Smite

Smite Dev Tracker




23 Jan

Comment

Originally posted by -zax-

At least make it separate deserter debuff that doesn't add to 4h and all the way up to 24h deserter penalty.

This is not something that is possible for 10.1 - and with the way the tech works, a shorter penalty here could still leave room for abuse that would result in many people having to restart their queue.

But we can look into these types of changes for future updates.

Post

Timed vs Non-Timed Queues

There has been a lot of discussion on the change for Normal Modes to go back to Timed Queues. We want to discuss this change a little more so players can understand the reasoning and systems behind it. All Normal Modes are still planned to change to Non-Timed Queues for 10.1, but we do have a QoL improvement to go along with that (see in bold at the bottom)

First of all, why make this change? There are a few key benefits to Non-Timed Queues:

  • Game performance and stability. Timed queues create hundreds or more matches at once, which is a huge amount of processing power being used simultaneously on SMITE servers. Non-Timed queues create matches at a rolling pace that spreads out the load and prevents huge spikes that can cause lag or even crashes.

  • Players will find matches more often. This queue type does not show you the “we need more time to find you a match” popup, it instead scales up in time as needed...

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