TOPIC: Gameplay Questions
Q: Can you confirm the starting league and division for this first new GAC will be based solely on the GP thresholds from the state of the galaxy last table?
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[*] A: Yes, starting League and Division will follow the thresholds listed in the State of the Galaxy. There is a much more granular table that will set a player's starting Skill Rating and that will determine who is matched together. -Jay
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Q: What happens if I hit 85 during an off week?
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[*] A: You'll immediately receive a Skill Rating and be assigned a League and Division (somewhere in carbonite). Your Daily Rewards per that League and Division should pay out as of the next payout time.
Matchup scheduling is universal, so you'll receive your first match when the next season's matches start. -Jay
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Q: Can you confirm the starting league and division for this first new GAC will be based solely on the GP thresholds from the state of the galaxy last table?
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[*] A: Yes, starting League and Division will follow the thresholds listed in the State of the Galaxy. There is a much more granular table that will set a player's starting Skill Rating and that will determine who is matched together. -Erik
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Q: Will we have a separate bracket for 3v3 and 5v5? Some rosters may be more geared towards one of the game modes and Win/Loss ratios may vary greatly.
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[*] A: We are not planning on splitting 5v5 and 3v3 GAC brackets at this time but we will only be running 5v5 Grand Arenas while we monitor the initial tuning of the system. Once we run 3v3 we will keep a close eye on how this performs. -Jay
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Q: How do you intend to make sure players still set GAC defense since you are removing banners from placing defense? Since banners are no longer earned from placing Defense, what measures will there be to penalize players who leave zones empty to increase their attack roster? What happens if no Defenses are set?
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[*] A: Players facing empty Defenses will receive full credit for Defense or Zone. Not setting a Defense is a pretty surefire way to lose and after a while you'll be dropping Leagues and Divisions which means worse and worse rewards. -Jay
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Q: What happens if there is a larger than anticipated break from grand arena? Will we receive crystal compensation for the daily rewards we will miss?
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[*] A: Following these changes, GAC's schedule should be much more consistent. Without diving into scenarios & specific promises, if we have a major (multi-day) delay to GAC, we'll address with a make-good. -shortpaw
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Q: In the new format, are league and division sizes limited by A) percentage of active players, B) specific number of players or C) something else entirely? If "something else entirely", can you please explain?
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[*] A: Players will be evenly split by the population across the 5 Leagues. Inside of each League, Divisions are set to be 10/25/30/25/10%.
Note this will not be exact, but the intent is to keep it close to these numbers and will be our goal with any future tuning of the system. -Jay
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Q: When you say that initial skill ratings are based on GP, does that mean that your actual GP number itself is your skill rating? Or is just anyone in your division (which is sorted by GP) a potential opponent? In Kyber 1 at launch, could it theoretically be possible for a 7.3M GP account to match against a 10M GP account?
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[*] A: For initialization, there is a table that looks up a Player's GP and converts it to a Skill Rating. This is much more fine-grained than just the Kyber-1 cutoff to address situations like you cite. The first few matches using this system will be the least tuned to your actual skill and roster, but the matchmaking system will quickly improve after a couple of rounds. While this first season under the new system will have some odd match ups, we expect that this kind of mismatch to be resolved very quickly and should be very accurate after 1-2 seasons. -Jay
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Q: How often will the matchmaking be reviewed to ensure that it is performing as intended?
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[*] A: Matchmaking will be monitored in an ongoing fashion. That said, an important point to note -- Skill Rating is based on Win/Loss, not a model of your collection. Making key improvements (say, finishing a Journey Guide character) won't immediately bump your Skill Rating -- rather, you should be able to win your next few matches, and your Skill Rating will adjust over time as you do so. -Jay
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Q: Have there been any thoughts on changing the grand arena event layout to be make fleets more active, possibly by moving them to the front line?
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[*] A: We definitely want to keep GAC's gameplay and strategy fresh. There are lot of ideas we hope to explore following up on these changes. -Coffee
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Q: Will leaderboards, promotion/demotion, and overall rankings be determined solely by skill rating, or will your scores still play a role (other than determining the winner of a round)?
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[*] A: Ties are still awarded to the higher-GP Player. Other than that, once your GP->League and Divisions seeding is done, your Round Win:Loss is the sole determinant of Skill Rating, and thus Leaderboard, Promotion, etc. -Jay
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Q: How are you handling inactive players? Are there changes to how we join GAC? If we miss the signup day, do we lose crystals for the week?
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[*] A: Players who miss a GAC Event (the 3-round, 8 person pool) will lose Skill Rating as though they had lost 2 times against an identical Skill Rating opponent (aka this gives 1 match of "miss forgiveness"). If a Player reliably misses GAC, their rating will drop each time. -shortpaw
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Q: Will the skill points be reset at the start of each GAC? If not, how will you prevent a player freshly promoted in Kyber to face the top players of the league during their first event?
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[*] A: Skill Rating does not reset between GAC's. The matchmaker looks to pit Players of similar Skill Rating within the League against one another. Once the system has run through a Season, we should not see Division 5 Players matched up against Division 1 Players.
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Q: How are ties going to be handled?
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[*] A: The rules for handling Ties are the same as before:
If both Players have the same number of Banners, the higher GP Player wins.
If both Players have the same GP, there is a coin flip to determine the winner."
-Jay
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Q: Do Omicrons count toward matchmaking GP for GAC/TW?
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[*] A: Matchmaking for Grand Arena will be solely determined by Skill Rating. -Jay
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Q: Will you keep add slots to the playing fields as time goes by?
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[*] A: As rosters naturally grow, the amount of slots (and even potentially the map) will eventually need to evolve to keep up. -Coffee
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Q: Why doesn't the Matchmaker consider other factors, like my GP or specific squad compositions?
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[*] A: If aspects of your collection are meaningful to your strength in GAC, they'll show up in your ability to win. Skill Rating is a practical weighting of hundreds of factors, including your ability to use them effectively, as arbitrated by "Did it win?"
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Q: Can a player with 7,5m gp match with a player 9,5m gp? If so, don't u think it's unfair?
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[*] A: If the matchmaker pairs these two players, that means they have beaten (and lost to) similar opponents.
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Q: Is it solely win / lose or will it use the ELO system where it's win lost based on getting points for a while where you get more points for winning against a stronger opponent and less for winning against a weaker opponent?
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[*] A: We are using a modern bayesian matchmaking system, similar to those used by other modern competitive games. The Skill Ratings of both you and your opponent are taken into account in addition to the Win/Loss factor.
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Q: How does the banner per defeated enemy system work for fleets?
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[*] A: For Fleet, unsummoned reinforcements and unused reinforcement slot (due to low-star capital ships or otherwise) still grant the defeated enemy flag.
As an example, consider the following:
Defense Setup:
Capital Ship
- 6* Home One
Starter Ships
- Biggs X-Wing
- HMF
- Ghost
Reinforcements
- Phantom
- Wedge X-Wing
-
-
Scenario a)
If the Attacker joins the battle and loses outright without destroying any defending ships, they should receive 2 banners for the missing Reinforcements. 1 Banner for each unused slot (1 for low cap ship stars slot, 1 for the unfilled slot)
Scenario b)
If the Attacker kills all 3 Starter Ships before any Reinforcements are deployed, the Attacker should receive the full 7 Banners for Defeated Enemies.
(Also defeating a Capital Ship should not grant a Defeated Enemy Banner (e.g. Executor and Raddus))
-Jay
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