Original Post — Direct link
DEV POST

CG_SBCrumb;d-238872

Hi Holotable Heroes,

Today we are launching a new piece of content for high level guilds who have mastered the other raids, The Pit Challenge Tier!

The Pit: Challenge Tier

The Challenge Tier for The Pit raid requires a high level Guild to work closely together in order to complete. While the rewards will help you power up your squads even further, the event is intended to challenge a guild as whole. As a result, it will be very difficult for a player or even a handful of guildmates to complete. Similar to Heroic Raids, Guilds will have 48 hours to complete this event. Since the Challenge Tier is designed to require cooperation, we have opted for a flatter prizing structure to reduce some of the friction in-guild while still acknowledging degrees of participation and success. In short, every player who participates will earn the new Level 8 Relic Amplifier material, Aeromagnifiers.



The event is available to all Guilds right away but only Relic 5 characters and up are allowed to participate. The Challenge tier uses a new type of ticket and is a completely separate event in the Guilds tab. Which means Guilds will be able to participate in the Challenge Tier while simming the regular The Pit like before.

Launch Cost: 180,000 Tickets
Note: Ticket cap for The Pit (Challenge) tickets is 210,000 Tickets. Guilds will receive an initial credit of 210,000 tickets when their Guild Leader logs in for the first time.

Below, we’ve highlighted in blue[/color] all the mechanical changes compared to the original raid.

CHANGES IN BLUE[/color]

Phase I Changes
[spoiler]
Gamorrean Captain[/b]
Basic - Mighty Thrust
Description: Deal Physical damage to target enemy, plus bonus damage equal to 30%[/color] of their Max Health, and damage another random enemy.[/color]If the target had 25%[/color] Health or more, also call an ally to Assist. This attack can't be evaded or countered.[/color]
Special 1 - Rally the Guards
Description: Call all Gamorrean allies to Assist, then summon up to two Gamorrean allies to the battle.
Special 2 - Bestial Roar
Description: All allies gain 50%[/color] Turn Meter and Offense Up for 3 turns, and other allies recover 50%[/color] of their Max Health.
Special 3 - Kill Order
Description: Inflict Deathmark and Healing Immunity[/color] on target enemy for 5 turns. This ability can't be Resisted or Evaded.[/color]
(Deathmarked targets must be attacked if able, and whenever they are damaged by an attack, they take bonus damage equal to 50% of their Max Health. If the target is defeated while still Deathmarked, they can't be Revived.)
Unique 1 - Pit Fighter II
Description: This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.[/color]

Unique 2 - Fearsome Foe IV
Description: As long as this unit isn't Toppled, it has +75% Tenacity, gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn.[/color] It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as cooldown increase. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.[/color]
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Gamorrean Brute[/b]
Basic - Heavy Chop
Description: Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack will critically hit if able.[/color]
Special 1 - Head Splitter
Description: Deal Physical damage to target enemy and inflict Buff Immunity, Ability Block, and Speed Down[/color] for 2 turns.
Special 2 - Impede
Description: Gamorrean Brute Taunts, gains Defense Up and Critical Hit Immunity[/color] for 3 turns, and gains 70% Turn Meter.
Gamorrean Guard[/b]
Basic - Hack and Slash
Description: Deal Physical damage to target enemy and inflict five Damage Over Time[/color] effects on them for 3 turns.
Special 1 - Muscle In
Description: Gamorrean Guard Taunts and gains Retribution for 2 turns.
Special 2 - Punch Through
Description: Deal Physical damage to target enemy and Expose them for 2 turns.

[/spoiler]

Phase II Changes
[spoiler]
Rancor[/b]
Basic - Crushing Claw
Description: Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them. Then dispel their buffs and reduce their Max Protection by 50% (stacking). This ability can't be countered.
Special 1 - Rancor Slam
Description: Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Special 2 - Bellow
Description: The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Special 3 - Devour
Description: Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Unique 1 - Monstrous Endurance
Description: The Rancor has +125% Armor as long as it isn't suffering any negative status effects.
Unique 2 - Pit Fighter II
Description: This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.

Unique 2 - Fearsome Foe IV
Description: As long as this unit isn't Toppled, it has +75% Tenacity, gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as cooldown increase. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Door Control Panel[/b]
Unique - Lockdown
Description: When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn.

After being disabled, this device is temporarily inactive.

[/spoiler]

Phase III Changes
[spoiler]
Rancor[/b]
Basic - Crushing Claw
Description: Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them. Then dispel their buffs and reduce their Max Protection by 50% (stacking). This ability can't be countered.
Special 1 - Rancor Slam
Description: Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Special 2 - Bellow
Description: The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Special 3 - Devour
Description: Instantly defeat target enemy. This ability can't be Evaded, and the defeated target can't be Revived. This ability is on cooldown when the phase begins.
Unique 1 - Debilitating Wounds
Description: The Rancor takes 75% less damage from enemies suffering a negative status effect.
Unique 2 - Pit Fighter II
Description: This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.

Unique 2 - Fearsome Foe IV
Description: As long as this unit isn't Toppled, it has +75% Tenacity, gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as cooldown increase. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Door Control Panel[/b]
Unique - Lockdown
Description: When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn.
After being disabled, this device is temporarily inactive.


[/spoiler]

Phase IV Changes
[spoiler]
Rancor[/b]
Basic - Crushing Claw
Description: Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them. Then dispel their buffs and reduce their Max Protection by 50% (stacking). This ability can't be countered.
Special 1 - Rancor Slam
Description: Deal Physical damage to all enemies and inflict Health Down for 2 turns. Then, Devour's cooldown is reduced by 1 for each enemy that is below 60% Health.
Special 2 - Bellow
Description: The Rancor roars, Dispelling all positive status effects from all enemies, and removing 75% Turn Meter from each enemy that did not have a positive status effect. Inflict Daze on all enemies for 2 turns.
Unique 1 - Rancor Rage
Description: The Rancor may no longer use Devour, but it has +100% Speed and its ability cooldowns recover 100% faster.
Unique 2 - Pit Fighter II
Description: This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.

Unique 2 - Fearsome Foe IV
Description: As long as this unit isn't Toppled, it has +75% Tenacity, gains 15% Turn Meter whenever it takes damage, and uses 3 abilities per turn. It takes reduced damage from percent Health damage effects and massive damage effects, and takes massive damage from destroy effects. Its Turn Meter gain can't be prevented, and it is immune to Ability Block, Daze, Fear, Health Down, Shock, Stagger, and Stun, as well as cooldown increase. Enemies can't recover Health with Health Steal, recover Protection, or gain bonus Turn Meter.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
[/spoiler]


Relic 8
The Challenge Tier of The Pit provides a variety of top tier rewards but it also rewards an exclusive item needed for the next level of Relic Amplifiers. Level 8 Relic Amplifiers require 20 each of two new Relic materials. The first material, Impulse Detectors, is created from salvage; the other material, Aeromagnifiers, are unique to the Challenge Rancor Raid.



We wanted Relic 8 to initially have a raid-exclusive aspect in order to give Guilds some new goals to work toward and at the same time, reinforce the core gameplay for Guilds in Galaxy of Heroes. Here’s how many Aeromagnifiers you can earn (in addition to other rewards) from completing the Challenge Tier.




Note: There is a visual bug that only shows Reward Ranks 1, 2, 6-10, 11-25, 26-40, 41-50. Ranks 3-5 have the same rewards as Rank 2.

This event will be live later today. Stay tuned for the Update Notes and see you on the Holotables!
[/quote]



DEV POST

over 3 years ago - CG_Doja_Fett - Direct link
I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.
over 3 years ago - CG_Doja_Fett - Direct link
Noted some of possible bugs being reported earlier and sent them to the appropriate person without realizing they are out sick today. So, as a backup plan, I sent to our general QA dept.

Hopefully we'll get some clarification soon. Might be next week, tho given our resident expert on bugs for this particular raid is out.
over 3 years ago - CG_Doja_Fett - Direct link
Tragicomedy

CG_Doja_beskar_Fett

Noted some of possible bugs being reported earlier and sent them to the appropriate person without realizing they are out sick today. So, as a backup plan, I sent to our general QA dept.

Hopefully we'll get some clarification soon. Might be next week, tho given our resident expert on bugs for this particular raid is out.



Any word on banning cheaters? There are 13 guilds who have finished it with 0-4 GLs on their entire roster and ranging from 9M to 150M GP. This isn't possible and presents an unfair situation for players who are attempting to beat it legitimately.

DarkHelmet1138

I'm not defending cheating but that is a big accusation to make. It shouldn't be made without evidence.



A cursory glance through the leaderboard and their swgoh.gg guild pages makes it obvious. There's a 9M guild that completed it. There are 12 others that have finished it with between 0-4 GLs in their guild. I've seen 7 guilds that have beaten it without a single GL on their entire roster.

It's not possible.



Yeah, some of those scores are clearly sus. Being dealt with.
over 3 years ago - CG_Doja_Fett - Direct link
MasterSeedy

CG_Doja_beskar_Fett

Noted ...(blah blah blah).



We see what you did with your name there.



Ugh...CRRRRRUMMMMMMMB!
over 3 years ago - CG_Doja_Fett - Direct link
Kyno

Kookermader

Kyno

Iy4oy4s

Kyno

Iy4oy4s

Kyno

Bl4ckDe4th

Kyno I don't think it leads anywhere answering to this topic again as our opinions on this are clearly different and we won't agree with each other.
But is the answer to the stacking speed coming with the feedback to what Doja wrote about earlier or can you / the devs already share somthing?

CG_Doja_Fett

Noted some of possible bugs being reported earlier [...]


This is what I'm talking about:
Nemio


Here, the boss has under 20% health. If it is working like you say, he should have 100%+75+75+75+75 = 400% speed. So anywhere between 880 and 1200. Then Jedi Master Luke goes before him. Unless I'm missing something (would appreciate someone pointing it out if so), the mechanics are not working as you are saying they are. It would be nice to have more insight than: 'It is working as intended'. He is indeed faster and seems to hit harder later on in the fight, but nowhere close to 4 times 75% buffs.



This is the issues he is referring to. We wont hear anything for a little bit due to the bug guy being out, I believe with a bug (ah the irony).



So a studio of CG's size only has ONE guy that can fix this? I read that as just another reason to believe that CG is back burning SWGOH for their new game.



No that's not what was said, please go back and read Dojas comment.

As always, don't let the truth in the way of a good story.



CG_Doja_Fett

Noted some of possible bugs being reported earlier and sent them to the appropriate person without realizing they are out sick today. So, as a backup plan, I sent to our general QA dept.

Hopefully we'll get some clarification soon. Might be next week, tho given our resident expert on bugs for this particular raid is out.



Sooooo....the "appropriate PERSON" and "resident expert" (singular) is out...so therefore, we have to wait....which would imply that there is ONE person for this....you know....since we have to wait until that ONE person gets back to work for resolution....becasue there is ONE person. As always, dont let the truth get in the way there Kyno.



Resident expert on bugs for this particular raid.

That in no way states or implies there is only one person who handles all bugs, or is the only one who can fix this. Just that they have one person who would make quicker work of this than others on the team.

But you dont want to believe they have a team, and its basically Crumb and Doja doing all of this from one computer.



We've never seen any proof that they have more than one computer, and we've never seen Crumb and Doja in the same place at the same time. For all we know, it's just Crumb on an old TRS-80 pretending to be the entire team.



They moved into Dojas basement, that's how he got into his position.



It's A basement. Not MY basement. You think I'm made out of money over here??
over 3 years ago - CG_Doja_Fett - Direct link
Rath_Tarr

Kyno

Kookermader

Kyno

Iy4oy4s

Kyno

Iy4oy4s

Kyno

Bl4ckDe4th

Kyno I don't think it leads anywhere answering to this topic again as our opinions on this are clearly different and we won't agree with each other.
But is the answer to the stacking speed coming with the feedback to what Doja wrote about earlier or can you / the devs already share somthing?

CG_Doja_Fett

Noted some of possible bugs being reported earlier [...]


This is what I'm talking about:
Nemio


Here, the boss has under 20% health. If it is working like you say, he should have 100%+75+75+75+75 = 400% speed. So anywhere between 880 and 1200. Then Jedi Master Luke goes before him. Unless I'm missing something (would appreciate someone pointing it out if so), the mechanics are not working as you are saying they are. It would be nice to have more insight than: 'It is working as intended'. He is indeed faster and seems to hit harder later on in the fight, but nowhere close to 4 times 75% buffs.



This is the issues he is referring to. We wont hear anything for a little bit due to the bug guy being out, I believe with a bug (ah the irony).



So a studio of CG's size only has ONE guy that can fix this? I read that as just another reason to believe that CG is back burning SWGOH for their new game.



No that's not what was said, please go back and read Dojas comment.

As always, don't let the truth in the way of a good story.



CG_Doja_Fett

Noted some of possible bugs being reported earlier and sent them to the appropriate person without realizing they are out sick today. So, as a backup plan, I sent to our general QA dept.

Hopefully we'll get some clarification soon. Might be next week, tho given our resident expert on bugs for this particular raid is out.



Sooooo....the "appropriate PERSON" and "resident expert" (singular) is out...so therefore, we have to wait....which would imply that there is ONE person for this....you know....since we have to wait until that ONE person gets back to work for resolution....becasue there is ONE person. As always, dont let the truth get in the way there Kyno.



Resident expert on bugs for this particular raid.

That in no way states or implies there is only one person who handles all bugs, or is the only one who can fix this. Just that they have one person who would make quicker work of this than others on the team.

But you dont want to believe they have a team, and its basically Crumb and Doja doing all of this from one computer.



We've never seen any proof that they have more than one computer, and we've never seen Crumb and Doja in the same place at the same time. For all we know, it's just Crumb on an old TRS-80 pretending to be the entire team.



They moved into Dojas basement, that's how he got into his position.


And his mom doesn't object? It's her house after all. ;)



We have to turn down the music by 8pm. But she makes us sandwiches sometimes. So, tradeoffs.
over 3 years ago - CG_Doja_Fett - Direct link
Asylumwar8

Rath_Tarr

DarkHelmet1138

Fingolfin26

Yes because in the past we've been so happy with cg when they've been silent. Cmon you guys just keep moving the goalposts here.



Posts that don't answer anything or are off topic are effectively silience.


No. Grow up.

Better to have someone communicating even if you don't always like what they have to say. Unless of course you are a toddler throwing a temper tantrum and can't accept anything other than what you want to hear.



Please explain to me what he communicated? We all understand he is an intermediary. We know he can only answer in detail what he is allowed, but at the same time in circumstances where there is friction and frustration within the community it tends to show that he isn't the solution when he answers in such poor context.



The "solution"? I never claimed to have that type of authority. But, that's not going to stop me from replying to comments and trying to bring some levity if I so choose. Not everyone is going to like it. But, there are going to be times that no matter what I say some people won't like it (unless it's leaking a major character a few days early. I'm guessing not many people outside the studio took issue with that XD).

It doesn't mean I'm ignoring the issue. It means I've likely done my job and there's not much else of substance to report for now. I chose this gig because I want to interact with the community and that doesn't mean just reporting facts or being here when the job is easy.

Hope this helps. And y'all can feel free to call me out if you think I could be doing better. If it's valid criticism, I'll try to use it to learn and grow. If it's not, then I'll just assume you're having a bad day, as we all do from time-to-time. No biggie.

Cheers
over 3 years ago - CG_Doja_Fett - Direct link
Trake

CG_Doja_Fett

Asylumwar8

Rath_Tarr

DarkHelmet1138

Fingolfin26

Yes because in the past we've been so happy with cg when they've been silent. Cmon you guys just keep moving the goalposts here.



Posts that don't answer anything or are off topic are effectively silience.


No. Grow up.

Better to have someone communicating even if you don't always like what they have to say. Unless of course you are a toddler throwing a temper tantrum and can't accept anything other than what you want to hear.



Please explain to me what he communicated? We all understand he is an intermediary. We know he can only answer in detail what he is allowed, but at the same time in circumstances where there is friction and frustration within the community it tends to show that he isn't the solution when he answers in such poor context.



The "solution"? I never claimed to have that type of authority. But, that's not going to stop me from replying to comments and trying to bring some levity if I so choose. Not everyone is going to like it. But, there are going to be times that no matter what I say some people won't like it (unless it's leaking a major character a few days early. I'm guessing not many people outside the studio took issue with that XD).

It doesn't mean I'm ignoring the issue. It means I've likely done my job and there's not much else of substance to report for now. I chose this gig because I want to interact with the community and that doesn't mean just reporting facts or being here when the job is easy.

Hope this helps. And y'all can feel free to call me out if you think I could be doing better. If it's valid criticism, I'll try to use it to learn and grow. If it's not, then I'll just assume you're having a bad day, as we all do from time-to-time. No biggie.

Cheers



Sadly, with this ridiculous community, they’ll never like what you say. I feel bad for you man, they couldn’t pay me enough to deal with people



Don't feel bad. I like what I do. And I think the community is passionate, which keeps me on my toes when it's a tough day, but gives me all sorts of good feels when it's a good day.
over 3 years ago - CG_Doja_Fett - Direct link
DarkHelmet1138

Fingolfin26

DarkHelmet1138

Fingolfin26

Yes because in the past we've been so happy with cg when they've been silent. Cmon you guys just keep moving the goalposts here.



Posts that don't answer anything or are off topic are effectively silience.



No, they aren't. You have a short memory if you've forgotten what it was like before doja began to interact with us.

Does that mean I don't want communication on important issues? Of course not. I'd love to get an answer.

But to complain about the communication we DO get, is simply foolish, short sighted, and displays a severe lack of memory



The only real difference now, is we get a "you are being heard" post now followed by a month of silence rather than just the month of silent and some occasional banter back and forth off topic because either the dev's won't tell doja what they are doing or they won't let him tell us.

I don't mind the lighthearted posts. But they don't add anything meaningful. There are plenty of off topic conversations to read through when I'm bored and a dev commenting their personal opinion on those (while as valid as anyone's opinion) does not count as meaningful communication from the dev's.

My main point is that the lighthearted posts don't count as meaningful communication.



Nor are they meant to.
over 3 years ago - CG_Doja_Fett - Direct link
Asylumwar8

DarkHelmet1138

DarthVenomis

I honestly feel like we should make a new thread for all the stuff about doja and the communications that some people are still mad about. And we should keep everything that is referring to the raid on this one. But like everything else, that's my opinion.



If you're new to the forums, you'll find threads like these often devolve. It's mostly because we've all said all we can about the raid and repeating ourselves constantly is even less productive than going off topic.



I'm not being a troll. I am asking for my opinion to be allowed. Unfortunately when people have no counter argument for their rationale then it devolves into "I know you are what am I?". My whole point is it was a poor effort to insert humor there. Not judging him as an employee merely casting a light in the given situation a different path was probably the right choice. Totally my opinion. You do you. I still think the raid could work...just let officers decide when damage is posted. Kind of like marking a zone off limits in TW.



Your opinion is allowed, and welcomed (I sincerely mean that). My humor is allowed as well. Maybe not welcomed, but that's up to you, the reader. I stand by what I wrote.