over 2 years
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Hello Holotable Heroes,
Today’s Update has been rolled out to all devices, please read below for all of the items in this release.
NEWS
FIXES
OTHER
CHARACTER NEWS
First Order TIE Pilot
(OMICRON) While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed, and +100% Tenacity when they don't have Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
New Final Text: First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they loses Advantage.
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:
Today’s Update has been rolled out to all devices, please read below for all of the items in this release.
NEWS
- 50R-T coming to the Holotable [ Kit Reveal]
- Hyperdrive Bundle is going back to full price ($99) - “If you have purchased the Hyperdrive bundle between April 28th and May 2nd, you will receive Crystal compensation with this release.”
- Seventh Sister shards are now farmable from Dark Side 4-E (Hard). They replace Boba Fett shards, which can still be farmed from Dark Side 2-B (Hard).
- Echo has been added to the list of Accelerated Characters.
- Outrider is now available in Fleet Data Cards, Fleet Packs, and Shipments.
FIXES
- Fixed an issue where the Conquest modifier Volatile Energies can only be used once if the enemy uses it first
- Summoned units can no longer gain the Volatile Energies granted ability
- The PVE opponent TIE Echelon is missing its PiP
- Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
- Fixed Dread Data Disk not progressing the Powers of the Dark Side feat in Conquest
- General Kenobi can no longer dispel locked Buff Immunity with his special ability "The Negotiator"
- Fixed Perseverance data disk sometimes not working more than once per turn
- Fixed issue where Empire vs Rebels on Hoth enemy modifier "The Odds (Ships)" was not applying correctly
- Fixed Fifth Brother - Special 1 - The final description does not match the 7th ability level bonus
- [Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
OTHER
- 50R-T's bundle is available in the Store today!
- 5/13/2022 - 5/15/2022] Droid vs Old Republic on Malachor
- 5/16/2022 - 5/18/2022] Empire vs Rebels on Hoth (Ships)
CHARACTER NEWS
First Order TIE Pilot
(OMICRON) While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed, and +100% Tenacity when they don't have Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
New Final Text: First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they loses Advantage.
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:
- All allies gain 50% Max Health
- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed
- At the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity
- Whenever an ally loses Advantage, they recover 20% Health and Protection
- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it
- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns