[[url="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/233160/developer-insight-threepio-chewie/p1"]Developer Insight[/url] - Kit Reveal]
UNIT NAME: Threepio & Chewie
ALIGNMENT: Light
CATEGORIES: Rebel, Attacker, Droid
Rebel Attacker duo that can distract their enemies with Blind and deal significant damage to all enemies in multi-encounter battles
ABILITIES:
Basic: Frantic Shot
FINAL TEXT: Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.
Special 1: Shining Distraction (Cooldown 2)
FINAL TEXT: Dispel all debuffs on Threepio & Chewie. Rebel allies recover 15% Protection and gain Advantage for 2 turns. Dispel all buffs from all enemies and Blind them for 2 turns. This ability can't be evaded.
Special 2: (ZETA) Chewie's Rage (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
Unique 1: I Must Tell The Others
FINAL TEXT: If the allied Leader is a Rebel, Threepio & Chewie gain 40% of the Leader's Max Health, Max Protection, Offense, Defense, Potency, and Tenacity at the start of the first encounter, and Rebel allies gain half that amount. Rebel allies have +15% Critical Avoidance.
Whenever another Rebel ally uses an ability, Threepio & Chewie are called to assist, dealing 30% less damage (limit once per turn). If they were defeated, Threepio & Chewie are revived with 50% Health and Protection whenever another Rebel ally is revived.
While enemies are Blinded, they have -50% Tenacity and can't attack out of turn
UNIT NAME: Threepio & Chewie
ALIGNMENT: Light
CATEGORIES: Rebel, Attacker, Droid
Rebel Attacker duo that can distract their enemies with Blind and deal significant damage to all enemies in multi-encounter battles
ABILITIES:
Basic: Frantic Shot
FINAL TEXT: Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.
Special 1: Shining Distraction (Cooldown 2)
FINAL TEXT: Dispel all debuffs on Threepio & Chewie. Rebel allies recover 15% Protection and gain Advantage for 2 turns. Dispel all buffs from all enemies and Blind them for 2 turns. This ability can't be evaded.
Special 2: (ZETA) Chewie's Rage (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
Unique 1: I Must Tell The Others
FINAL TEXT: If the allied Leader is a Rebel, Threepio & Chewie gain 40% of the Leader's Max Health, Max Protection, Offense, Defense, Potency, and Tenacity at the start of the first encounter, and Rebel allies gain half that amount. Rebel allies have +15% Critical Avoidance.
Whenever another Rebel ally uses an ability, Threepio & Chewie are called to assist, dealing 30% less damage (limit once per turn). If they were defeated, Threepio & Chewie are revived with 50% Health and Protection whenever another Rebel ally is revived.
While enemies are Blinded, they have -50% Tenacity and can't attack out of turn