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His special states that he will deal additional dmg for every enemy that has been defeated in battle up to 5 additional times. I recently used him in TB and that special in p5. Meaning that 23 enemies had been defeated by that point. So it should have been maxed at 1+5 x dmg.
Instead he only did 4 x dmg. Is it bugged or am I misunderstanding some interaction?

almost 4 years ago - CG_Doja_Fett - Direct link
Ltswb1

Sure


I reached out got these responses (please note if you can post the video for our review, it'd be helpful):

"It won't continue to deal damage to units that were defeated earlier in the ability. It looks like the taunting unit in the back is still active; could the player post the full video of the interaction or post a couple extra pictures of the next few frames?

There's also the possibility that not all numbers displayed due to lag, but they still get counted."
almost 4 years ago - CG_Doja_Fett - Direct link
Also, they're wondering (based on looking at Wave 2) if "the problem is they're just doing too much damage and killing units before the extra damage hits are needed"?
almost 4 years ago - CG_Doja_Fett - Direct link
Okay, they watched and stated:

"Wave 2: Damage shortage is 100% a result of defeating enemies before the additional damage was fired (to be fair, the damage still fired, it just didn't have any targets left).

Damage numbers in wave 5 line up with the PvE difficulty override for each unit if you assume that 2 additional hits were dealt to each unit (looks like most were non-crits). So it looks like the on-screen numbers were not all displayed due to lag (similar to how certain animations don't fully display when graphic intensity increases) The damage was still dealt, however."