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7s megha Corp is the third major expansion
10s for stellaris mega Corp has a big focus
12s on economic development and also has the
15s new corporate authority which allows you
17s to play as mega corporations mega
19s corporations will have their own set of
21s civics and a new unique feature called
24s the branch office a branch office is
27s something mega corporations can build on
29s another Empire's planet and it allows
31s them to build special branch office
33s buildings which will benefit both
34s empires the UK monopolist is a special
38s planet type that is able to support a
40s massive population if a planet has
42s enough city districts and gets a large
45s enough population it will be possible to
47s knock the decision to start turning it
49s into a city plant yuca monopolist is a
51s must for anyone wanting to build really
53s massive planets mega Corp also features
57s three new corporation themed advisor
59s voices every successful economy is built
62s around a hopeless sight our
64s multidisciplinary customer satisfaction
66s specialists are always just two quarters
68s of the galaxy United I will be telling
72s you about the carabineers a cool new
74s feature coming in mega cool there are
77s three new fleets of traders roaming the
79s galaxy known as racket industrial
81s enterprise the new mystic order and the
84s Mangala and tryam each has their own
87s niche but they're all essentially
89s interstellar door-to-door salesmen they
92s will show up in your space and offer you
93s something that you may or may not find
95s very beneficial for a price you may or
98s may not be willing to pay some of these
100s deals are randomized and some are preset
102s should their wares fail to entice you
105s you can always try your luck at the
107s independent caravanserais home base here
109s you can spend your hard-earned energy
111s credits on games of chance and sealed
114s boxes of potential leads which are as
116s thrilling as they are mysterious and who
118s knows maybe you'll even unearth the
120s long-lost Galit ROM now it wouldn't be
124s mega corp without a handful of new mega
126s structures the matter decompressor is
129s built in delicate orbit around a black
131s whole and creates a gravitational bore
133s hole through the collapsed arse event
135s horizon extracting ultra dense matter
137s that is then converted to usable
139s minerals that's science the mega art
143s installation produces a hefty amount of
145s unity there is also the strategic
149s coordination center a vast military
151s complex that grants a number of
153s offensive and defensive bonuses to your
154s star bases and increases your naval
156s capacity it also looks very imposing any
162s empire that has access to the Galactic
164s market also gets access to the slave
166s markets flavor empires can put up pops
169s for sale for others to buy to use as
172s labor or a sub delicious snack port
175s integrators free citizens in your space
177s age utopia we have reworked some core
182s systems in the 32.2 lagoon update that
186s will be launching together with the mega
187s core the konami system has received an
190s almost total remake where most of the
192s effects can be seen on the planet the
195s tile system is gone
196s and has been replaced with district's
198s buildings and jobs districts and
201s buildings now provide jobs and intern
204s jobs produce resources we have also
207s added a bunch of new resources into the
209s economy such as alloys and consumer
211s goods to make trading the new resources
216s easier we added something called the
219s Galactic market the Galactic market
222s allows you to buy and sell resources and
225s the prices of resources will change
228s depending on how many are sold or bought
231s no longer will your empire tumble into
234s camps
235s because you have forgotten to provide
237s enough food for your population we have
241s added a new resource called trade value
244s trade value can be collected in space
246s and is produced on planets but it needs
249s to be moved to your trade capital before
252s it does anything to collect trade you
255s will need to upgrade your star basis and
257s create a trade route between them when
260s trade reaches your trade capital it will
262s be converted into other useful resources
265s the pirate system has also been reworked
269s and you will need to protect your trade
271s routes with fleets and star bases please
274s enjoy these new features coming with
276s mega Corp and 32.2 Lagoon update
279s corporate acquisition is scheduled for
282s 6th of December
293s [Music]