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CHANGES MARKED IN RED

UNIT NAME: Slave I
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel, Cargo Ship
Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage.

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ABILITIES:

Basic: ROTATING TWIN BLASTER CANNONS

FINAL TEXT: Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.

Special 1/Crew: PROTON TORPEDOES (Cooldown 3)

FINAL TEXT: Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.

Special 2: SEISMIC CHARGE (Cooldown 3)

FINAL TEXT: Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.

Unique: NO GOOD TO ME DEAD

FINAL TEXT: At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle. The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.


Reinforcement: ALL OUT OFFENSIVE

FINAL TEXT: Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
about 3 years ago - CG_SBCrumb_MINI - Direct link
Ultra

Slave 1 looking a bit different since the name change



Aren't you a little short for a Slave I?
about 3 years ago - CG_SBCrumb_MINI - Direct link
nabokovfan

@CG_SBCrumb_MINI There's no difference between these two when Slave 1 is RI, right? It's already been, always has been on cooldown?

The "change" it looks like is just that when all enemies are breached, you get the reset as well now.




The cooldown reset triggers on either of those conditions. You either need have Slave I on the battlefield and breach everyone or have Slave I enter while everyone has breach.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
DonPuto

TVF

New Slave I pilot confirmed.



They updated her image too



I have a real love/hate reaction to this image. Like, it's really good, but it's also awful...but still good. And def bad.