Hey u/dan_1789 - Thanks for raising, we're seeing this topic popping up a few times since the recent fix to Skeleton Cannoneers in our 2.4.2 update.
For some wider context here, the fix was to prevent Skeletons manning cannons to become stuck in a targeting loop which caused them to be unable to find a target to fire at when there were valid targets available. From our perspective this fix is purely returning Skeleton Cannoneers back to their same intended firing frequency and accuracy levels prior to the bug was introduced.
As we're seeing this feedback indicating that the Skeleton Ship encounters and Skeleton Fort defenses have now been made more challenging, we'll continue to monitor feedback and player data on these encounters and will review the balancing for these encounters should we need ...
Read more