CHANGES MARKED IN RED
UNIT NAME: Slave I
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel, Cargo Ship
Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage.
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ABILITIES:
Basic: ROTATING TWIN BLASTER CANNONS
FINAL TEXT: Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Special 1/Crew: PROTON TORPEDOES (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
Special 2: SEISMIC CHARGE (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
Unique: NO GOOD TO ME DEAD
FINAL TEXT: At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle. The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Reinforcement: ALL OUT OFFENSIVE
FINAL TEXT: Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
UNIT NAME: Slave I
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel, Cargo Ship
Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage.
------
ABILITIES:
Basic: ROTATING TWIN BLASTER CANNONS
FINAL TEXT: Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 55% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Special 1/Crew: PROTON TORPEDOES (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
Special 2: SEISMIC CHARGE (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
Unique: NO GOOD TO ME DEAD
FINAL TEXT: At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle. The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Reinforcement: ALL OUT OFFENSIVE
FINAL TEXT: Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.