almost 4 years ago - Aksel - Direct link


Greetings, Spacefarers!


We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven. Many of you seemed unhappy of how it was working, wishing for more of a closed type of system. Indeed there was a lot of feedback pouring in regarding this.



Expanding on the systems already in the game is also something we would like to achieve with time. We're happy to introduce the Water Collector to you, along with a new gas called Water Vapor. Water is used to grow food in grow beds, as such it is stored in food, water vapor is released from both plants and crew members, which can be turned back to liquid water using the water collector.

The Water Collector - This Water Collector reclaims water vapor from the air and condenses it back to liquid water. Place it close to grow beds for maximum efficiency.

Water Vapor - Water vapor is the gaseous phase of water and can be condensed back to liquid water.



Auto System Readiness Manager


Another prevalent issue was the fact that that it was easy to miss the so called "Red Alert" levers in the systems menu. Many were wishing for this type of function not knowing it already exists. We decided to implement an auto manager for this, which would take care of setting the proper readiness levels based on the situation at hand. If an enemy jumps into the sector the weapons and shields readiness levels will be set to high alert automatically.

Manual control is still available, simply by turning the auto manager off and then using the levers yourself. In addition to the above we've implemented more smaller improvements and bug fixes. See the full list of patch notes below.

Full Patch Notes:


[version] 0.8.20

  • New facility: Water collector. Turns water vapor back to liquid water.
  • New Gas: Water vapor.
  • Game rebalance: Reduced water consumption for crops (-30%).
  • Crew members and crops now exhale water vapor.
  • New Feature: Automatic system readiness level manager.
  • Made some improvements to hull removing.
  • Turrets and scanners no longer fire into empty space on continous fire.
  • Oxygen generators will now warn if they cannot raise the oxygen level enough.
  • Fixed an issue with recruited prisoners having the ability to do jobs even with a zero skill level.
  • Fixed a problem when extra items are on a blueprint building area and they are then moved outside of the ship.
  • Fixed a problem with some repairs never being done.
  • Fixed a problem with trading.
  • Fixed aliens spawning even if none was selected in the game settings.
  • Fixed a problem with crew ending outside of the ship when loading a saved game.

Community Highlights


Very nice looking ship created by TibiEtIgni


This masterpiece was created by Gadwin


Althena's ship in hyperspace


Sweet looking fleet by Aieonae


Seems like someone found a lot to salvage! Screenshot by Hennako.


If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)


Join Space Haven Discord:
http://discord.gg/spacehaven

You can also post them here on Steam:
https://steamcommunity.com/app/979110/screenshots/


Report bugs here: https://steamcommunity.com/app/979110/discussions/4/
Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/


Thanks for reading and see you again in the next update!