SCUM

SCUM Dev Tracker




18 Feb

Post
    Perito on Steam - Thread - Direct
Attention inmates! It s that time of the week again and we have a freshly baked community showcase for you, so let's see what you guys were cookin' up in the past week ->



I bet he would've liked to stay longer, but I guess his hands are tied


And here we have C9_Nelf and his m...
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17 Feb

Post
    Fratman on Steam - Thread - Direct
Prisoners! Your weekly entertainment transmission, containing the latest development progress of SCUM, is ready!




Aside from intensive bug-fixing efforts, the programming team is working on various tasks, including optimizations for the Sentry, improving movement capabilities for armed NPCs, and ensuring the Kinglet Mariner is roaming the skies. Work is also progressing on the UI redesign for the phone, garden health mechanics, and anti-cheat improvements.



Reworking the map has inevitably resulted in some bugs, and the team is ensuring that any issues found are being addressed. Additional tweaks and testing have also been... Read more

11 Feb

Post
    Fratman on Steam - Thread - Direct
Hello again prisoners! As part of your incarceration, you are hereby subjected to your weekly punishment consisting of subpar puns, obscure references and outstanding community contributions!




Let's start with a selection of screenshots from the past week:


Can't shake the feeling that a very specific Tom Petty song would fit this visage. Nice shot AerinoKavli!


...
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10 Feb

Post
    Perito on Steam - Thread - Direct
Hello everyone! Another Monday, another dev update, check it out!




Our programming team has really sunk their teeth into bug fixing and optimisation, with it taking up the bulk of our manpower in that regard.
Pesticides aside, more work has been done on the UI front, as well as the highly anticipated Kinglet Mariner and the garden's health functionality that we mentioned last week. Other than that, there have also been further improvements to the armed NPC's movement.
That's not all, there has also been some progress when it comes to the implementation of new anti-cheat efforts.




The Level Design guys are stil... Read more

04 Feb

Post
    Perito on Steam - Thread - Direct
Hello everyone! Ready for another round of bad puns, random pictures and even less coherent videos to accompany all that? Me neither. Let's dig in ->



Still better than Ghost Rider 2007


This pans out to be quite relatable
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03 Feb

Post
    Fratman on Steam - Thread - Direct
We wish everyone a warm welcome into the new week with a new update on how things are going with SCUM!




The programming team is heavily focused on bug fixing, with an additional rework being conducted on the overall look of the rain and the look of the terrain affected by it. Further testing has also been conducted on the lighting probes as well. Also, work has continued on the melee combat functionality for the armed NPCs and on the rework of the foliage. Additionally, certain improvements have been implemented with regard to trophy and weapon rack snapping on loophole walls and hatch floors. Work has also started on adding health functionality for the garden so it functions as a proper base building element, meaning that it will be part of raid ... Read more

30 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Thursday! Cold days are coming to a close so let's warm up some more with a hotfix, check it out! ->



  • Fixed the issue where repair, plant and defuse interactions were not available while on ladders, making hatch doors OP from below.
  • Fixed the issue where if looking at Questbook when quests expire, player would have non interactable expired quests.
  • Fixed the issue where ending vehicle service on a car jack would crash the server.
  • Possible fix for a rare server crash relating wheelbarrows.
  • Fixed the issue where refilling turrets with multiple ammo types would sometime crash the server.
  • Fixed the issue where puppets would not attac...
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28 Jan

Post
    Perito on Steam - Thread - Direct
Attention inmates! It's that time of the week again and I still haven't run out of puns to accompany captured moments of your shenanigans. So without further ado, the spotlight is all yours and let's get into it ->



It's JAWrring how FINished you are once the shark get's you
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27 Jan

Post
    Fratman on Steam - Thread - Direct
Happy Monday, prisoners! Here's a new dev update on your favorite survival game to ease you into the new week!




The programming team has been working on a wide variety of features and fixes. Some crashes caused by gardening are being fixed, along with some reflection probes that weren’t set up properly. Puppet behavior has been tweaked for when they are chasing you (more on that in one of our upcoming updates), and we’ve fixed some bugs related to their behavior when you’re attacking them with a flamethrower. Also, some additional optimizations to the puppet spawns have been added. Multiple UI improvements and additions have been developed for better localization support, as well as subtitles for trader and DLC character dialogues. Snapping of ele... Read more

21 Jan

Post
    Perito on Steam - Thread - Direct
Hello everyone! It's Tuesday and the King of cringe captions is here once again to give you another showcase. Check it out! ->



These 90's rap album cover photos are getting better and better, we could make a contest in the future. Post your best pics!!


Just the lads getting absolutely hammered befor...
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20 Jan

Post
    Fratman on Steam - Thread - Direct
Hey there, prisoners! After last weeks irregular post, We're back with the usual weekly updates, so make sure to grab a coffee and enjoy your read!




The programming team is warming up their fingers and gearing up for this year's release! Starting with working on additional admin commands for private server owners and adding support for extra first-person vehicle animations. Foliage is also being further optimized, and new tooltips are being added for localization purposes. Additionally, player collisions are being modified in custom zones, and there are some new developments in the anti-cheat segment—but more on that when we can give out details, NDAs and that. It goes without saying that a significant effort has been invested in bug fixing as wel... Read more

14 Jan

Post
    Perito on Steam - Thread - Direct
I'd thought of opening this years first community showcase with a "did you miss me?", but I think I'll save that for another time, when I'm in the mood for the sound of crickets. Anyhow, I know you can't bear to wait any longer to see what the community has been up to lately. Check it out! ->



Form a line please, there's enough bullets for everyone.

...
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13 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! We are back with a new Dev update! Check it out!


It is good to be back! First of all we wish you all a wonderful 2025 year! We are back in the office in full strength now and ready to hit it again. As we already stated, this year is our year to finally release SCUM from Early Access into full release. So we are now full steam ahead, all hands on deck, no mountain too high, no valley to low and all other Instagram quotes you can think of here.

So you can expect us to be more and more active again, with more and more interesting stuff from us. And we will need you as well as your feedback will be one of the key elements on the path to 1.0 as it has always been. So see you in the forums, chats and everywhere else and let us sprint together to the finish line.

Next week back to the regular dev updates, so do not worry...

20 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone happy Friday! Hope you are all good! Let us end the week with a nice little Dev update, special edition! ->


This one will be a different one to what you are used to see. AS it is more of an announcement rather than what we were doing. What we were doing are hotfixes as you could see the past couple of weeks. Now at the end of the year we will allow our selves some time to rest and look to the future.

But let us recap on 2024. and how it was for us as well. First thing that is noticeable is the slower more spaced out pace of updates, and the result was more quality in them as well. Added awesome new features, optimized old ones and long awaited stuff has finally made it into the game. Even the long awaited release window was announced.

Alas now it is time for us, after long overtimes, crunches, caffeine overdrives, to have our o... Read more

18 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Wednesday! Guess what another hotfix and return of some seasonal goodies, check it out! ->



  • Fixed the issue where you hitting dropships with explosive arrows would skip the leave animation.
  • Fixed the issue where Projectile damage disabled server setting would not prevent turret projectile damage.
  • Fixed the issue where BB elements with no owner could cause a connection lost.
  • Fixed some wrong grips on weapons.
  • Fixed the issue where the minigun turret would not deal damage to vehicles.
  • Fixed the issue where items would be dislocated when picked up.
  • Fixed the issue where shooting as a passenger on bicycles would kil...
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13 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, it is Friday! We are releasing a small hotfix for a crucial issue and also an update on the servers that were down since last update. Check it out! ->


To start off we have noticed, as you have as well, that since yesterday some of our official servers did not update correctly, This was due to G Portal update system failing to, well, update them. Hopefully this is resolved now and you will be able to play on them. Do keep in mind that due to that we have decided to do a rollback of all affected servers to exact time before the hotfix, so you do not loose anything due to this. Thank you for understanding.


  • Fixed the issue where mounting vehicles could sometimes cause a server crash.
  • ...
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12 Dec

Post
    Beda on Steam - Thread - Direct
Hello hello everyone ! Happy Thursday, ready for a hot hot hotfix on this cold day! If the answer is yes sweet, if the answer is no well too bad. Check it out! ->



  • Fixed the issue where phones would spam "New Message Received" notification on quest start.
  • Fixed the issue where the First person camera would clip through player body during urinate animation.
  • Fixed incorrect descriptions for rafts and hatch door crafting recipes.
  • Fixed the issue where some purchased vehicles would spawn in without an alternator.
  • Fixed the issue where shooting with an Improvised rifle in third person would make the character twitch.
  • Fixed the issue where the quest cycl...
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10 Dec

Post
    Perito on Steam - Thread - Direct
Hello everyone, happy Tuesday! We have a hybrid post for you today, a bit of a com showcase and a survey for you all! So check it out! ->



Getting into the holiday spirit, or getting some spirits into yourself for the holidays, the difference is minimal.


praise the sun
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09 Dec

Post
    Fratman on Steam - Thread - Direct
Hey there, SCUM community! Hope you've started preparations for the holidays and that you're enjoying the new update. Here's a quick look at what the team's been up to last week!




This will be quick. There are still some things that need to be taken care of since the release of the new update, which is why the programmers are exclusively focused on bug fixing. And when I say 'programmers,' I literally mean all of them. It's all hands on deck to make the update and all the features that came with it work as smoothly as possible.



The level design team continues their gargantuan effort of reworking the landscapes across mul... Read more

05 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Thursday! Hope you are enjoying 0.96! We are deploying a hotfix for the more critical issues with an unfortunate announcement as well. Check it out! ->


Since the release of the 0.96 we have seen an increase of feedback as well. This is awesome as it helps out a lot for our GD to make changes and balance things out, so keep it coming. We would also like to ask you, if possible to have screenshots and even better videos, ready so we can nail it down.

One thing we saw was happening was overwhelming exploit to take down mechs and get high end loot easy. This will be fixed this update and unfortunately we will have to take a measure here. Hence all high end loot gained from mechs in this way will be removed. This was a better option as the alternative would be another wipe and we do not want to punish legitimate players.

... Read more