almost 3 years ago - Frost Giant Studios - Direct link

Transcript (by Youtube)


14s hi this is tim morton from frost giant
16s studios
16s i'm very excited to announce that frost
18s giant is establishing relationships with
20s two fantastic companies
22s dreamhaven and epic games dreamhaven is
25s an amazing new team
27s founded by some friends and former
28s colleagues from blizzard many of them
30s were pivotal
31s in shaping the real-time strategy genre
34s dreamhaven is going to be advising the
35s frost giant team
36s as we build our new rts and we're
38s extremely grateful to have them in our
40s corner
41s epic games has been setting the bar for
43s game engines for many years now
45s and their upcoming unreal engine 5 is
47s going to be another giant lead forward
49s frost giant will be using unreal engine
51s 5 to build our new rts
54s next you'll hear some thoughts and maybe
56s some updates
57s from our game director our art director
59s and our chief architect
61s thanks for watching one of my first
64s experiences
64s working at blizzard was when i joined
68s warcraft 3.
69s i remember one day that i was working on
71s an early
73s night elf mission i hear a little chair
76s wheel in behind me and somebody sit down
77s and
78s i hear a voice hi i'm mike i'm i'm here
81s to help with the scripting in your level
84s and it was mike morheim he took time out
87s of his schedule as the head of the
88s company
89s with all the business responsibilities
92s that he had overseeing everything
94s to always stay connected with the games
96s that he was building and the teams that
98s he had working on them the people at
99s dreamhaven
100s are proven in the games industry
104s i've known mike morheim for almost 30
106s years now
108s people like chris cigity who is the lead
110s for starcraft 2.
113s i'm excited to have their input on what
114s we're building and to reconnect with
116s them lots of memories working with
117s dreamhaven folks
119s uh it wasn't long after i started at
122s blizzard that i was invited to poker
125s game
126s and mike was there and i thought it was
129s really impressive to me that
130s that with such a big company he was
132s still just hanging out with new
133s employees um playing poker and it was
136s awesome i had a great time that night
137s i lost but i had a good time the benefit
140s of having dream haven as advisors is
142s going to be
142s huge not only are they game developers
146s that are advising us but
147s most of them work directly on starcraft
149s and they have a passion for rts just
151s like we do
152s unreal engine 5 represents bleeding edge
154s technology that offers us as developers
157s tools and capabilities that we just
159s plain didn't have access to before
161s to realize the vision for gameplay and
163s storytelling that we aspire to
166s i think unreal gives you a huge head
168s start making a game
169s you're basically productive from day one
171s unreal 5 gives us a
173s best-in-class rendering that enables our
175s game to look as good as possible
178s i think the main features of unreal 5
181s that is going to be
182s most impactful for the art will be lumen
184s their new lighting solution
186s the fact that we can change lighting in
188s real time without having to bake out
189s maps and everything
190s could be pretty massive and nanite's
193s also going to be pretty massive i think
194s for us
195s maybe not so much on the game side
197s because we still need to keep everything
199s pretty clean and readable but in cut
202s scenes and in cinematics
204s the fact that we can just throw so many
206s polygons at it and it'll be performant
208s will be pretty huge i love it the tools
213s the pipeline the technology
214s is a staggering foundation upon which
216s we'll be able to build the gameplay that
218s really advances the rts genre to the
220s next level
228s one of the biggest challenges and
229s exciting aspects of building a new ip
231s is really being able to define your
233s setting the universe that players are
235s going to explore
236s finding the creative home for your game
239s and this is something that i'm pleased
240s to report that we've made some great
242s headway on
242s we've worked for months now with some
244s really experienced
246s talented writers we've churned through
248s dozens and dozens of ideas
250s for different types of settings that are
252s wildly diverse
254s and i'm really pleased to say that we've
256s selected one that i think you're going
258s to be really
259s really excited about it's
264s giant that are says
273s and i think you're gonna love it
276s so please let us know what you think
278s about our setting on the frost giant
281s subreddit