Original Post — Direct link
[ [url="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/243279/developer-insights-hunter/p1"]Developer Insights[/url] - Kit Reveal ]



UNIT NAME: Hunter
ALIGNMENT: Light Side
CATEGORIES: Attacker, Leader, Bad Batch, Clone Trooper, Galactic Republic
Tactical leader of the Bad Batch who subtly destroys his enemies.

ABILITIES:

Basic: COMBAT PROWESS



FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.

Special 1: SHROUDED APPRO
ACH
(Cooldown 3)



FINAL TEXT: Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.

If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.

Special 2: FINI
SH WHAT WE STARTED
(Cooldown 3)



FINAL TEXT: Inflict Expose on target enemy for 2 turns, which can't be evaded. Swap Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.

Leader: A DIFFERENT PATH

FINAL TEXT: (ZETA) Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies. While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.

When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and galactic legends), which can't be evaded or resisted.
about 3 years ago - CG_SBCrumb - Direct link
CT_Waxer_7777

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