almost 6 years
ago -
Paradox Interactive
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7s | megha Corp is the third major expansion |
---|---|
10s | for stellaris mega Corp has a big focus |
12s | on economic development and also has the |
15s | new corporate authority which allows you |
17s | to play as mega corporations mega |
19s | corporations will have their own set of |
21s | civics and a new unique feature called |
24s | the branch office a branch office is |
27s | something mega corporations can build on |
29s | another Empire's planet and it allows |
31s | them to build special branch office |
33s | buildings which will benefit both |
34s | empires the UK monopolist is a special |
38s | planet type that is able to support a |
40s | massive population if a planet has |
42s | enough city districts and gets a large |
45s | enough population it will be possible to |
47s | knock the decision to start turning it |
49s | into a city plant yuca monopolist is a |
51s | must for anyone wanting to build really |
53s | massive planets mega Corp also features |
57s | three new corporation themed advisor |
59s | voices every successful economy is built |
62s | around a hopeless sight our |
64s | multidisciplinary customer satisfaction |
66s | specialists are always just two quarters |
68s | of the galaxy United I will be telling |
72s | you about the carabineers a cool new |
74s | feature coming in mega cool there are |
77s | three new fleets of traders roaming the |
79s | galaxy known as racket industrial |
81s | enterprise the new mystic order and the |
84s | Mangala and tryam each has their own |
87s | niche but they're all essentially |
89s | interstellar door-to-door salesmen they |
92s | will show up in your space and offer you |
93s | something that you may or may not find |
95s | very beneficial for a price you may or |
98s | may not be willing to pay some of these |
100s | deals are randomized and some are preset |
102s | should their wares fail to entice you |
105s | you can always try your luck at the |
107s | independent caravanserais home base here |
109s | you can spend your hard-earned energy |
111s | credits on games of chance and sealed |
114s | boxes of potential leads which are as |
116s | thrilling as they are mysterious and who |
118s | knows maybe you'll even unearth the |
120s | long-lost Galit ROM now it wouldn't be |
124s | mega corp without a handful of new mega |
126s | structures the matter decompressor is |
129s | built in delicate orbit around a black |
131s | whole and creates a gravitational bore |
133s | hole through the collapsed arse event |
135s | horizon extracting ultra dense matter |
137s | that is then converted to usable |
139s | minerals that's science the mega art |
143s | installation produces a hefty amount of |
145s | unity there is also the strategic |
149s | coordination center a vast military |
151s | complex that grants a number of |
153s | offensive and defensive bonuses to your |
154s | star bases and increases your naval |
156s | capacity it also looks very imposing any |
162s | empire that has access to the Galactic |
164s | market also gets access to the slave |
166s | markets flavor empires can put up pops |
169s | for sale for others to buy to use as |
172s | labor or a sub delicious snack port |
175s | integrators free citizens in your space |
177s | age utopia we have reworked some core |
182s | systems in the 32.2 lagoon update that |
186s | will be launching together with the mega |
187s | core the konami system has received an |
190s | almost total remake where most of the |
192s | effects can be seen on the planet the |
195s | tile system is gone |
196s | and has been replaced with district's |
198s | buildings and jobs districts and |
201s | buildings now provide jobs and intern |
204s | jobs produce resources we have also |
207s | added a bunch of new resources into the |
209s | economy such as alloys and consumer |
211s | goods to make trading the new resources |
216s | easier we added something called the |
219s | Galactic market the Galactic market |
222s | allows you to buy and sell resources and |
225s | the prices of resources will change |
228s | depending on how many are sold or bought |
231s | no longer will your empire tumble into |
234s | camps |
235s | because you have forgotten to provide |
237s | enough food for your population we have |
241s | added a new resource called trade value |
244s | trade value can be collected in space |
246s | and is produced on planets but it needs |
249s | to be moved to your trade capital before |
252s | it does anything to collect trade you |
255s | will need to upgrade your star basis and |
257s | create a trade route between them when |
260s | trade reaches your trade capital it will |
262s | be converted into other useful resources |
265s | the pirate system has also been reworked |
269s | and you will need to protect your trade |
271s | routes with fleets and star bases please |
274s | enjoy these new features coming with |
276s | mega Corp and 32.2 Lagoon update |
279s | corporate acquisition is scheduled for |
282s | 6th of December |
293s | [Music] |