Smite

Smite Dev Tracker




16 Apr


15 Apr

Comment

It looks like your minions are attacking the Khepri. Can see damage numbers and you get an assist. Towers detect if you are attacking a god allied to them, which technically you are :D

Similar things happen on Bastet Cats, or even more interestingly an enemy god stepping on an Artemis trap while she is under a tower a mile away.


14 Apr

Comment

Originally posted by GankMiddleLane6

Other than the power creep that's happened with some of the recent gods (tiamat/tsuky) the god variety is great. Don't know what this man is spouting off about.

haha yes thank you! And I did do a long writeup on the concept of power creep and we are taking that feedback seriously, so SMITEs gods looking better than ever from my perspective!

https://old.reddit.com/r/Smite/comments/kluxnq/why_does_every_new_god_have_to_have_power_creep/

Comment

Well I'm pretty biased, obviously, but I tend to disagree with the statement: "SMITE's gods lack skill expression"

From every season of SMITE, we have sought to create a diverse roster. This comes from visuals, cultural inspiration, class, role, and gameplay.

Over the years, we have created very few gods that are specifically "simple" or "easy" - And I think we have found a really great balance between kits that are accessible, yet offer a lot of deeper gameplay choices for more experienced players.

I also don't agree at all with the concept that "ability 1 should interact with ability 2" type example you gave for Hera - and I have written an entire article about this before.

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Comment

Originally posted by Sinisterniik

Hey Ajax! Thanks for stopping by. I'm sure I speak on behalf of everyone when I say that we love to see Hirez interacting with Reddit posts. I appreciate you taking the time to make a lengthy response.

When I first read your response, I was a little slighted and felt like my concerns were being dismissed. My post is about bad matchmaking, and you literally say that it isn't. But on a second reading, I understand what you mean more.

I still think there's a disconnect between what I want to convey and what you took away from it. I've also had some thoughts come together after digesting the huge number of responses to my post. More on that in a moment...

I didn't come as quickly to reply here because what OP is describing is not really a matchmaking issue. Its a player behavior or playerbase culture issue.

In my title post, I mentioned that my teammates are level 140+ and some have Masters loading frames. I bring this up for t...

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Thanks for the additional writeup, I'm doing my best to understand player concerns and take steps to solve them, and I'm glad that people are feeling that.

However, even after reading your most recent post, I still feel that you are using the term "matchmaking" incorrectly. Not just in regards to SMITE, but in regards to all multiplayer gaming.

My previous post already explained it, but i'll try to restate the most important parts.

  • MMR is determined entirely from wins and losses.

  • Matchmaking only cares about MMR and player level - we look to group players with the same experience and same skill level as closely as possible.

All of these factors you are describing have no direct impact on matchmaking. They could, however, have an indirect on matchmaking.

  • Higher player levels SHOULD know how to play their role and how to team fight

  • Higher MMR players SHOULD be able to hit their skil...

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13 Apr

Comment

Originally posted by SuperMike-

Hi,

If you dont mind can I ask you 2 questions.

1) does ranked conquest affect your casual conquest matchmaking. E.g. my brother doesnt touch casual conquest and plays ranked only and is in high diamond levels. Does this mean high Is likely to get diamond players in casual or is this based in casual performances only?

2) if so, I play in gold 4 and him in diamond 2 When we queue casual together how does the game react. Does it match us with players in between that level?

1) no - they are entirely separate. If your brother only plays ranked, when he switches back to casual he will start by playing against 1500 MMR players

2) its an average - it doesnt use rank - it uses MMR - so if you queue as a 1500 player and a 2000 player - it counts you as 2x 1750 players - and the other 8 players will aim to be close to 1750

Comment

Originally posted by [deleted]

[deleted]

Your initial comment pretty much nailed it, so i didnt feel the need to reply right away. So id say your course of action was fine - you didnt say anything outside of normal player logic.

I havent gotten any messages or mentions, but the thread did continue to grow... mostly a place for people to vent it seems. But im not seeing any specific matchmaking information here.

Id still be happy to take a look into OPs history if they send me an IGN/Match ID - but i realize im late to the party so maybe wont get much response.

Thanks!

Comment

Originally posted by DysfunctionalHex

https://smite.guru/match/1148028021 The state of ranked West Coast

6am ranked conquest is going to be low population and can result in this type of match.

Id expect more normal hours to be much better though based on the populations we are seeing for NA-West

Comment

Originally posted by TheSwine-

Also im not sure exactly how this game works but i do know some balance the matchmaking by giving a squad of 3 or 4 a lower tier players. because being in comms with teammates is far more advantageous than skill level.

If you had a 3 or 4 stack vs a group of solos at even skill level, the familiar group with comms wins every time.

Also Casual is supposed to be a mode to be enjoyed and relax a bit, chat with your friends and try new things out or practise. & Honestly If your not having fun because u and ur friends determine teammates are losing all your games, then MOBAs may not be your thing. Try Arena or Joust or a battle royale.

SMITE does not stack lower MMR players with parties.

The matchmaker will aim to get the entire 10 players within the closest MMR and level of each other as it would for any other match.

This is often complicated when players create parties with wide MMR or level differences within the party, though.