Sea of Thieves

Sea of Thieves Dev Tracker




23 Oct

Post

Hey Everyone,

Following the launch of Season Ten on October 19th, I wanted to share a quick update on the current state of play and what we are doing to improve the player experience right now. You can reply directly in the forums here https://www.seaofthieves.com/community/forums/post/1850474, but sharing details below;

Server Performance
Following the October update we've seen the wave of reports from players who have been impacted in some way by poor server performance. We can also see from player data a significant spike in servers underperforming sinc...

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19 Oct

Comment

Originally posted by sprucay

Aim assist is interesting.

Also, how the hell was the watch three minutes slow?!

Seriously the guys dead, give him a break πŸ˜‚

Comment

🌢️🌢️🌢️


24 Jul

Comment

Originally posted by CaterpillarVisual629

Hey mate i guess the rework to Make the ghost hull glow is still Not on the Agenda ? Just curious because the shackled Phantom hull still works better than the ghost hull itself and no one has it since its been Season 2 exclusive reward

Shackled Phantom Hull you say, i may have seen that recently...


15 May

Comment

Loved it, an awesome nostalgia hit 🍻


14 May


19 Aug

Comment

Originally posted by CKKells

Here's the qoute from u/Rare-Sonicbob 1 month ago on this subject.

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding ...

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πŸ™Œ


04 Aug

Comment

Originally posted by Old_Ratbeard

4 Years ago I pitched an idea to have banners show up with ship/crew names. Got some love but also a lot of doubters. One being our very own Drew Stevens, aka u/Rare-Sonicbob. He mentioned that it might take away some of the mystery to run into a crew called the crew of β€œthe gonna bus’ u up.” Drew, I want you to know I've thought about this post often, and have waited for this day to come.

In all seriousness, hats off to the team for making this a reality. It turned out wonderful and I can't wait to see what everyone names their ships. Keep an eye out for The Gonna Bus' U U...

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HAHAHA AMAZING! A lot can change in three years dude, glad to see you are still sailing with us (and Kudos on the Ship name πŸ˜‰)


08 Jul

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Originally posted by granty012

Any chance we can get this information posted on a official SoT channel/SoT Twitter etc? I see the argument being used time and time again and I think it may be helpful having it said a little louder for the folk at the back.

πŸ‘


01 Jul

Comment

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding us back from delivering experiences to our players.

:2226: Thank you for coming to my TED talk :22...

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22 Jun


14 Jun

Comment

Originally posted by Nemnxx

Your sandbox, my playground

🍻

Comment

Ok, yup that's pretty damn cool


05 Jun


25 May


21 May


18 May


26 Apr

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Originally posted by INeverPlayedF-Zero

Is an emoji possible? If so, I want "πŸ‘€" for back when u/Rare-Sonicbob used to lurk the sub.

If not, lemme get "Ghosted by the Shrouded Ghost"

...used to... - once a lurker always a lurker πŸ‘€


10 Mar

Comment

Originally posted by Elbcore3

I received all the regular colored Arena skins, however the good boy set is missing. Is that delayed or am I the only one who does not have it yet? (I have been Sea Dogs level 50 for a very long time, so i did not miss the deadline by a long shot)

The Arena Ship Set gifting is taking some time to complete - Suggest giving it ~72 hours for us to get these out to all players!

Comment

Originally posted by iocomxda

BUG: season Six still has the animation intro with the character waking up from table even if disabled, on pc

The 'Auto-skip intro animatic' option in the settings disables the Animated Map video shown after pressing Start in the Front-End. The animation of players waking up in the tavern in-game is not managed by that setting and not skippable.