture.
  • Re textu...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Oct

Post
    Beda on Steam - Thread - Direct
It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out!



  • Fixed the issue where weapons could not be mounted on planes in SP.
  • Fixed the issue where improvised gloves caused lockpicks to be indestructible.
  • Fixed the issue where the main menu reverted to the basic main menu.
  • Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.


  • Adjusted the loudness of the Halloween event.
  • Nerfed the keycard spawn rate....
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone happy Thursday! Spooktober season is officially underway and so it shall be on the island as well. With some fixes included, get ready to get chilled to the bone.



  • Fixed the issue where airplane wings were not damaged in collision.
  • Fixed the issue where sometimes spawner subpresets where not saved correctly.
  • Fixed the issue where it was possible to carry overweight chests when picking them up from vehicles.
  • Fixed the issue where loot override would not work on some areas on the map.
  • Fixed the issue where airplanes would sometimes go through the ground.
  • Fixed the issue where drones could not drag chests.


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, Monday again but no Dev update. It got a bit cold here so we decided to warm you all up with a hotfix!



  • Fixed the issue where eye color would change when scary masks were equipped.
  • Fixed the issue where wearing a moto mask in combination with hazmat suit hid the whole body.
  • Fixed the issue where glasses and cigarettes could not be equipped at the same time.
  • Fixed the issue where pumpkin plant would not always yield a pumpkin.
  • Fixed the issue where Large refrigerators could be dragged.
  • Fixed the issue where "Building bases" and "Flag overtake" custom zone settings were swapped.
  • Fixed the issue where trader ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.