almost 6 years
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New God: Merlin - The Master Wizard
Passive - Overload
Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy
- 10 (+15% of your magical power)
- Max. Charges 3
- Duration 5s
Ability 1 - Eclipse/Radiate/Frostbolt
Eclipse (Arcane Stance): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.
- Initial Damage: 40/60/80/100/120 (+70% of your magical power)
- Marked Damage: 5/15/25/35/45 (+10% of your magical power)
- Range: 60
- Mana: 60
- Initial Radius: 5
- Final Radius: 15
- Cooldown: 14s
- Persist time: 3s
- Interval Time: 0.4s
- Damage: 10/20/30/40/50 (+35% of your magical power)
- Damage per tick of burn: 5/10/15/20/25 (+5% of your magical power)
- Range: 45
- Mana: 60
- Radius: 5
- Cooldown: 16/15/14/13/12s
- Persist Time: 2s
- Interval Time 0.5s
- DoT Duration: 2s
- Damage: 60/100/140/180/220 (+60% of your magical power)
- Extra damage if slowed: 20%
- Range: 70
- Mana: 60
- Explosion AoE: 10
- Cooldown: 6s
- Radius 4
Ability 2 - Vortex/Dragonfire/Blizzard
Vortex (Arcane Stance): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
- Damage: 50/80/110/140/170 (+60% of your magical power)
- Range: 60
- Mana: 60/65/70/75/80
- Radius: 20
- Cooldown: 16/15/14/13/12s
- Time to Deploy: 0.5s
- Duration/Persist time: 1s
- Damage per tick: 8/11/14/17/20 (+25% of your magical power)
- Effect Radius: 30
- Mana: 60/65/70/75/80
- Cone Angle: 80
- Cooldown: 16/15/14/13/12s
- Duration: 3s
- Interval Time: 0.25s
- Protection Shred: 0.5/1/1.5/2/2.5%
- Debuff Duration: 4s
- Stacks: 8
- Time to deploy: 0.5s
- Range: 50
- Damage per tick: 30/40/50/60/70 (+20% of your magical power)
- Range: 65
- Mana: 60/65/70/75/80
- Radius: 20
- Cooldown: 16/15/14/13/12s
- Time to Deploy: 0.5s
- Slow: 8
- Stacks: 5x
- Slow Duration: 2s
- Interval Time: 0.5s
- Duration: 4s
Ability 3 - Flicker(all stances)
Merlin quickly teleports a short distance in front of him.
- Range: 30
- Mana: 70
- Cooldown: 22/21/20/19/18s
Ultimate Ability - Elemental Mastery (all stances)
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
- Explosion/Implosion Damage: 100/140/180/220/260 (+20% of your magical power)
- Burn Damage: 5/10/15/20/25 (+5% of your magical power)
- Radius: 25
- Mana: 40/50/60/70/80
- Knockback: 100
- Cooldown: 28/26/24/22/20s
- Burn Interval Time: 0.5s
- Slow: 20
- Duration: 1.5s
New Battle Pass - Too Hot for You!
The SMITE Battle Pass is coming to Season 6! Each Battle Pass will be themed around a specific set of content and players will be able to earn Battle Points from playing SMITE to progress each Pass. Each Pass has two tracks, a free track with multiple rewards and a paid track that unlocks additional rewards and a boost to Battle Points earned. Be on the lookout through the year as additional Battle Passes are added to progress through!
More info here![www.smitegame.com]
New God Skins
Knight of Mordred Achilles
Lady of the Lake Freya
Steamy Chibi Sol
Infinite Shift Sun Wukong
Scarlet Judgement Nemesis
Heavy Hitter Anubis
Deadly Desire Da Ji
Archangel Chernobog
Gladiator Guan Yu - Season 5 Ranked reward
Golden Touch Baron Samedi - Season 5 Commendation reward
Merlin Mastery Skins
Click HERE [www.smitegame.com]to read the full Patch Notes for Season 6!