7 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
7 days ago - PDX_ladydzra - Direct link

by Eladrin

Hello everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update released on Tuesday. Go forth and collect things and capture space creatures!



The Release Thus Far​ The update appears to be a very stable and clean release so far, with few critical issues reported.

A 3.14.15 hotfix is being prepared for today, which includes fixes for two crashes that have occurred a handful of times, and a bug that let you power your economy exclusively through chain-firing Gravity Snares:

3.14.15 ‘Circinus’ Hotfix Release Notes Bugfixes
  • Gravity Snare costs can no longer go negative.
  • Fixed a case where lured space fauna were uncapturable.
Stability
  • Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
  • Fixed potential crash when using FromFromFrom scope in "on_planets_zero_pops" on action
  • Fix a crash where an AI could capture fauna even if they shouldn't be able to.

The vast majority of the other crashes are related to incompatible UI mods, so please remember to disable your mods that haven’t updated to the latest version before playing. Several players have reported their mods not fully uninstalling, so you may need to manually clear your mods folder if you continue having issues.

Please keep reporting issues you encounter in our Bug Reports forum[http//xn--https-yv3b].
The Plan​ If everything goes according to plan, I expect that our next patch, 3.14.159, will be released on Tuesday, November 12th. This will let us include some fixes to issues that are reported this weekend and early next week.
Dev Q&A Transcript ​
We held a developer Q&A last week, and have exported a transcript for you here:

[Click through to the Paradox Forums to see the entire Q&A transcript][forum.paradoxplaza.com]

Next Week ​
Next week is going to be a little bit different.

We’ll be looking at the internal vision statement of Stellaris and compare it to how the game has developed over the years, and I’d like to begin a conversation about how we’ll continue to evolve over the next few years.

The Custodian team has been up to something, and I want you to help guide them.