Stationeers

Stationeers Dev Tracker




18 Apr

Comment
    Rocket on Steam Forums - Thread - Direct
This is excellent detailed information, thank you. I’ll see what I can find from our end

28 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
We wrote our own networking solution and targeted the absolute gold standard for throughput.

This means we make a “byte array”, so all data that needs to be synchronised is written into this in order. It’s then compressed, and cut into packets, sent.

When it is received, it is then unpacked and read in order.

However the reason this method isn’t popular in modern video games is it is very brittle and complex to work with. This means it is very easy for data to be misread, or if a bug happens during reading/writing then the whole array is junk data.

What this means is that the same tiny bug can cause tremendous issues, completely desync the entire game, or cause very little noticable impact.

The good news is the issues themselves, once found, are extremely easy to fix. It’s usually something like writing as an integer and reading as a byte.

24 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
There is no point to adding rovers until we have addressed terrain and world size. We had rovers, and they caused issues with physics and loading issues.

Rather than do several things poorly and call it a day, we are methodically going through and laying the foundation for us to properly address game issues.

Once we have redone the terrain and how world sizes are configured we will be able look at rovers again.

22 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
Most likely because tutorials were broken for some time while still being in the game. Now they are disabled in the game with a message while we try and fix the issues with them.

Not having tutorials is a big problem for new and returning players, as it makes it hard for them to engage with the new content. This can leave some people understandably frustrated.

05 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
The atmospherics system works on its own series of threads and uses thread pools for part of its calculation. This means that for modern PC's the atmospherics system isn't likely to cause performance issues as it is always working concurrently with the rest of the game.

Atmospherics is not likely to cause a performance issue; lighting and rendering are the usual causes of performance issues as bases grow.
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers & ICARUS teams have always been different, we have never stepped away from developing the game.

Sometimes updates are paused for us to complete very significant refactors, such as completely redoing core aspects of the game so we could completely redo multiplayer from the ground up.

The studio has many projects in development simultaneously. ICARUS, one of our other games, is developed with a very different game engine (Unreal) so it is not really feasible for our Stationeers staff (which uses Unity) to switch over.

31 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by hyper_goob: It appears with the new Rocket update and custom settings/worldsettings.xml being removed, you can no longer modify atmospheres. i'm looking into it to see if there is a mod option.

You can make custom worlds but you must do that as mods. previously you could do a mod or change it directly in the save file, but this broke in multiplayer and caused other options.

Now you can actually change more than you could before and it also now works properly in multiplayer, but you have to make it as a proper mod and all clients will need to have that mod.

This thread is now very old so might be confusing, I'll lock the thread but feel free to make a new thread about any issues you mig... Read more

16 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
additionally you can make any existing world creative by using the console command:

1. press F3 to open console
2. type difficulty Creative , this is case sensitive
3. press enter

15 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
There is a section called "Rockets" in stationpedia which contains an outline of how to make and launch a rocket, and then a list of all the parts.

To see a list of rocket pieces:
Press F1
Scroll down until you see the word "Rockets"
Click on the word "Rockets"

To read an overview of Rockets:
Press F1
type "Rockets"
Click the first of the linked pages (the second is the list)
This contains a text overview of how to make a rocket
Comment
    Rocket on Steam Forums - Thread - Direct
Are you running any mods?

Regardless, I recommend you:
1. find where the game is installed in explorer
2. get steam to uninstall the game
3. manually delete the files that remain
4. reinstall the game

Valve recently changed "verify files" so it does not delete files that should not be there, so you will need to actually delete it all.
Comment
    Rocket on Steam Forums - Thread - Direct
The game uses Unity as an engine. The ambient light is RGB with float values.

What I was saying above is that part of our code, the weather system, currently completely controls that.

This isn’t a problem of lack of imagination, we know exactly how we would do it. But it requires decoupling from the weather manager setting it each frame. It is a tightly coupled system that needs to be uncoupled.

Again to try really labour the point. It’s not a matter of “how would we do it”. It is a matter of actually finding the time to do it. We already have plans to redo the weather system anyway, so it would be looked at then as a possibility.
Comment
    Rocket on Steam Forums - Thread - Direct
To clarify; the movement of the sun simulation is fine. Just our visual description of the compass direction was completely arbitrary and not giving you a relevant direction. Which has been changed on the beta.
Comment
    Rocket on Steam Forums - Thread - Direct
I believe the team have already changed the arbitrary direction to be +90 degrees on beta, which may come out as a hotfix.

Above a bit I provided some more explanation, but briefly the old implementation there was no model for compass direction, north was simply what the vector 0,0,1 was in the game.

However you should now find the arbitrary direction is more in line with what would be expected
Comment
    Rocket on Steam Forums - Thread - Direct
I wanted to make these changes but they are extremely complicated as the ambient light affects a lot of other things, and the storm system currently has control of ambient light levels so that will need to be replaced. I do plan on replacing that, but it is a lot of work so there is no timetable for it.

While those seem like small changes they are actually very complex changes in code, and will require the rewriting of several pretty significant systems to do so. As it was it took me two months to get what we have working as I had to change a lot of systems.

Certainly though, it is possible and we do plan to redo the weather (storms) system and try at will allow us to have other systems layer in on ambient light levels, allowing us to blend occultations better
Comment
    Rocket on Steam Forums - Thread - Direct
Our steam review score and revenues continue to improve steadily with these updates and rockets is no exception.

Remember that people typically go to the steam forums when they have problems or issues, or don’t like something. Unless they REALLY like something, people don’t tend to visit the steam forums.

In fact our peak concurrent users ever occurred just over a year ago when we ran a popup sale, despite the game being five years old.

The game also released with low mixed reviews which it had for quite some time. It is at very positive now, and now is trending towards above 90% including for our DLCs.

So I think you don’t need to worry, at least for now!
Comment
    Rocket on Steam Forums - Thread - Direct
I’m locking this thread because it is nonsensical, all of the required features of the original question are in the game.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JustQuackers: So, still no reason to move it out my uninstalled hidden games, since I do not want to deal with hunger and thirst, just want to enjoy the base building/exploring aspect of the game. Thanks for the update.
If you want to disable that, it is as simple as:
Pressing F3
Typing “difficulty Creative”
Pressing enter

That is three steps you need to to, which will take only a few seconds depending on fast you can type.
Comment
    Rocket on Steam Forums - Thread - Direct
If you made a custom world and changed the name the game no longer knows which template to use.

You can look for the following in your saves world.xml

And place the name of the world in there, such as Mars.
Comment
    Rocket on Steam Forums - Thread - Direct
The latest update post on steam outlines the changes, being a celestial simulation.

Previously there was no simulation for the sun. It was just a light slapped onto the sky that rotated in one fixed direction. A rudimentary geocentric model.

Now we have a heliocentric model simulation using Kelpers laws of planetary motion. This means the position of the sun is based on your celestial bodies position in the solar system.

In addition, “north” in the game is an arbitrary direction that simply points towards “0,0,1” in the game world. It is like a grid north, it’s not necessarily where the body rotates around. It was never intended as a real value in the game and was added to the display simply as a convenience.

14 Dec

Post
    Rocket on Steam Forums - Thread - Direct
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