over 3 years
ago -
Frost Giant Studios
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Transcript (by Youtube)
14s | hi this is tim morton from frost giant |
---|---|
16s | studios |
16s | i'm very excited to announce that frost |
18s | giant is establishing relationships with |
20s | two fantastic companies |
22s | dreamhaven and epic games dreamhaven is |
25s | an amazing new team |
27s | founded by some friends and former |
28s | colleagues from blizzard many of them |
30s | were pivotal |
31s | in shaping the real-time strategy genre |
34s | dreamhaven is going to be advising the |
35s | frost giant team |
36s | as we build our new rts and we're |
38s | extremely grateful to have them in our |
40s | corner |
41s | epic games has been setting the bar for |
43s | game engines for many years now |
45s | and their upcoming unreal engine 5 is |
47s | going to be another giant lead forward |
49s | frost giant will be using unreal engine |
51s | 5 to build our new rts |
54s | next you'll hear some thoughts and maybe |
56s | some updates |
57s | from our game director our art director |
59s | and our chief architect |
61s | thanks for watching one of my first |
64s | experiences |
64s | working at blizzard was when i joined |
68s | warcraft 3. |
69s | i remember one day that i was working on |
71s | an early |
73s | night elf mission i hear a little chair |
76s | wheel in behind me and somebody sit down |
77s | and |
78s | i hear a voice hi i'm mike i'm i'm here |
81s | to help with the scripting in your level |
84s | and it was mike morheim he took time out |
87s | of his schedule as the head of the |
88s | company |
89s | with all the business responsibilities |
92s | that he had overseeing everything |
94s | to always stay connected with the games |
96s | that he was building and the teams that |
98s | he had working on them the people at |
99s | dreamhaven |
100s | are proven in the games industry |
104s | i've known mike morheim for almost 30 |
106s | years now |
108s | people like chris cigity who is the lead |
110s | for starcraft 2. |
113s | i'm excited to have their input on what |
114s | we're building and to reconnect with |
116s | them lots of memories working with |
117s | dreamhaven folks |
119s | uh it wasn't long after i started at |
122s | blizzard that i was invited to poker |
125s | game |
126s | and mike was there and i thought it was |
129s | really impressive to me that |
130s | that with such a big company he was |
132s | still just hanging out with new |
133s | employees um playing poker and it was |
136s | awesome i had a great time that night |
137s | i lost but i had a good time the benefit |
140s | of having dream haven as advisors is |
142s | going to be |
142s | huge not only are they game developers |
146s | that are advising us but |
147s | most of them work directly on starcraft |
149s | and they have a passion for rts just |
151s | like we do |
152s | unreal engine 5 represents bleeding edge |
154s | technology that offers us as developers |
157s | tools and capabilities that we just |
159s | plain didn't have access to before |
161s | to realize the vision for gameplay and |
163s | storytelling that we aspire to |
166s | i think unreal gives you a huge head |
168s | start making a game |
169s | you're basically productive from day one |
171s | unreal 5 gives us a |
173s | best-in-class rendering that enables our |
175s | game to look as good as possible |
178s | i think the main features of unreal 5 |
181s | that is going to be |
182s | most impactful for the art will be lumen |
184s | their new lighting solution |
186s | the fact that we can change lighting in |
188s | real time without having to bake out |
189s | maps and everything |
190s | could be pretty massive and nanite's |
193s | also going to be pretty massive i think |
194s | for us |
195s | maybe not so much on the game side |
197s | because we still need to keep everything |
199s | pretty clean and readable but in cut |
202s | scenes and in cinematics |
204s | the fact that we can just throw so many |
206s | polygons at it and it'll be performant |
208s | will be pretty huge i love it the tools |
213s | the pipeline the technology |
214s | is a staggering foundation upon which |
216s | we'll be able to build the gameplay that |
218s | really advances the rts genre to the |
220s | next level |
228s | one of the biggest challenges and |
229s | exciting aspects of building a new ip |
231s | is really being able to define your |
233s | setting the universe that players are |
235s | going to explore |
236s | finding the creative home for your game |
239s | and this is something that i'm pleased |
240s | to report that we've made some great |
242s | headway on |
242s | we've worked for months now with some |
244s | really experienced |
246s | talented writers we've churned through |
248s | dozens and dozens of ideas |
250s | for different types of settings that are |
252s | wildly diverse |
254s | and i'm really pleased to say that we've |
256s | selected one that i think you're going |
258s | to be really |
259s | really excited about it's |
264s | giant that are says |
273s | and i think you're gonna love it |
276s | so please let us know what you think |
278s | about our setting on the frost giant |
281s | subreddit |