about 2 months ago - Frost Giant Studios - Direct link

Transcript (by Youtube)


5s [Music]
20s stormgate is directly inspired by the
23s legacy of Blizzard RTS games in
25s particular we have been inspired by
27s Warcraft and Starcraft and wanting to
29s extend and continue that Legacy in
31s stormgate we're really looking at that
33s core RTS experience we're really trying
36s to build off of the great RTS is from
38s blizzard and uh things that made those
41s games great we want to protect and make
42s sure that our game delivers this project
45s in a lot of ways is a love letter to the
48s history of real-time strategy and one of
51s the motivations for us starting Frost
54s Giant and and building stormgate was the
56s attachment that we feel to the genre but
58s also the attachment that we feel to
60s players of realtime strategy games but
63s we're looking to not just carry the
66s torch for what's coming before but to
67s also help move forward we are really
70s excited about bringing a lot of new
72s ideas into the genre we're taking
74s factions like the celestials and we're
76s really trying to push boundaries where
78s we can really explore new ideas
81s creatively for how the gameplay plays
83s out and for how the player experience of
85s going through a match really
88s unfolds with each action that we develop
91s we start with a core identity in terms
93s of narrative and core gameplay and we
95s make sure that they have their own
97s unique design space we want you to have
99s this asymmetric experience where playing
102s one faction or another faction really
104s feels almost like a different game
106s entirely the Vanguard by nature of being
109s our first faction was consciously meant
112s to feel familiar the vangard we have
114s this Plucky human resistance they're
116s about adaptability and survivability and
119s hanging on for dear life with the
121s infernals we really explored the idea of
123s a unit focused faction that could have a
125s different way of summoning their troops
127s into the battlefield in almost a
128s Relentless fashion now with celestials
131s we have gone the furthest to field we've
133s done something that is pure original
136s thinking from this team that is not
139s something that we've seen before in a
140s real-time strategy game when we set out
143s with the celestials we really wanted to
145s design both their units and their
146s structures to have a lot of exciting
148s ideas so we thought how can we make a
151s building focused faction and also a
153s faction that introduces map wide
156s mobility and uh a lot more flexibility
162s strategically this dying race is reliant
165s on technology their whole civilization
167s is reliant on these massive ships which
170s are carrying them through space and so
172s they are anchored by this idea that
174s they're descending into the atmosphere
176s from this Fleet above right the
178s celestial Armada they're not tied to a
181s home World someplace they move and
183s they're constantly in different
184s locations and so as we develop the
186s celestials we really latched onto a set
188s of exciting mechanical ideas for them
190s where your actual HQ building can move
194s from the very first sections of a match
196s and can project its power anywhere on
198s the map that you want to and so as you
201s move across the map you will then be
203s able to warp in structures into
205s different locations you can call down as
208s many structures as you want without the
210s need for an actual Builder unit to walk
212s over start constructing things in place
215s and so we were able to really separate
218s the building mechanics from the
220s harvesting mechanics and do something
221s really Innovative here you can take this
224s Ark ship and you might use it to um
227s break out of the normal expansion
228s process maybe you actually are going to
230s go expand to one of your opponents uh in
233s normal expansion locations it really
236s brings the whole map into play early on
239s and it gets players moving and building
242s and expanding in a free form way they
244s can do so in a different order than
247s maybe a normal build order for a normal
249s RTS race might go you don't have to go
251s to your natural next we looked at it and
253s said what can we do on the design side
255s to really build something new to break
257s the mold to have flying structures or to
260s have power grids that can change where
262s you're building things on a in a moment
264s to moment basis we have units that are
266s able to fly and to land and different
268s ways to mine resources and things like
271s that so players are having to learn how
272s to to change the way that they think
274s about playing RTS a little bit when they
276s use them we're really excited about
278s pursuing asymmetry to a greater degree
280s than other RTS games have in the past
282s the celestials don't have incremental
285s Supply the way that other factions do
288s you don't have to build a farm or a
290s Supply Depot or a habitat in order to
292s gain additional Supply to build more
294s troops they actually start with all of
296s the supply that they have in the fleet
297s overhead and they can just start
299s building as many troops as they want
301s where they are counterbalanced though is
303s that they have a special power mechanic
306s that they have to maintain in order to
309s have their bases and all these
310s structures that they're placing on the
311s map operate as powerful and as
313s efficiently as they possibly can and so
316s as you are fighting on the map yes I can
319s build almost anywhere but I also have to
322s pay attention to where is my Cascade
324s field what are my power levels and how
326s do I maintain these Dynamics and so
328s we've kind of shifted the focus on into
330s the buildings themselves pound-for-pound
332s the celestial units are not as cost
335s effective as the units for the other
338s factions but they become stronger when
341s they're augmented by their structures in
343s many ways it becomes this strategic
345s dance about where the conflict is
347s playing out on a map so there's going to
349s be a lot of emergent gameplay that
351s players will discover on their own that
352s we are not planning for and that's
354s actually what we want from the
356s celestials so we want to give players a
358s bunch of options a bunch of flexibility
359s and a bunch bunch of interesting toys to
361s play with and then see what comes out
362s the other side if you're the type of
364s player that really likes coming up with
366s your own strategy that really likes to
369s maybe come up with this Innovative way
370s to outsmart opponents or to head fake
373s them on the battlefield the celestial
374s faction is designed for
377s [Music]
383s you we really believe that even within a
386s blizzard style RTS there's a lot of room
388s to innovate and there's a lot of design
390s space to explore with this type of game
392s we're pushing boundaries on the
393s technology side in terms of snow play
396s and the the way that we're approaching
398s our net code to allow players around the
400s world to play this game with a maximum
403s level of responsiveness snowplay is what
406s we're calling the engine that we've
408s built for real-time strategy which sits
410s on top of the Unreal Engine so unreal is
413s doing all of the rendering playing all
415s the sounds taking the input but the game
417s play and the networking is being handled
420s by the snow play layer that we've built
422s our technology runs uh at a higher tick
425s rate than any realtime strategy game
427s that's ever come before and on top of
428s that we also support a system called
430s rollback which essentially allows us to
432s commit a player's action before it has
435s been received by other players in a
436s nutshell essentially what that means is
438s as a player the time between clicking
440s and seeing their actions take place is
442s faster than any other RTS game that's
444s really ever come out and that enables
446s players who are in higher latency
449s conditions in different part parts of
450s the world or even in rural parts of
452s America that don't necessarily have the
455s same high-speed connection they are
457s still able to have good games that don't
460s compromise the play experience for
462s themselves or for the remote player that
464s they're playing against and that in turn
466s has enabled us to support Global
469s matchmaking that we no longer have to
471s force players to match within a region
474s that is approximate to their location
476s with multiples of times more crisp and
479s faster to respond than a game like
480s Starcraft 2 which already felt great and
482s I think that's the difference that we've
484s been able to bring to the table with
485s more technology is to make that feel
487s even more precise as a player it just
489s feels really really good to
495s play one of the biggest design
498s challenges that we faced with stormgate
500s is creating a game that maintains the
504s high skill gameplay that has been the
507s heart of RTS for so long but still
510s provides an on-ramp for new players
512s coming in that doesn't scare them away
514s it's okay to be a high skill game it's
516s actually a good and appealing thing we
518s never want to water down that aspect of
521s RTS but we talk a lot about lowering the
524s skill floor which means making it more
527s approachable for new players coming in
529s without taking away the high skill
531s elements of the game that make RTS so
534s exciting our buddy butt feature lets the
537s player not have to think about some of
540s the macro aspects of the game it
542s automates it it's not as effective as an
546s experienced player can be but it gives
549s them an entry point that's going to feel
551s more familiar what if you had instead of
553s having to find that friend who was
554s already an expert in the game there was
556s something built in that you turned on
558s and it did the small things for you it
560s does reduce the amount of things you
561s have to be keeping an eye on and so it
563s becomes a perfectly reasonable play way
565s to play now is to focus Less on your
567s base and more on the action of your
568s units out on the field the buddy bot is
570s highly customizable so you can get as
572s much out of it or as little out of it as
574s you want what it's supposed to help with
576s is all of the things are like getting
577s APM tax that a player is supposed to do
580s such as maintain your worker saturation
582s building workers expanding making
584s production structures and then making
585s Army units out of those production
587s structures when we have a new race in
589s the game playing with buddy bot helps me
591s understand the basics of the race
593s because some of the complexity is being
595s handled by the AI and I'm able to kind
597s of dig into the other pieces of it we
598s give it goals and action to use while
601s participating with the player kind of
603s just like somebody who's got your
607s back if I had to distill our initial
611s vision for stormgate it's that there's
613s no one right way to play RTS we think
616s the future of RTS could bring in more
618s folks you know it's had this decades
620s long reputation of being Elite but I'm a
623s campaign player I've had a great time
625s really just playing you know the stories
627s not having to feel the sweaty palm of
629s competing against someone else our hope
631s is to draw a bigger audience of of
633s players that have maybe bounced off the
635s RTS genre in the past we're not trying
637s to do anything crazy to change up that 1
639s V one experience for players but what we
641s are trying to do is add different modes
643s for players to come in and enjoy the RTS
645s experience that isn't just a competitive
647s smash your head against the wall until
649s you get better experience there are
650s changes that you can make that do make
654s the game more appealing to an audience
655s that hasn't tried it before um and some
658s of that's tutorial isation but some of
659s that's also supporting social gameplay
662s where more experienced players can help
664s onboard their less experienced friends
666s and that's been a big part of what's
668s behind our thinking with trying to
670s increase the level of social play for
673s stormgate um and that means that the
676s campaign mode will support up to three
679s players and we're going to have a three
683s player versus AI mode because it is
686s still multiplayer but multiplayer
688s working together the design behind it is
690s to let them win if they want to win they
692s can win they can come in and just have
693s fun and explore new strategies and have
695s a great time no matter what but then we
697s do have difficulties to the point where
699s some of the modes that we're trying to
700s build or some of the difficulties that
701s we're trying to build are things that we
703s can't even beat in house and so we're
705s giving it to the player base to say hey
707s good luck and then we're going to add a
711s three-player versus three player
712s competitive mode this is where we get
714s into the PVP side of the actual team
717s play but we're also looking at
718s potentially using
720s some Mobile Mechanics there as well so
722s we already have some Heroes we have some
724s units but we're looking at potentially
726s bringing in a main Fortress or a main
728s base this is your focus to kill where
731s all players will be able to play and all
732s players will be able to like actually
734s compete until the end of the game um and
737s that again will give players a chance to
739s come into the game get supported and
742s perhaps carried by their friends who are
744s much more experienced but have a chance
746s to learn in an actual gameplay
750s environment and it it sounds like um a
753s Nuance but but it's actually a really
756s significant thing when you think about
757s how traditional RTS has been focused on
761s one versus one competitive and solo
763s campaign like that opportunity to bring
766s your friends in through those modes just
768s didn't really exist before as developers
772s we really set out with stormgate to make
774s sure that no one aspect of the
777s experience would Trump the other aspects
780s of the experience with stormgate we want
783s all players of all skill level to be
785s able to enjoy what we love about this
787s RTS
791s [Music]
796s genre this is a team that is super super
799s passionate about realtime strategy
801s that's why we're all here for us our
804s whole family life history has been
807s realtime strategy game I have watched
809s most of the the leadership in the RTS
812s Community grow with this game have
814s careers around this game 20year careers
816s I was super fortunate at blizzard to
819s work with a lot of them on Starcraft 2 I
821s look back U wonderful years about 12
824s years at blizzard I just loveed the the
826s people and I got to know Tim Morton
827s there and I really liked his leadership
829s and also you know the Starcraft two
831s teams dedication to the community and so
834s once I knew that Tim was starting his
835s own thing he reached out to see what I
838s was up to and I already knew like how he
840s was as a leader how he shows up for um
842s for players and for the community and I
844s was like I want to help him Starcraft 2
846s had such a tremendous Community around
850s it Esports is a big part of that but
852s even the community that loves lore the
854s community that loves campaign cosplay
857s Community the mapmaking community
858s there's just a very robust group of
861s people around real-time strategy that
863s are passionate and it is that passion
866s that resonates with us as developers and
869s with us as players and so we wanted to
872s build something to service those players
875s in a way that hopefully they feel our
878s passion this is a game that is a passion
880s project for everyone that's working here
882s again we have a lot of experienced uh
884s developers that are working on the game
885s but it's it's the community that's
887s helped Drive the vision of it and
889s helping us make it better and we've been
891s that way from the very beginning we've
892s been listening to their forums we have a
894s Discord that we're constantly bringing
896s feedback into our slack channels and And
898s discussing and we believe we we agree
899s with you on this like how do we make
901s that change and how do we make the the
902s game better due to the feedback that's
904s coming in and I think um coming from my
907s past experiences where games are hush
909s hush and more of an ivory Tower of like
911s we know what is good and we'll give it
912s to you when it's ready uh compared to
914s the way that we're working at Frost
915s giant which is we as a collective and
918s that means the developers and the
919s community know what feels good at the
921s big companies is where you're one of
923s 5,000 or one of 10,000 you're just one
926s spoke in a very big wheel but here you
929s feel very engaged because you can add
932s input or bring research to the table or
934s or bring a feeling that could sway a
936s whole meeting and you know some of the
938s bigger companies there's just more
940s bureaucracy there's more people that
942s have to be involved with decisions we're
944s here you are empowered to make the
946s decisions you can do things in a more
947s Nimble way you can respond quickly and
949s be very in touch with your community I
952s firmly believe that game development and
953s Community Development are the same thing
955s they happen together and we're not going
957s to have all the right answers all the
958s time and so we look to them and we look
960s to everyone else to not only give us
962s ideas but to reinforce our current ideas
964s as well and I will tell you when we
966s decided to found this studio and see if
968s we could further the future of RTS one
971s of the first things we did was reach out
973s to that community of collaborators and
976s say guys you know we're going to all
978s leave safe jobs we're going to take a
980s big gamble we're going to found this
982s studio we need your help we need your
984s help designing the game um raising
986s funding because we're not going to be
988s with a big company anymore for and our
990s community and our content creators step
993s forward helped send a message to the
995s marketplace that realtime strategy was
997s not dead that it was their passion too
999s that was very much alive and that they
1001s had a vote of confidence in us and they
1003s really managed to secure the funding for
1005s the game for us the investors sat up and
1008s said wow you really do have passionate
1010s Community traction out there and they
1012s had continued to support us we when we
1014s um kind of whiteboard the game in the
1017s early days we brought in dozens and
1020s dozens of people I would say probably 40
1021s or 50 people actively helped us make
1024s design decisions around the game and
1027s continue to support us today continue to
1029s reach out to us talk to us we actually
1033s have formal Summits every 6 months for
1035s several hundred people who are friends
1037s of the studio mostly content creators in
1039s which we say here's where we are here's
1042s where we are financially here's our road
1043s map we listen to them very very
1045s carefully and they've responded by being
1048s incredibly supp it's been wonderful to
1051s involve so many other people who have
1053s played a role in the history of realtime
1055s strategy from our friends at dream Haven
1059s who have advised us on the projects and
1061s many of them were involved in building
1063s Blizzard's first realtime strategy games
1066s and then there's a whole group of folks
1068s who are just passionate about real-time
1070s strategy games uh including simu that we
1074s had no idea and it was wonderful to
1077s discover that he shares our love of the
1079s genre
1080s simu of course uh was when he came in
1082s and visited was amazing it a we had so
1085s many pictures being taken and it just
1087s meeting a an actual Superstar is pretty
1089s cool uh he's very humble it was an
1091s amazing experience and we had fun but
1093s also being a scrappy Indie Studio like
1096s when we went to Gamescom last year it
1097s was someone from our community that
1099s helped us man the booths tno I mean he
1102s was there with us actually helping with
1104s press and uh being in our booth and we
1107s had someone from the community also
1109s wanted to help us with videos in his own
1111s time after his full-time job at work and
1114s you know we're a small marketing team if
1116s you can even call us that uh and we
1118s loved what he was doing and could see
1119s how much depth of knowledge he had about
1121s stormgate we hired that guy now he's
1123s actually part of the frost giant team
1124s that makes it feel much more like a
1128s community um taking a village we talk
1131s about rather than just a pursuit of of
1134s one group and one company uh and that we
1137s together really are able to craft
1140s something that feels collaborative and
1142s we hope that that same Spirit of
1145s collaboration will continue past the
1147s launch of stormgate um not just with
1150s those folks but everyone who is
1152s passionate about real-time strategy as a
1154s genre Early Access is much more about
1157s bringing the community along with us and
1160s benefiting from that feedback that the
1162s community provides us to really make the
1164s game what they tell us they want we're
1168s sharing in it at a much earlier stage
1171s than any game that we've worked on in
1173s the past but it is a better way to make
1175s games I believe that stormgate as it
1178s evolves will turn into something that is
1181s literally the best game that we've ever
1182s worked on as a
1187s result we hope you've enjoyed this
1190s exclusive first look at our Celestial
1193s faction stormgate free to play it's
1196s available to everyone and we'll be
1197s launching fully into Early Access access
1199s on August 13th but you can join us
1202s before then on July 30th by going to
1204s steam and picking up one of our bundles
1206s that's available today