CG_Carrie's Responses:
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[*] Q: Will you ever add multibuy to bronzium data cards?
[*] A: CG_Carrie: There are no plans for this. I think we get this question at least a few times a year, but the short of it is, when ally points were used as the currency in the old Tournament system, that was a big mistake that we made. When we turned off Tournaments, we didn't feel like we could take away the currency that was granted, even though we didn't want it to be used to open Bronzium packs at that amount. We probably should have then, but instead have decided to let it sit, and find other ways for you to spend large amounts of the ally points via the weekly shipments. NR: We'll likely try to find other ways for you to use large amounts of Ally Points on something that's meaningful for where you are in the game.
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[*] Q: On IOS devices when attempting a Territory War the game shuts down going into battle. When will we see a hot patch fix for this? -ScottDeluia
[*] A: CG_Carrie: If you're on a very old iOS device, we're aware that the performance issues have been getting subsequently worse. We are seeing this on iPad 2 and iPhone 4S in particular, and it may be that we aren't able to maintain the performance for the number of people on those devices. There was an asset download stalling/hang issue that got worse in the last update that we are fixing in TU16 (next big client update). But as we move forward, we also may need to start blacklisting or highly recommending alternate devices for those that are 6-8 years old. It's the nature of the growth of the game over time and the things we're doing to add to the experience as technologies evolve.
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[*] Q: There is a little sound that is heard right before most attacks, is that meant to be a sort of “dice roll” sound effect as a result of playing the holotables? -Dusty
[*] A: CG_Carrie: While I love this explanation, our audio guy believes you're commenting on the UI click made by pressing the button. Alas, that was the intention, but I'm going to think dice roll from now on!
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[*] Q: I took a year break from this game and as such my arena and my ship arena are brutally difficult; I see similar rosters as mine who rank in the top 10s and getting massive amounts of rewards while I am struggling; my question how is this equitable: will you guys address this type of issue? - A struggling old gamer new to the new ways
[*] A: CG_Carrie: We've been talking for awhile about how to address the shard system, which began initially with allowing players minimally to change payouts, and larger conversations about how squad arena IS the backbone for how people gain currency. We'd like to explore the nature of this, but really really do not want to upset the applecart that is people's current routine. I mentioned this elsewhere, but every day $300,000 worth of crystals is given out from squad arena alone. So changing that system is not something we would consider lightly, if at all. We are talking a lot about catch up mechanics, especially the normal influx of new players we see around movies and that we hope to see for Episode 9, so I expect that we'll explore something to lift you up rather than something that might affect others negatively as well. NR: As we've been discussing and hinting at more broadly, we're really trying to figure out how we change the game from being all about Squad Arena, but it has to be net positive for the player.. If we're able to change that, then when you stopped playing should hopefully not be as painful for you tor return to the game.
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[*] Q: How will you balance out new content for long term players while making sure new players don't have an insurmountable task to catch up? -MadScientist92
[*] A: CG_Carrie: It's an interesting Catch-22 because while we do want to move away from single meta teams, the existence of them has allowed people to catch up much more quickly than they will be able to in a more diverse meta. The way we think about the meta though, is we are often exploring teams that have value for endgame players, for those operating in mid-GP brackets, for people who are more casual, and everything in between. We find patterns in different player segments of different teams at the top, and we think about how you use those teams to "graduate" to the next tier of the meta. It's not a perfect science, but it is something we discuss and try to balance for this reason.
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[*] Q: Where is "Lord Vader" or "Fallen Anakin" and what hint can you give us to start farming towards him? -Yautjamorph
[*] A: CG_Carrie: As always, we don't comment on the nature of the characters we release and when. Nick had a Porkins-esque answer in here, and I'd like to avoid further Twitter accounts being made to harangue me.
[*] A: CG_Erik: Interesting factoid: the moment Anakin "falls" he becomes Darth Vader.
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[*] Q: What are you working on to include new players into existing guilds? I have friends that would like to play but my guild won’t let them in because they are too new. My suggestion would be a padawan system in which new players could join friend’s guilds. They wouldn’t be included in the 50 cap and there could be side missions during events such as Hoth that they could participate in. win/win? -Juanito
[*] A: CG_Carrie: We're talking about some kind of alliance / referral / mentorship feature that gives existing players a chance to be in the driver's seat towards recruiting and training up new players, and getting rewarded for it. We didn't call it padawan but yes padawan system. I'm alluding to Episode IX as an opportunity for something like that, but it's VERY early in discussion right now, and we may end up going in a different direction.
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[*] Q: What are your plans to make the game more interesting to new players? A three to six month leveling process of using very underwhelming toons is quite painful and disheartening to the point where that overcomes the joy of Star Wars and swgoh. Little things like reducing the challenge cool down for those less than lv85 would help a lot? -Kantouch
[*] A: CG_Carrie: We added a quest system last May specifically for this purpose, and one of the big downsides was people were moving through the game too quickly and not learning how to play at the same speed. This actually gave them a very negative experience, so they'd drop out or be quite unhappy by the endgame. I think some of the friction (albeit some unintentional) has created a gauntlet that makes long-term players so skilled. We reverted some of those changes and the newer experience ended up being better, however I would like to keep working on it.
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[*] Q: Is Darth Revan and Malak the last of the Old Republic line or can we expect more possibly?
[*] A: CG_Carrie: As I mentioned in the last Road Ahead, our focus is The Clone Wars for the moment. Don't get me wrong, we have lots of Old Republic stories left to tell, and until we have Khem Val, I won't sleep. But I think we've done it justice for now.
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[*] Q: Is there a plan to balance every character in order to make the game more fair an remove the meta teams? -Nimdull
[*] A: CG_Carrie: Something in between. Not every character in the game will be meta defining (sorry URoRRuR'R'R).
[*] CG_Tophat: That's it,Tuskens are the next meta (not really).
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[*] Q: When will Zetas become purchasable? -Good2Noe
[*] A: CG_Carrie: Not right now, and not for the foreseeable future. While we know people want to buy Zetas, at this point in the game it's the pinnacle of content for the character experience, and we like that it is restricted purely by how many you can earn. Maybe one day in the future we will sell zetas, and occasionally selling a few out isn't out of the question, but for now we aren't planning to sell them regularly (or even at all - again I'll triple underline - for now. It may change).
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[*] Q: What did Carrie mean by "tip of the spear"?
[*] A: CG_Carrie: Thanks for asking this! It's a military expression that means the people that get there first. By that I was referencing both free-to-play and spending players who get content first, that's it. In military terms, the tip of spear usually don't fare so well (sorry guys, not my main reason for the expression) but that they "cut through" the forces to make it easier for everyone to follow. In a better strategy of the Battle of Winterfell, the first wave of Dothraki would have been the tip of the spear (and that would have amounted to something more meaningful under a better military strategist). Or as my second favorite Bill P once said "tip of the spear, edge of the knife..."
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