Original Post — Direct link


UNIT NAME: Jedi Knight Revan
ALIGNMENT: Light
CATEGORIES: Jedi, Old Republic, Attacker
Fabled Jedi leader who controls the battle with a wide mix of powerful abilities

https://youtu.be/KMi8RBCQv9E

ABILITIES:

Basic: FEROCIOUS CHARGE

Final Text: Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.

Special 1: MASTER STRATEGIST (Cooldown 3)

Final Text: Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi.

Special 2: DIRECT FOCUS (Cooldown 3)

Final Text: (ZETA) Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be Resisted, Copied or Dispelled). Increase target enemy's cooldowns by 1, reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be Evaded. Call all Jedi allies to assist dealing 50% less damage.
Marked: All enemies will target this unit

Leader: GENERAL OF THE OLD REPUBLIC
Final Text: (ZETA) At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally. Jedi allies begin the battle with Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: (cooldown 1) Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.

Unique 1: SAVIOR
Final Text: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior.

Unique 2: HERO
Final Text: (ZETA) Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.

SYNERGY:

over 5 years ago - CG_SBCrumb - Direct link
Vendi1983

Direct Focus description doesn't really make sense. You mark a selected enemy but then all enemies target the marked enemy? Are we really going to see AI toons attacking each other?

And does the swarm assist from Direct Focus/marked translate/merge with his leadership where they recover protection and deal extra damage for attacking out of turn?



Marked is when you inflict Taunt as a Debuff. Since taunt is a buff your units apply to themselves, it would be odd to have a "debuff Taunt" so we call that "Marked". Functionally, it is the same: units are forced to attack a Marked unit. Or, if there is a Marked unit and some units that have Taunt, you can choose which of those to target just as if there were multiple Taunting units.
over 5 years ago - CG_SBCrumb - Direct link
Ponnek

And another question about the 1% life...iif a Jedi has 5k life left and gets damaged with 5100..ddoes that trigger the ability? He won't be at 1%, he would be at 0%


It should read 1% and below. They will still revive if they take lethal damage
Slightly more complicated answer after talking to the dev team. Once a character with Savior hits 1%, they stop taking damage. They never technically revive but Nihilus' Annhilate will still finish off a character
over 5 years ago - CG_SBCrumb - Direct link
SnakesOnAPlane

@CG_Carrie @CG_SBCrumb does these bonuses for Revan’s Leader ability double for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”


Yes, it applies twice to Old Republic Jedi Sorry for the confusion, this only applies once but the bonus is +10 or +10% for each Old Republic Jedi
over 5 years ago - CG_SBCrumb - Direct link
Lokey

SnakesOnAPlane

Let’s try this again:

@CG_SBCrumb previously leader abilities would not double for dual faction, only Uniques. However, Revan’s is VERY specific. Does this portion below double up for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”



He answered your question above. Said yes.


Sorry I've was told that was a bit incorrect. Edited the above post to say it only applies once but you'll get 10% for each Old Republic Ally. So essentially yes
over 5 years ago - CG_SBCrumb - Direct link
Halig

@CG_SBCrumb

I’m sure you’re going to get there. But specifically will annihilate trigger savior. Or as it’s an outright kill does it by pass the Savior unique

Thanks



It bypasses Savior and will still finish off the target because as you said, it defeats the unit and isn't actually dealing damage
over 5 years ago - CG_SBCrumb - Direct link
SnakesOnAPlane

CG_SBCrumb

SnakesOnAPlane

@CG_Carrie @CG_SBCrumb does these bonuses for Revan’s Leader ability double for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”


Yes, it applies twice to Old Republic Jedi Sorry for the confusion, this only applies once



To rereclarify: So only once and NOT twice? Thx!



Ugh, sorry for the back and forth on this one. It applies twice the bonus for Old Republic Jedi once. You'll get +10 or 10% for each Old Republic Jedi