Original Post — Direct link

Just had a game with a fun dude where we beat a brutal mission while not knowing the other guy left and he got me thinking with an idea.

Instead of forcing me to play brutal and hard all the time can we not select a difficulty and have a button to lock us into that difficulty?

Like don't find me a game unless it is on that difficulty, I don't know man my amara is lvl 13 and I keep cruising through coop missions, should I reroll endlessly at this point?

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2 months ago - /u/FGS_Gerald - Direct link

I believe the goal is to average out the difficulty of the AI so that this mode is friendly to players of varying skill levels, which has clear matchmaking benefits, but this is helpful feedback that I’ll pass on to the team.

It might be helpful to know how long you are willing to wait in a queue to get a game of your chosen difficulty level before giving up. What do you think?

2 months ago - /u/FGS_Gerald - Direct link

Originally posted by PuppedToy

I am against this. I'd rather wait a little more or switch difficulties myself if I have an ETA for each difficulty.

We play co-op because we enjoy matching against the difficulty we want. Do we want a chill game? We go lower than our level. Do we want a challenge? We go higher. We can even be trying new builds or commanders and we want to take our time to read in that particular game. Co-op is about having total agency of the difficulty level.

At times I could also prefer to be matched with ally bots instead of people just to avoid some queues or try new stuff on my own. Feeling free to play however we want is the actual priority in co-op.

This is helpful feedback that I will pass on to the team.