[ [url="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/243279/developer-insights-hunter/p1"]Developer Insights[/url] - Kit Reveal ]
UNIT NAME: Hunter
ALIGNMENT: Light Side
CATEGORIES: Attacker, Leader, Bad Batch, Clone Trooper, Galactic Republic
Tactical leader of the Bad Batch who subtly destroys his enemies.
ABILITIES:
Basic: COMBAT PROWESS
FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Special 1: SHROUDED APPROACH (Cooldown 3)
FINAL TEXT: Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Special 2: FINISH WHAT WE STARTED (Cooldown 3)
FINAL TEXT: Inflict Expose on target enemy for 2 turns, which can't be evaded. Swap Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Leader: A DIFFERENT PATH
FINAL TEXT: (ZETA) Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies. While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and galactic legends), which can't be evaded or resisted.
UNIT NAME: Hunter
ALIGNMENT: Light Side
CATEGORIES: Attacker, Leader, Bad Batch, Clone Trooper, Galactic Republic
Tactical leader of the Bad Batch who subtly destroys his enemies.
ABILITIES:
Basic: COMBAT PROWESS
FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Special 1: SHROUDED APPROACH (Cooldown 3)
FINAL TEXT: Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Special 2: FINISH WHAT WE STARTED (Cooldown 3)
FINAL TEXT: Inflict Expose on target enemy for 2 turns, which can't be evaded. Swap Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Leader: A DIFFERENT PATH
FINAL TEXT: (ZETA) Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies. While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance.
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and galactic legends), which can't be evaded or resisted.