TOPIC: General
Q: Guilds may be great for big groups of friends but I am a solo player. How can I get raid only gear if I am the only member of my guild producing raid tickets and/or taking part in raids and/or territory battles?
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[*] A: Tophat - We made a decision a long time ago about how important/required guilds would be. We decided on making a significant part of the game experience related to guilds. We have no plans in changing the structure of how the rewards or experience of guilds play out. The short answer is you'll need to join a larger guild if you want a regular flow of those items.
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Q: Are we getting any closer to having a more organized way to farm gear? Still waiting for that QOL update where we can choose "favorite" gear to farm it without going through character interfaces.
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[*] A: CG_SvenGG - We are exploring a feature to rework the inventories to introduce a gear inventory, which could introduce functionalities like favoriting gear or crafting and finding gear regardless of character requirements. There is a bit of a UX and data puzzle to unravel, and the work needs to be balanced against other features including game modes. It is on our radar and we have thought through it to the point of writing design documents and creating wireframes.
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Q: Would it be possible to pick between both old TB's while still alternating LS & DS Geo TB? The content is very old at this point, but our guild still doesn't have the Probe Droid across the board (and I don't believe anybody has a 7*). We've graduated to DS Geo TB, but we've been able to alternate between standard Imperial DS TB and Geo. Now with the release of LS Geo TB we're losing the opportunity to alternate DS TB's and we've got no further use of the LS Rebel TB, and are probably years away from doing LS Geo TB. We feel like we're being forced to pursue a game mode that we're finished with at the expense of having to later choose between 2 we really want to participate in.
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[*] A: CG_Tophat - The short answer is no. We walk a delicate line between demanding too much and too little time for a mobile game. If we allow players to play the old TBs alongside the new ones, from a min/max perspective this is basically a requirement to be "good" at the game which is to play both. So while there are some players that want to play more our data indicates that we already ask a lot of a lot of players time. Adding an additional "requirement" probably tips us over on the "required" amount of time playing. In addition, we have very specific economy outflows modeled and allowing the second TB disrupts that in a way that as the economy is currently set up, can't handle.
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Q: In a past interview CG_Tophat commented "Interesting. Wonder what that could mean" in regards to Echo's basic getting buffs with Crit Damage Up. Now that all the 501st are out and we're moving past the Clone Wars, could we get more clarity on what that means since he has no Crit Damage Up synergy with clones or 501st?
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[*] A: CG_Miller - At the time CG_TopHat wrote that there was an upcoming ability meant to synergize with that, but in our balance testing that occured after he made that comment we had to change that ability. We're looking into avenues we can take to correct Echo's Basic Omega.
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Q: Why do you not utilize the in game inbox more? I feel as though the best way to communicate to your players are in the actual game. I know you guys put out push notifications but often times i am clicking through dailies and miss the message with no way to look at what it was (update coming, new pack, etc.) Can we get all updates as an inbox message that we can manage? Is it possible to see dev posts from the forum as well or at the least a notification that there is a new post?
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[*] A: CG_Erik - The in-game communications tools (and those outside the game) we have are a few years old and are certainly an area to improve. For the last few years, we've prioritized new gameplay features and content higher than upgrading these tools, but we're currently working on upgrades that you'll see in a future update.
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