Original Post — Direct link
[ [url="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/239114/developer-insight-the-mandalorian-beskar-armor/p1?new=1"]Developer Insight[/url] - Kit Reveal - State of the Galaxy[/url] ] UNIT NAME: The Mandalorian (Beskar Armor)ALIGNMENT: LightCATEGORIES: Attacker, Leader, Scoundrel Fearless Scoundrel leader who hunts down enemies to protect his alliesABILITIES:Basic: DEFT STRIKEFINAL TEXT: Deal Physical damage to target enemy and inflict Damage over Time for 3 turns. If they were already debuffed, deal damage again.Special 1: DISCIPLINED SET UP (Cooldown 4)FINAL TEXT: The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (max 20 stacks), and he may only use Swift Takedown the next time he uses an ability. Until The Mandalorian (Beskar Armor) uses Swift Takedown, he can't assist or counter attack, he ignores Stealth and Taunt, and he gains 1 stack of Whistling Birds whenever an enemy takes damage (max 20 stacks).Whistling Birds last until Swift Takedown is used or until The Mandalorian (Beskar Armor) is defeated.Whistling Birds: Deal true damage to target enemy for each stack when using Swift TakedownSpecial 2: WONDER OF THE FORCE (Cooldown 4)FINAL TEXT: Dispel all debuffs on all Scoundrel allies and equalize their Protection. All Scoundrel allies recover 20% Protection. Remove 20% Turn Meter from all enemies, which can't be evaded.The Mandalorian (Beskar Armor) and target other Scoundrel ally gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and Tenacity Up for 2 turns. This ability starts on cooldown.Special 3: SWIFT TAKEDOWN (Cooldown 0)FINAL TEXT: Inflict Healing Immunity for 2 turns on all enemies, deal Physical damage to them, and lose 1 stack of Whistling Birds for each enemy damaged this way.Deal true damage to target enemy for each stack of Whistling Birds. If target enemy is defeated by this ability, remaining Whistling Birds will damage the weakest remaining enemy.This attack can't be countered or evaded, and enemies defeated by this ability can't be revived.This ability can only be used immediately after Disciplined Set Up.Leader: (ZETA) SEASONED TACTICSFINAL TEXT: For each Scoundrel ally at the start of battle, Scoundrel allies gain 5% Max Health, Max Protection, and Offense.Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.Unique 1: (ZETA) PROTECTIVE INTUITIONFINAL TEXT: The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
over 3 years ago - CG_SBCrumb - Direct link
Æsion

So does this ability trigger once for each ally or only once per battle, regardless of how many allies drop under? Also, what happens when the whole team or multiple allies fall under 75% health from an AoE? Does Mando take like 5 bonus turns? Or only 1.



Only 1 extra turn though he will gain that many stacks of Whistling Birds