Stationeers

Stationeers Dev Tracker




19 Jul

Post
    Rocket on Steam - Thread - Direct
The pace of our development has been able to substantially ramp up. The refactor work to redo much of the games foundations is now paying huge rewards in terms of our ability to iterate and produce content and fixes. Additionally, the new team members we added over time are now operating at full capacity with a much more robust codebase.



Through the week and the weekend we worked with the community on discord to continue to hit off some of the more problematic bugfixes, introduce a few community requests (such as exposing more logic variables), and fix bugs. A huge thank you, as always, to our amazing community for this hard work.

Support our development with this New Cosmetic DLC pack
Many on our Discord have been asking for ways to support the project. Last year, we put together a cosmetic pack for the Human Species,... Read more

13 Jul

Post
* Fixed exception when using depart button with trader
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
After a massive increase in players (thank you!) it highlighted that we needed to do some more work, particularly on fixing issues with the tutorials. While we knew we wanted to upgrade them to be better, we didn't realize they struggled quite so much with the changes we made in the refactor. Additionally while fixing some bugs and making optimizations, we inadvertently made more bugs.
In the future we will be implementing phase changes for gases and liquids, please start updating your bases so that you don't have frozen water in your pipes, as a future update will cause them to break and turn into ice
Improving the Survival Loops


As we start to progress towards tightening up the overall game loop there is is some homework to be done improving the survival loops. A common source of fru... Read more

07 Jul

Post
    Rocket on Steam - Thread - Direct
The last few weeks we have worked closely with the community and server providers to improve on the work of our big refactor. A key focus was to get the old tutorials working, which we have. Expect changes to this in future. Additionally we have targeted some of the worst bugs and problems reported by the community and included these as fixes. We've also taken a first pass at improving some of the more confusing aspects of Stationeers, this week it is the save system.

Changes to save files
We have made important changes to save files. Now autosaves and manual saves will be grouped together, much like other games such as Oxygen Not Included. This work helps both make the game more intuitive and supports changes needed to better run servers
Please let us know if you have any issues. For now, there are some unusual restrictions such as you cannot name a save using "autosave" or "backup". This is temporary as we are making slow and... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
* Fixed Error Spam and Atmospheric Anomalies caused by a math error in the World atmosphere radiate heat function (which moves Temperatures of world atmospheres not in a room towards the global atmosphere Temperature)

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Cross learning and tech sharing between our projects brings you this update


Contrary to what has been incorrectly suggested in some reviews, the multi-team nature of our studio works towards better products, and this update is an excellent example of that. After technical review of our unreleased train tycoon game (Art of the Rail) by ICARUS technical team members, we embarked on a new approach to multi-threading for some core systems that took better advantage of multiple cores, and reduced thread concurrency dependency. What this means is we were able to squeeze better performance and reduce technical complexity (think: opportunity for really hard to fix bugs) at the same time.

We are really proud of how we have built a studio that has different teams, but are still able to share the lessons and grow better overall - and we h... Read more

17 Jun

Post
    Rocket on Steam - Thread - Direct
Dedicated Servers We are actively working with those running Dedicated Servers, both on the forums and in discord, to ensure we get the best we can. As such, we have decided to release a hotfix with some urgent fixes, mainly focused on those running dedicated servers.

IMGUI issues on Dedicated Server Linux Some of those running Dedicated Servers using the Linux binary are encountering a spam of warnings related to IMGUI. We use an excellent external library called Dear IMGUI in the main game, to allow us to do complex UI. This is not used in the "terminal" version of the game, but is still included in the distribution. As outlined in the last post, this move to a union of the main game and dedicated server code bases, its complex for us to remove individual packages and components - so something we need to look into. Until there, while you can safely ignore the warning being spammed, they can be disruptive to running the server.

Installing the Dedicated Server App ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jun

Post
    Rocket on Steam - Thread - Direct
The dedicated server was not quite ready to go for the last patch but it's here now and it's better than ever.

Our deployment of the refactor also highlighted a suite of problems we needed to jump onto quickly. Some we managed to patch very quickly, including during the weekend when we deployed the update. Some took a little longer but are here now.

Dedicated Server Rework


With the complete rework of the multiplayer that we launched in our last major update, we applied the same treatment to how we approached dedicated servers. The steps we have taken allow us to walk towards truly being able to run public servers with many players. We think that, over time, the work we have done now is a great first step to really being able to build online communities for Stationeers. This is just our baseline, and we plan to ext... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jun

Post
IMPORTANT: If you have saved since the update and were playing as a DLC race that save is likely Corrupted! Please load a save from before the update. And your species and gender data will now parse correctly through to the new system. You will need to redo your other cosmetics settings as these will have been set to default.

  • Fixed Loading a Save when playing as HemDroid and Zrillian that was created on the previous branch causes the character to spawn as naken human with battery in suit slot.
  • Fixed Zombie Bodies begin created when respawning.
  • Fixed TakeControl command being called twice in certain load execution orders.
  • Fixed Respawned Characters not registering with CameraController.
  • Deleted a bunch of vestigial brain code.
  • Fixed Console Error Spam on Clients when a dead Stationeer body decayed into a skeleton.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jun

Post
Fixed worlds with craters or asteroids not loading terrain on clients
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.