about 2 years ago - MrFreake_PDX - Direct link
Originally posted by Natasha: Combat in this game is way too automated and dull honestly, the best part of Stellaris is not combat but planetary management and all the things that goes with it, i usually start over when i get to war time cause battles are just so uninteresting.

There's no strategy involved other than choosing what you strike first, it would be better if you had to control ships individually, instead of having a manager for ship equipment you build or buy it and equip it on the ships.

Ship combat needs to be less automated and be more managed by the player, controlling deflectors, turning your ship and flanking the enemy, disabling certain parts of a ship. Which ships do i attack this with and which ships do i attack with first, all important decisions that should matter in any space simulator.

Combat is just so boring in stellaris, right click attack done, take over system.

large scale battles is not a valid excuse at all.

I've been having long conversations with some of the devs about this very subject. :) I can't promise if/when anything will happen regarding this, but there are a certain subsection of the developers who are interested in doing more with ship combat.

I don't expect that you'll be able to control individual ships, or know what exact form this might take in the long run, or (again) if it will even take form at all, but it's something that we're interested in looking at for the future. :)