Original Post — Direct link
Hi Holotable Heroes,

Next week we are planning to launch a client update to address some of the technical issues from the Relics Update. If you have been following the Dev Tracker, many of the bugs require a client update to fix and we need to do a full release to address them. Tentatively, we will start rolling out the update on 10/8 which means you can go to your app store to manually download the update once its available in your region or wait for the forced client update on 10/9. Complete notes will be posted when the update goes live but here’s a list of potential fixes for next week.

CHANGES
[list]
[*] [PERFORMANCE] - Reduced the UI lag of ~1-3 sec that appeared after the Title Update
[*] [PERFORMANCE] - Fixed an issue on Android where the game would lag when scrolling through the character inventory
[*] [PERFORMANCE] - Addressed a "low memory" client crash can occur on lower end devices. This affected both Android and iOS devices
[*] [UI] - Fixed an issue that caused an infinite loading screen when linking from different game areas to the guild activities menu
[*] [UI] - Fixed an issue that was causing the Character UI elements to overlap each other in certain scenarios
[*] [UI] - Prevented the Scavenger animation from playing twice
[*] [UI] - Fixed an issue that caused favorite badges to appear grayed out on characters that are not activated
[*] [UI] - Addressed an issue where the "last seen" view for mods did not save when revisiting the page
[*] [UI] - Changed Logray's Relic Image to not overlap with it’s Relic Level
[*] [UI] - Added more logging for the bug that causes buttons to disappear during battle.
[*] [EVENT] - Fixed an issue where ships could become invisible when setting up fleet defense in a Territory War
[*] [EVENT] - Fixed an issue that caused the Character Icon tile in Territory Battles to show inconsistent information in screens
[*] [EVENT] - Fixed an issue that caused an infinite loading screen for some players when accessing the top-left ship zone on the Territory War map to set defenses
[*] [RAID] - Fixed an issue that encounter progression screens only show first encounter Enemy icons
[*] [UNIT] - Stopped Darth Revan's Lightsaber from remaining on during intro cinematics
[*] [UNIT] - Fixed an issue that caused Geonosian Spy to be displayed as unlocked when acquiring the unit using the find flow
[*] [OTHER] - Fixed and issue where the Enter key on a Chromebook to would not confirm dialog box options or send/commit entered text
[*] [OTHER] - Fixed an issue on the Chromebook where the edit pen didn’t respond on the “Edit tab” pop-up at the “Squad management” pages
[/list]

“DISAPPEARING BUTTON BANDAID”
As we’ve indicated before, fixing the “disappearing button” combat issue has been difficult. This update will introduce additional logging in this release to help us better identify the root issue which should help us to resolve it in a future update. In the interim, we’ve introduced a short term bandaid, a “kickstart” if you will, to the battle system. If your buttons disappear in battle, we’ve introduced code to restart the battle system and refresh the buttons after 10-20 seconds (that’s at 1x speed). If you experience this bug and the game does not resume after this time period, please post on AnswersHQ, with as many details as possible. This will help us diagnose the exact issue, along with the new logging. Thank you for your patience in this matter.
about 5 years ago - CG_SBCrumb - Direct link
Hi Holotable Heroes,

Next week we are planning to launch a client update to address some of the technical issues from the Relics Update. If you have been following the Dev Tracker, many of the bugs require a client update to fix and we need to do a full release to address them. Tentatively, we will start rolling out the update on 10/8 which means you can go to your app store to manually download the update once its available in your region or wait for the forced client update on 10/9. Complete notes will be posted when the update goes live but here’s a list of potential fixes for next week.

CHANGES
  • [PERFORMANCE] - Reduced the UI lag of ~1-3 sec that appeared after the Title Update
  • [PERFORMANCE] - Fixed an issue on Android where the game would lag when scrolling through the character inventory
  • [PERFORMANCE] - Addressed a "low memory" client crash can occur on lower end devices. This affected both Android and iOS devices
  • [UI] - Fixed an issue that caused an infinite loading screen when linking from different game areas to the guild activities menu
  • [UI] - Fixed an issue that was causing the Character UI elements to overlap each other in certain scenarios
  • [UI] - Prevented the Scavenger animation from playing twice
  • [UI] - Fixed an issue that caused favorite badges to appear grayed out on characters that are not activated
  • [UI] - Addressed an issue where the "last seen" view for mods did not save when revisiting the page
  • [UI] - Changed Logray's Relic Image to not overlap with it’s Relic Level
  • [UI] - Added more logging for the bug that causes buttons to disappear during battle.
  • [EVENT] - Fixed an issue where ships could become invisible when setting up fleet defense in a Territory War
  • [EVENT] - Fixed an issue that caused the Character Icon tile in Territory Battles to show inconsistent information in screens
  • [EVENT] - Fixed an issue that caused an infinite loading screen for some players when accessing the top-left ship zone on the Territory War map to set defenses
  • [RAID] - Fixed an issue that encounter progression screens only show first encounter Enemy icons
  • [UNIT] - Stopped Darth Revan's Lightsaber from remaining on during intro cinematics
  • [UNIT] - Fixed an issue that caused Geonosian Spy to be displayed as unlocked when acquiring the unit using the find flow
  • [OTHER] - Fixed and issue where the Enter key on a Chromebook to would not confirm dialog box options or send/commit entered text
  • [OTHER] - Fixed an issue on the Chromebook where the edit pen didn’t respond on the “Edit tab” pop-up at the “Squad management” pages

“DISAPPEARING BUTTON BANDAID”
As we’ve indicated before, fixing the “disappearing button” combat issue has been difficult. This update will introduce additional logging in this release to help us better identify the root issue which should help us to resolve it in a future update. In the interim, we’ve introduced a short term bandaid, a “kickstart” if you will, to the battle system. If your buttons disappear in battle, we’ve introduced code to restart the battle system and refresh the buttons after 10-20 seconds (that’s at 1x speed). If you experience this bug and the game does not resume after this time period, please post on AnswersHQ, with as many details as possible. This will help us diagnose the exact issue, along with the new logging. Thank you for your patience in this matter.